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Consistently use ld [hli]/ld [hld], not ldi/ldd
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@ -4160,7 +4160,7 @@ IgnoredOrdersText:
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GetDamageVarsForPlayerAttack:
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xor a
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ld hl, wDamage ; damage to eventually inflict, initialise to zero
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ldi [hl], a
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ld [hli], a
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ld [hl], a
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ld hl, wPlayerMovePower
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ld a, [hli]
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@ -4466,8 +4466,8 @@ CalculateDamage:
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xor a
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ld hl, hDividend
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ldi [hl], a
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ldi [hl], a
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ld [hli], a
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ld [hli], a
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ld [hl], a
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; Multiply level by 2
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@ -4480,11 +4480,11 @@ CalculateDamage:
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pop af
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.nc
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inc hl
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ldi [hl], a
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ld [hli], a
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; Divide by 5
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ld a, 5
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ldd [hl], a
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ld [hld], a
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push bc
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ld b, 4
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call Divide
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@ -4723,7 +4723,7 @@ HandleCounterMove:
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; if it did damage, double it
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ld a, [hl]
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add a
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ldd [hl], a
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ld [hld], a
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ld a, [hl]
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adc a
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ld [hl], a
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@ -5074,7 +5074,7 @@ HandleBuildingRage:
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call StatModifierUpEffect ; stat modifier raising function
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pop hl
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xor a
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ldd [hl], a ; null move effect
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ld [hld], a ; null move effect
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ld a, RAGE
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ld [hl], a ; restore the target pokemon's move number to Rage
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ldh a, [hWhoseTurn]
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@ -39,7 +39,7 @@ SubstituteEffect_:
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jr c, .notEnoughHP ; underflow means user would be left with negative health
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; bug: since it only branches on carry, it will possibly leave user with 0 HP
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.userHasZeroOrMoreHP
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ldi [hl], a ; save resulting HP after subtraction into current HP
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ld [hli], a ; save resulting HP after subtraction into current HP
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ld [hl], d
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ld h, b
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ld l, c
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