pokeplatinum/include/battle
2026-02-21 12:38:15 -08:00
..
ai_context.h Unpack battle anim narcs (wazaeffect) (#787) 2025-10-14 12:21:50 -04:00
battle_anim_battler_context.h Name BattleAnimBattlerContext (#676) 2025-08-15 10:26:56 -07:00
battle_background_reference.h Name BattleAnimBattlerContext (#676) 2025-08-15 10:26:56 -07:00
battle_context.h Rename overlay12 to battle_anim 2025-08-17 12:13:47 +02:00
battle_controller_player.h battle_controller.c -> battle_controller_player.c (#871) 2026-01-02 09:42:50 -08:00
battle_controller.h Document Battle Controller (#882) 2026-02-03 15:02:17 -08:00
battle_cursor.h battle_cursor documentation (#809) 2025-12-17 16:03:03 -05:00
battle_display.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
battle_io_command.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
battle_lib.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
battle_message.h Clean up labels from PR feedback 2023-08-28 21:08:21 -07:00
battle_mon.h Format the source tree 2024-07-06 14:40:34 -07:00
battle_script.h Format the source tree 2024-07-06 14:40:34 -07:00
battle_system.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
btlcmd.h document trainer messages (#641) 2025-07-25 10:45:34 -07:00
common.h Format the source tree 2024-07-06 14:40:34 -07:00
healthbar.h Document healthbar (#931) 2026-02-20 11:51:58 -08:00
message_defs.h Document Battle Controller (#882) 2026-02-03 15:02:17 -08:00
move_display_info.h Use LEARNED_MOVES_MAX in MoveDisplayInfo struct definition 2024-11-16 14:04:51 +01:00
ov16_0223B140.h Standarized OverlayManager names (#524) 2025-05-26 12:50:57 -07:00
ov16_0226DB7C.h Convert multiple int heapID to enum HeapID heapID (#879) 2026-01-08 16:36:05 -08:00
ov16_0226DE44.h Convert multiple int heapID to enum HeapID heapID (#879) 2026-01-08 16:36:05 -08:00
ov16_0226E148.h Updated param names for BattleSystem 2025-02-26 15:40:10 -03:00
ov16_02264798.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
ov16_02268520.h Updated param names for BattleSystem 2025-02-26 15:40:10 -03:00
party_gauge.h Document Battle Controller (#882) 2026-02-03 15:02:17 -08:00
pokemon_sprite_data.h Name BattleAnimBattlerContext (#676) 2025-08-15 10:26:56 -07:00
struct_ov16_0223C2C0.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0224DDA8.h Document BagCursor structs and functions 2024-11-09 20:08:53 -08:00
struct_ov16_0225C29C_sub1.h Document Battle Controller (#882) 2026-02-03 15:02:17 -08:00
struct_ov16_0225CBB8.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225D1C4.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225D3CC.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
struct_ov16_0225D5B8.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225D8AC.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225D9A8.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
struct_ov16_0225D360.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
struct_ov16_0225D698.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225D708.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225D794.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225D840.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225DA44.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225DB74.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
struct_ov16_0225DC7C.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225DCB0.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
struct_ov16_0225DF6C.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225DF34.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225E2C8.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
struct_ov16_0225E4E8.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
struct_ov16_0225E300.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
struct_ov16_0225E0BC.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225E0F4.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_0225EA80.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
struct_ov16_0225F764.h Document BattlerData struct (#954) 2026-02-21 12:38:15 -08:00
struct_ov16_0226C378.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0226D160_decl.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0226DC24_decl.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_0226DEEC_decl.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02260C00.h Merge pull request #537 from YakosWG/type-rendering 2025-06-07 22:50:24 -07:00
struct_ov16_02260F14.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02265BBC.h Document Battle Controller (#882) 2026-02-03 15:02:17 -08:00
struct_ov16_02268A14_decl.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_022623F0.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02260384.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_02264650_1.h Document BattleSystem struct and battle_system.c (#930) 2026-02-16 11:13:21 -08:00
struct_ov16_02264650.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
struct_ov16_02268520.h Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
struct_ov16_02269668.h Rename subfolders overlay016 -> battle 2024-04-03 21:05:28 -07:00
trainer_ai.h Format the source tree 2024-07-06 14:40:34 -07:00