Commit Graph

9 Commits

Author SHA1 Message Date
Eduardo Quezada
75df4dcd07
Fully sync Heap functions with pokeheartgold (#621) 2025-08-23 14:31:51 -07:00
Gudf
ad162a3369 Switch to enum NarcID, standardize names
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This replaces instances of NARC IDs with type `int` or `u32` to use
`enum NarcID` instead, and replaces most instances of a NARC ID to be
named `narcID` instead of `narc`, `narcIndex` or `narcIdx`. The name
wasn't replaced where the original one was more descriptive.
2025-04-20 17:40:00 -07:00
Eduardo Quezada
e7d42fb976
Heap ID breadcrums: Revengeance (#463)
* Heap_AllocFromHeapAtEnd Heap ID breadcrums

* Consistent heapID capitalization

* More Heap IDs

* A little bit more Heap IDs

* More and more Heap IDs

* Stopping for today

* MOAR

* more and more

* Back from the Heap ID mines

* A couple more
2025-04-20 12:50:46 -07:00
Eduardo Quezada
1b7b5507a6 Fix ManagedSprite_GetUserAttrForCurrentAnimFrame name 2025-04-08 12:03:30 -04:00
Rachel
f8bc91a26a Clean up inconsistent names in sprite.c 2025-02-13 19:12:11 -08:00
Rachel
41abbde3c6 Mass terminology update: CellActor -> Sprite, etc. 2025-02-13 18:43:23 -08:00
Rachel
ee9e843898 Document sprite_system.c 2025-02-13 18:37:10 -08:00
Rachel
fefb1866d0 Identify functions in sprite_system.c 2025-02-13 18:37:10 -08:00
Rachel
02870538aa Identify unk_0200C6E4 -> sprite_system and document structs 2025-02-13 18:37:08 -08:00