Eduardo Quezada
0f471db288
Language label documentation ( #905 )
2026-01-30 14:37:51 -07:00
Eduardo Quezada
a177c127cb
Convert multiple u32 heapID to enum HeapID heapID ( #895 )
2026-01-16 14:37:55 -08:00
Eduardo Quezada
8bcb66b1f2
Convert multiple int heapID to enum HeapID heapID ( #879 )
2026-01-08 16:36:05 -08:00
Eduardo Quezada
84ba2c9077
Strbuf to String (#847 )
2025-12-14 10:36:00 -05:00
Fexty12573
c1e4eff68c
pr feedback
2025-07-15 22:33:17 +02:00
Fexty12573
9060930723
Rename unk_02024220 -> g3d_pipeline_state
2025-07-15 22:30:16 +02:00
Fexty12573
b890bf2f93
Rename GenericPointerData -> G3DPipelineState
2025-07-15 22:28:53 +02:00
Eduardo Quezada
e1874d99c1
Renamed option struct elements ( #550 )
2025-06-22 10:55:07 -07:00
Eduardo Quezada
cb8dd96354
Rename SaveData uses ( #519 )
2025-05-23 22:57:46 -07:00
CharlesFolz4
3c206367aa
Document touch screen hit table action handling and Box action handling functions ( #480 )
...
build / build (push) Waiting to run
Co-authored-by: narf0708@gmail.com <narf0708@gmail.com>
2025-04-30 17:54:20 -07:00
Eduardo Quezada
e7d42fb976
Heap ID breadcrums: Revengeance ( #463 )
...
* Heap_AllocFromHeapAtEnd Heap ID breadcrums
* Consistent heapID capitalization
* More Heap IDs
* A little bit more Heap IDs
* More and more Heap IDs
* Stopping for today
* MOAR
* more and more
* Back from the Heap ID mines
* A couple more
2025-04-20 12:50:46 -07:00
RavePossum
ad79c0418c
unk_0200762C -> pokemon_sprite
2025-03-09 19:24:44 -04:00
RavePossum
f0ff83c47a
Remove pokemon sprite struct def file and move to unk_0200762C.h
2025-03-09 19:24:43 -04:00
RavePossum
67ec27b77e
Move PokemonSpriteManager to pokemon sprite struct def header
2025-03-09 19:24:43 -04:00
RavePossum
7c6bfa45df
Mass rename UnkStruct_02007768 -> PokemonSpriteManager
2025-03-09 19:24:43 -04:00
Eduardo Quezada
0495a9b133
Breadcrum params used with Heap_AllocFromHeap - Part 6
2025-03-06 14:31:16 -03:00
Rachel
41abbde3c6
Mass terminology update: CellActor -> Sprite, etc.
2025-02-13 18:43:23 -08:00
Rachel
02870538aa
Identify unk_0200C6E4 -> sprite_system and document structs
2025-02-13 18:37:08 -08:00
Rachel
81cb1b2f27
Identify structs used in char_transfer + document templates
2025-02-02 19:55:58 -08:00
Rachel
14b7a95da0
Identify unk_0201E86C -> char_transfer
2025-02-02 19:55:58 -08:00
Rachel
54bf0780b7
Identify unk_02051D8C -> field_battle_data_transfer
2024-11-09 20:08:53 -08:00
Rachel
97d1986ee1
Collapse NARC struct decl into narc.h, clean up narc.c
2024-10-23 13:48:18 -07:00
Rachel
75e11a716f
Identify unk_02002F38 -> palette
2024-10-23 13:27:54 -07:00
Rachel
8f6b317313
Identify UnkStruct_02018340_t -> BgConfig and document fields
2024-10-22 10:15:00 -07:00
Rachel
163050584a
Identify unk_02018340 -> bg_window
2024-10-20 11:59:06 -07:00
h2o-DS
e77596d92d
Applied Polish
...
Implemented camelCase
Use unicode characters in data.json
Removed double escape from data.json
Gave names to generated message files
2024-09-23 17:25:32 -04:00
Rachel
36045f723b
Format the source tree
2024-07-06 14:40:34 -07:00
Fexty12573
3c96d1ab7f
PR Feedback: Move struct definitions and fix includes
2024-06-21 18:20:45 +02:00
TrainerRiley
95148c5036
Merge branch 'main' into poketch_buttons
2024-04-14 14:25:57 -07:00
RavePossum
554577e509
move options struct definition to options file, mass rename to game_options
2024-04-14 16:17:45 -04:00
Trainer Riley
877f06144c
Rename touch_screen file
2024-04-13 23:07:00 -07:00
Trainer Riley
a4dec2033b
Document PoketchButton and PoketchButtonManager, name Touch Screen location structs
2024-04-13 22:49:32 -07:00
Rachel
9890becf13
StringFormatter -> StringTemplate
2024-04-10 15:23:32 -07:00
Rachel
c854473a3e
unk_0200B358.[h,c] -> string_template.[h,c]
2024-04-10 15:15:46 -07:00
Rachel
42ebc60be3
Collapse struct typedef into unk_0200B358.h
2024-04-10 15:12:59 -07:00
ravepossum
07ead576ee
rename savedata.c and .h
2024-03-23 15:46:18 -04:00
ravepossum
60b004087c
move savedata struct declaration out of separate file
2024-03-23 14:57:18 -04:00
Rachel
2a88567e80
Rename AnimationControlFlags -> Options + label struct fields
2024-02-19 11:25:30 -08:00
Rachel
ec274059e8
Label structs and functions used by Healthbar_DrawBattlerName
...
- UnkStruct_0200B358 → StringFormatter
- ov16_0223E0D0 → BattleSystem_StringFormatter
- sub_0200B5CC → StringFormatter_BufferNickname
- sub_0201D7E0 → PrintStringWithColorAndMargins
- sub_0201A870 → BGL_AddFramelessWindow
- sub_02021F98 → SpriteActor_ImageProxy
2024-02-11 12:18:32 -08:00
Rachel
3fdcf8791b
Synchronize struct names for graphics rendering with pokeheartgold
2024-02-08 22:19:03 -08:00
Rachel
b7fffbfc76
Rebase + clean-up PR#115 with current project state ( #134 )
...
* improving readability
also seemingly located the party healing function
* readability
* clean it up
* Update pokemon.h
* add function names
Adds names to many unnamed functions for readability. Also adds names to a couple structs.
* add function names
* add struct names
* more functions with human names
* rename chatotcrydata
* doxygen documentation
* update box mon function
ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled
* fixing formatting
---------
Co-authored-by: Jack <schoenjack98@gmail.com>
2024-01-28 19:05:12 -08:00
lhearachel
57a0b5fcc4
[Mass Rename] Structs and subroutines for GiveExp task func
...
Functions:
- ov16_0223E05C -> BattleSystem_MessageLoader
- ov16_02259B38 -> BattleSystem_PokemonIsOT
- ov16_022499C0 -> BattleScript_CalcEffortValues
- ov16_0223EDF0 -> BattleSystem_TextSpeed
- ov16_0223FB24 -> BattleMessage_Print
- sub_0201D724 -> Message_Printing
- ov16_02265D14 -> BattleIO_UpdateExpGauge
- sub_02076B14 -> Pokemon_ShouldLevelUp
- ov16_02265FF8 -> BattleIO_PlayStatusEffect
- ov16_0226614C -> BattleIO_PlayLevelUpAnimation
- ov16_02251C94 -> BattleSystem_ReloadPokemon
- ov16_0224B520 -> BattleScript_LoadPartyLevelUpIcon
- ov16_0223DF00 -> BattleSystem_BGL
- ov16_0223DF04 -> BattleSystem_Window
- ov16_0223E064 -> BattleSystem_PaletteSys
- sub_02019060 -> BGL_SetPriority
- ov16_0223F8DC -> BattleSystem_SetGaugePriority
- sub_0200DA60 -> Window_SetFrame
- sub_0200DAA0 -> Window_FramePalette
- sub_02003050 -> PaletteSys_LoadPalette
- sub_0201A7E8 -> BGL_AddWindow
- sub_0201ADA4 -> BGL_FillWindow
- sub_0200DC48 -> Window_Show
- ov16_0223FB78 -> BattleMessage_PrintToWindow
- sub_0201AE78 -> BGL_WindowColor
- sub_02005748 -> Sound_PlayEffect
- sub_0200DC9C -> Window_Clear
- sub_0201A8FC -> BGL_DeleteWindow
- ov16_0224B7CC -> BattleScript_FreePartyLevelUpIcon
- sub_0207727C -> Pokemon_LevelUpMove
- ov16_022664C4 -> BattleIO_ForgetMove
- sub_0200DA58 -> SysTask_Done
Structs:
- UnkStruct_02002F38 -> PaletteSys
- UnkStruct_02018340 -> BGL
- UnkStruct_0205AA50 -> Window
- UnkStruct_ov16_02248E74 -> PokemonStats
2023-10-13 10:03:01 -07:00
lhearachel
fb3af3b9fc
Label core SysTask struct + funcptr
...
UnkStruct_0201CD38 -> SysTask
UnkFuncPtr_0201CE28 -> SysTaskFunc
2023-10-13 09:59:51 -07:00
lhearachel
39c137a334
Label struct + member fields for BattleScriptTaskData
2023-10-13 09:57:38 -07:00
lhearachel
2af8be5995
Mass rename structs referenced by unk_0202440C.h
2023-09-23 11:06:46 -07:00
lhearachel
bc6823087d
Rename files: unk_0200AC5C -> message
2023-09-09 10:38:29 -07:00
lhearachel
8090149c08
Label function names in unk_0200AC5C.h + make structs transparent
2023-09-09 10:30:40 -07:00
lhearachel
c81374e975
Merge strbuf headers
2023-09-04 11:15:47 -07:00
Rachel
632f43a4f8
Document enc_effects.c ( #13 )
...
Also documented the structs used by this file and the used member fields elsewhere.
2023-07-06 07:52:11 -07:00
Lhea (Rachel)
f58b348e9d
Rename occurrences: UnkStruct_02023790 -> Strbuf
2023-05-12 14:39:41 -07:00