| .. |
|
ai_context.h
|
Unpack battle anim narcs (wazaeffect) (#787)
|
2025-10-14 12:21:50 -04:00 |
|
battle_anim_battler_context.h
|
Name BattleAnimBattlerContext (#676)
|
2025-08-15 10:26:56 -07:00 |
|
battle_background_reference.h
|
Name BattleAnimBattlerContext (#676)
|
2025-08-15 10:26:56 -07:00 |
|
battle_context.h
|
Rename overlay12 to battle_anim
|
2025-08-17 12:13:47 +02:00 |
|
battle_controller_player.h
|
battle_controller.c -> battle_controller_player.c (#871)
|
2026-01-02 09:42:50 -08:00 |
|
battle_controller.h
|
Document Battle Controller (#882)
|
2026-02-03 15:02:17 -08:00 |
|
battle_cursor.h
|
battle_cursor documentation (#809)
|
2025-12-17 16:03:03 -05:00 |
|
battle_display.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
battle_io_command.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
battle_lib.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
battle_message.h
|
Clean up labels from PR feedback
|
2023-08-28 21:08:21 -07:00 |
|
battle_mon.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
battle_script.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
battle_system.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
btlcmd.h
|
document trainer messages (#641)
|
2025-07-25 10:45:34 -07:00 |
|
common.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |
|
healthbar.h
|
Document healthbar (#931)
|
2026-02-20 11:51:58 -08:00 |
|
message_defs.h
|
Document Battle Controller (#882)
|
2026-02-03 15:02:17 -08:00 |
|
move_display_info.h
|
Use LEARNED_MOVES_MAX in MoveDisplayInfo struct definition
|
2024-11-16 14:04:51 +01:00 |
|
ov16_0223B140.h
|
Standarized OverlayManager names (#524)
|
2025-05-26 12:50:57 -07:00 |
|
ov16_0226DB7C.h
|
Convert multiple int heapID to enum HeapID heapID (#879)
|
2026-01-08 16:36:05 -08:00 |
|
ov16_0226DE44.h
|
Convert multiple int heapID to enum HeapID heapID (#879)
|
2026-01-08 16:36:05 -08:00 |
|
ov16_0226E148.h
|
Updated param names for BattleSystem
|
2025-02-26 15:40:10 -03:00 |
|
ov16_02264798.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
ov16_02268520.h
|
Updated param names for BattleSystem
|
2025-02-26 15:40:10 -03:00 |
|
party_gauge.h
|
Document Battle Controller (#882)
|
2026-02-03 15:02:17 -08:00 |
|
pokemon_sprite_data.h
|
Name BattleAnimBattlerContext (#676)
|
2025-08-15 10:26:56 -07:00 |
|
struct_ov16_0223C2C0.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0224DDA8.h
|
Document BagCursor structs and functions
|
2024-11-09 20:08:53 -08:00 |
|
struct_ov16_0225C29C_sub1.h
|
Document Battle Controller (#882)
|
2026-02-03 15:02:17 -08:00 |
|
struct_ov16_0225CBB8.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225D1C4.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225D3CC.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
struct_ov16_0225D5B8.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225D8AC.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225D9A8.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
struct_ov16_0225D360.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
struct_ov16_0225D698.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225D708.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225D794.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225D840.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225DA44.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225DB74.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
struct_ov16_0225DC7C.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225DCB0.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
struct_ov16_0225DF6C.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225DF34.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225E2C8.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
struct_ov16_0225E4E8.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
struct_ov16_0225E300.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
struct_ov16_0225E0BC.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225E0F4.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_0225EA80.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
struct_ov16_0225F764.h
|
Document BattlerData struct (#954)
|
2026-02-21 12:38:15 -08:00 |
|
struct_ov16_0226C378.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0226D160_decl.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0226DC24_decl.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_0226DEEC_decl.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02260C00.h
|
Merge pull request #537 from YakosWG/type-rendering
|
2025-06-07 22:50:24 -07:00 |
|
struct_ov16_02260F14.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02265BBC.h
|
Document Battle Controller (#882)
|
2026-02-03 15:02:17 -08:00 |
|
struct_ov16_02268A14_decl.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_022623F0.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02260384.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_02264650_1.h
|
Document BattleSystem struct and battle_system.c (#930)
|
2026-02-16 11:13:21 -08:00 |
|
struct_ov16_02264650.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
struct_ov16_02268520.h
|
Mass terminology update: CellActor -> Sprite, etc.
|
2025-02-13 18:43:23 -08:00 |
|
struct_ov16_02269668.h
|
Rename subfolders overlay016 -> battle
|
2024-04-03 21:05:28 -07:00 |
|
trainer_ai.h
|
Format the source tree
|
2024-07-06 14:40:34 -07:00 |