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reconciling pokemon folder
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@ -1,4 +1,5 @@
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PokedexOrder::
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PokedexOrder:
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.DB DEX_RHYDON
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.DB DEX_KANGASKHAN
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.DB DEX_NIDORAN_M
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@ -189,3 +190,5 @@ PokedexOrder::
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.DB DEX_BELLSPROUT
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.DB DEX_WEEPINBELL
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.DB DEX_VICTREEBEL
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assert_table_length NUM_POKEMON_INDEXES
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@ -1,5 +0,0 @@
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MewPicFront:: INCBIN "gfx/pokemon/front/mew.pic"
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MewPicBack:: INCBIN "gfx/pokemon/back/mewb.pic"
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MewBaseStats::
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.INCBIN "data/pokemon/base_stats/mew.asm"
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15
wla/data/pokemon/mew_reconcile.asm
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15
wla/data/pokemon/mew_reconcile.asm
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@ -0,0 +1,15 @@
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; Mew's pics and base data are not grouped with the other Pokémon
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; because it was a last-minute addition "as a kind of prank".
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; Shigeki Morimoto explained in an Iwata Asks interview:
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; "We put Mew in right at the very end. The cartridge was really full and
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; there wasn't room for much more on there. Then the debug features which
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; weren't going to be included in the final version of the game were removed,
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; creating a miniscule 300 bytes of free space. So we thought that we could
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; slot Mew in there. What we did would be unthinkable nowadays!"
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; https://iwataasks.nintendo.com/interviews/ds/pokemon/0/0/
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MewPicFront:: INCBIN "gfx/pokemon/front/mew.pic"
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MewPicBack:: INCBIN "gfx/pokemon/back/mewb.pic"
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MewBaseStats:: INCLUDE "data/pokemon/base_stats/mew.asm"
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@ -1,4 +1,5 @@
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TitleMons::
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; mons on the title screen are randomly chosen from here
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.DB STARTER1
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.DB STARTER2
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.DB STARTER3
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