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189 lines
11 KiB
C
189 lines
11 KiB
C
#ifndef POKEPLATINUM_SPRITE_SYSTEM_H
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#define POKEPLATINUM_SPRITE_SYSTEM_H
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#include <nitro/gx.h>
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#include "constants/heap.h"
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#include "cell_actor.h"
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#include "char_transfer.h"
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#include "narc.h"
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#include "palette.h"
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#include "render_oam.h"
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#include "sprite_resource.h"
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#include "sprite_util.h"
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#define SPRITE_RESOURCE_NONE -1
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typedef struct SpriteSystem {
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enum HeapId heapId;
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int spriteManagerCount;
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BOOL inUse;
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NNSG2dCellTransferState *cellTransferStates;
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G2dRenderer renderer;
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} SpriteSystem;
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typedef struct SpriteManager {
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CellActorCollection *sprites;
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SpriteResourcesHeaderList *resourceHeaders;
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SpriteResourceTable *resourcePaths;
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SpriteResourceCollection *ownedResources[SPRITE_RESOURCE_MAX];
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SpriteResourceList *unownedResources[SPRITE_RESOURCE_MAX];
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int loadedResourceCount[SPRITE_RESOURCE_MAX];
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int numResourceTypes;
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} SpriteManager;
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typedef struct SpriteTemplate {
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s16 x;
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s16 y;
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s16 z;
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u16 animIdx;
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int priority;
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int plttIdx;
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enum NNS_G2D_VRAM_TYPE vramType;
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int resources[SPRITE_RESOURCE_MAX];
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int bgPriority;
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BOOL vramTransfer;
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} SpriteTemplate;
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typedef struct SpriteTemplateFromResourceHeader {
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int resourceHeaderID;
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s16 x;
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s16 y;
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s16 z;
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u16 animIdx;
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int priority;
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int plttIdx;
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enum NNS_G2D_VRAM_TYPE vramType;
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int dummy18;
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int dummy1C;
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int dummy20;
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int dummy24;
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} SpriteTemplateFromResourceHeader;
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typedef union SpriteResourceDataPaths {
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const char *asArray[SPRITE_RESOURCE_MAX + 1];
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struct {
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const char *charResources;
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const char *plttResources;
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const char *cellResources;
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const char *animResources;
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const char *mcellResources;
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const char *manimResources;
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const char *spriteTable;
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} asStruct;
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} SpriteResourceDataPaths;
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typedef union SpriteResourceCapacities {
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int asArray[SPRITE_RESOURCE_MAX];
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struct {
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int charCapacity;
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int plttCapacity;
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int cellCapacity;
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int animCapacity;
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int mcellCapacity;
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int manimCapacity;
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} asStruct;
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} SpriteResourceCapacities;
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SpriteSystem *SpriteSystem_Alloc(enum HeapId heapID);
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SpriteManager *SpriteManager_New(SpriteSystem *spriteSys);
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G2dRenderer *SpriteSystem_GetRenderer(SpriteSystem *spriteSys);
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BOOL SpriteSystem_Init(SpriteSystem *spriteSys, const RenderOamTemplate *oamTemplate, const CharTransferTemplateWithModes *transferTemplate, int plttCapacity);
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BOOL SpriteSystem_InitSprites(SpriteSystem *spriteSys, SpriteManager *spriteMan, int maxSprites);
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void SpriteSystem_DeleteSprite(CellActor *sprite);
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void SpriteSystem_DrawSprites(SpriteManager *spriteMan);
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void SpriteSystem_TransferOam(void);
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void SpriteSystem_UpdateTransfer(void);
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void SpriteManager_DeleteAllSprites(SpriteManager *spriteMan);
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void SpriteManager_FreeResourceHeaders(SpriteManager *spriteMan);
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void SpriteManager_FreeResources(SpriteManager *spriteMan);
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void SpriteSystem_FreeVramTransfers(SpriteSystem *spriteSys);
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void SpriteSystem_FreeSpriteManager(SpriteSystem *spriteSys, SpriteManager *spriteMan);
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void SpriteSystem_DestroySpriteManager(SpriteSystem *spriteSys, SpriteManager *spriteMan);
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void SpriteSystem_Free(SpriteSystem *spriteSys);
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BOOL SpriteSystem_LoadResourceDataFromFilepaths(SpriteSystem *spriteSys, SpriteManager *spriteMan, const SpriteResourceDataPaths *paths);
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CellActor *SpriteSystem_NewSpriteFromResourceHeader(SpriteSystem *spriteSys, SpriteManager *spriteMan, const SpriteTemplateFromResourceHeader *template);
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BOOL SpriteSystem_InitManagerWithCapacities(SpriteSystem *spriteSys, SpriteManager *spriteMan, const SpriteResourceCapacities *capacities);
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BOOL SpriteSystem_LoadCharResObj(SpriteSystem *spriteSys, SpriteManager *spriteMan, int narcID, int memberIdx, BOOL compressed, enum NNS_G2D_VRAM_TYPE vramType, int resourceID);
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BOOL SpriteSystem_LoadCharResObjFromOpenNarc(SpriteSystem *spriteSys, SpriteManager *spriteMan, NARC *narc, int memberIdx, BOOL compressed, enum NNS_G2D_VRAM_TYPE vramType, int resourceID);
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s8 SpriteSystem_LoadPlttResObj(SpriteSystem *spriteSys, SpriteManager *spriteMan, int narcID, int memberIdx, BOOL compressed, int paletteIdx, enum NNS_G2D_VRAM_TYPE vramType, int resourceID);
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s8 SpriteSystem_LoadPlttResObjFromOpenNarc(SpriteSystem *spriteSys, SpriteManager *spriteMan, NARC *narc, int memberIdx, BOOL compressed, int paletteIdx, enum NNS_G2D_VRAM_TYPE vramType, int resourceID);
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u8 SpriteSystem_LoadPaletteBuffer(PaletteData *paletteData, enum PaletteBufferID bufferID, SpriteSystem *spriteSys, SpriteManager *spriteMan, int narcID, int memberIdx, BOOL compressed, int paletteIdx, enum NNS_G2D_VRAM_TYPE vramType, int resourceID);
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u8 SpriteSystem_LoadPaletteBufferFromOpenNarc(PaletteData *paletteData, enum PaletteBufferID bufferID, SpriteSystem *spriteSys, SpriteManager *spriteMan, NARC *narc, int memberIdx, BOOL compressed, int paletteIdx, enum NNS_G2D_VRAM_TYPE vramType, int resourceID);
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BOOL SpriteSystem_LoadCellResObj(SpriteSystem *spriteSys, SpriteManager *spriteMan, int narcID, int memberIdx, BOOL compressed, int resourceID);
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BOOL SpriteSystem_LoadCellResObjFromOpenNarc(SpriteSystem *spriteSys, SpriteManager *spriteMan, NARC *narc, int memberIdx, BOOL compressed, int resourceID);
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BOOL SpriteSystem_LoadAnimResObj(SpriteSystem *spriteSys, SpriteManager *spriteMan, int narcID, int memberIdx, BOOL compressed, int resourceID);
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BOOL SpriteSystem_LoadAnimResObjFromOpenNarc(SpriteSystem *spriteSys, SpriteManager *spriteMan, NARC *narc, int memberIdx, BOOL compressed, int resourceID);
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CellActorData *SpriteSystem_NewSprite(SpriteSystem *spriteSys, SpriteManager *spriteMan, const SpriteTemplate *template);
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const NNSG2dImagePaletteProxy *SpriteManager_FindPlttResourceProxy(SpriteManager *spriteMan, int resourceID);
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u32 SpriteManager_FindPlttResourceOffset(SpriteManager *spriteMan, int resourceID, enum NNS_G2D_VRAM_TYPE vramType);
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BOOL SpriteManager_UnloadCharObjById(SpriteManager *spriteMan, int resourceID);
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BOOL SpriteManager_UnloadPlttObjById(SpriteManager *spriteMan, int resourceID);
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BOOL SpriteManager_UnloadCellObjById(SpriteManager *spriteMan, int resourceID);
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BOOL SpriteManager_UnloadAnimObjById(SpriteManager *spriteMan, int resourceID);
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void SpriteSystem_FreeResourcesAndManager(SpriteSystem *spriteSys, SpriteManager *spriteMan);
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void Sprite_DeleteAndFreeResources(CellActorData *managedSprite);
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void Sprite_TickFrame(CellActor *sprite);
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void Sprite_TickOneFrame(CellActorData *managedSprite);
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void Sprite_TickTwoFrame(CellActorData *managedSprite);
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void Sprite_TickNFrames(CellActorData *managedSprite, fx32 frames);
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u32 Sprite_GetNumFrames(CellActorData *managedSprite);
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void Sprite_SetAnim(CellActorData *managedSprite, u32 animID);
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void Sprite_SetAnimNoRestart(CellActorData *managedSprite, u32 animID);
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u32 Sprite_GetActiveAnim(CellActorData *managedSprite);
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void Sprite_SetAnimateFlag(CellActorData *managedSprite, BOOL animate);
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void Sprite_SetAnimationSpeed(CellActorData *managedSprite, fx32 speed);
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BOOL Sprite_IsAnimated(CellActorData *managedSprite);
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void Sprite_SetAnimationFrame(CellActorData *managedSprite, u16 frame);
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u16 Sprite_GetAnimationFrame(CellActorData *managedSprite);
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void Sprite_SetDrawFlag(CellActor *sprite, BOOL draw);
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void Sprite_SetDrawFlag2(CellActorData *managedSprite, BOOL draw);
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int Sprite_GetDrawFlag(CellActor *sprite);
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int Sprite_GetDrawFlag2(CellActorData *managedSprite);
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void Sprite_SetExplicitPalette(CellActor *sprite, int palette);
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void Sprite_SetExplicitPalette2(CellActorData *managedSprite, int palette);
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void Sprite_SetExplicitPaletteOffset(CellActorData *managedSprite, int paletteOffset);
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int Sprite_GetExplicitPaletteOffset(CellActorData *managedSprite);
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int Sprite_GetExplicitPriority(CellActorData *managedSprite);
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void Sprite_SetExplicitPriority(CellActorData *managedSprite, int priority);
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void Sprite_SetPriority(CellActorData *managedSprite, int priority);
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u32 Sprite_GetPriority(CellActorData *managedSprite);
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void Sprite_SetPositionXY(CellActor *sprite, s16 x, s16 y);
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void Sprite_SetPositionXY2(CellActorData *managedSprite, s16 x, s16 y);
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void Sprite_SetPositionXYWithSubscreenOffset(CellActor *sprite, s16 x, s16 y, fx32 offset);
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void Sprite_SetPositionXYWithSubscreenOffset2(CellActorData *managedSprite, s16 x, s16 y, fx32 offset);
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void Sprite_GetPositionXY(CellActor *sprite, s16 *outX, s16 *outY);
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void Sprite_GetPositionXY2(CellActorData *managedSprite, s16 *outX, s16 *outY);
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void Sprite_GetPositionXYWithSubscreenOffset(CellActor *sprite, s16 *outX, s16 *outY, fx32 offset);
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void Sprite_GetPositionXYWithSubscreenOffset2(CellActorData *managedSprite, s16 *outX, s16 *outY, fx32 offset);
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void Sprite_OffsetPositionXY(CellActor *sprite, s16 x, s16 y);
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void Sprite_OffsetPositionXY2(CellActorData *managedSprite, s16 x, s16 y);
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void Sprite_OffsetPositionFxXY(CellActorData *managedSprite, fx32 x, fx32 y);
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void Sprite_SetPositionFxXY(CellActorData *managedSprite, fx32 x, fx32 y);
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void Sprite_GetPositionFxXY(CellActorData *managedSprite, fx32 *outX, fx32 *outY);
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void Sprite_SetPositionFxXYWithSubscreenOffset(CellActorData *managedSprite, fx32 x, fx32 y, fx32 offset);
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void Sprite_GetPositionFxXYWithSubscreenOffset(CellActorData *managedSprite, fx32 *outX, fx32 *outY, fx32 offset);
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void Sprite_SetAffineOverwriteMode(CellActorData *managedSprite, enum AffineOverwriteMode mode);
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void Sprite_SetAffineScale(CellActorData *managedSprite, f32 xScale, f32 yScale);
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void Sprite_OffsetAffineScale(CellActorData *managedSprite, f32 xScale, f32 yScale);
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void Sprite_GetAffineScale(CellActorData *managedSprite, f32 *outXScale, f32 *outYScale);
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void Sprite_SetAffineZRotation(CellActorData *managedSprite, u16 angle);
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void Sprite_OffsetAffineZRotation(CellActorData *managedSprite, s32 offset);
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void Sprite_SetFlipMode(CellActor *sprite, BOOL mode);
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void Sprite_SetFlipMode2(CellActorData *managedSprite, BOOL mode);
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void Sprite_SetAffineTranslation(CellActorData *managedSprite, s16 x, s16 y);
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void Sprite_SetPixelated(CellActorData *managedSprite, BOOL pixelated);
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void Sprite_SetExplicitOamMode(CellActor *sprite, GXOamMode mode);
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void Sprite_SetExplicitOamMode2(CellActorData *managedSprite, GXOamMode mode);
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u32 Sprite_SetUserAttrForCurrentAnimFrame(CellActorData *managedSprite);
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BOOL SpriteSystem_LoadCharResObjWithHardwareMappingType(SpriteSystem *spriteSys, SpriteManager *spriteMan, int narcID, int memberIdx, BOOL compressed, enum NNS_G2D_VRAM_TYPE vramType, int resourceID);
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BOOL SpriteSystem_LoadCharResObjAtEndWithHardwareMappingType(SpriteSystem *spriteSys, SpriteManager *spriteMan, int narcID, int memberIdx, BOOL compressed, enum NNS_G2D_VRAM_TYPE vramType, int resourceID);
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BOOL SpriteSystem_LoadCharResObjFromOpenNarcWithHardwareMappingType(SpriteSystem *spriteSys, SpriteManager *spriteMan, NARC *narc, int memberIdx, BOOL compressed, enum NNS_G2D_VRAM_TYPE vramType, int resourceID);
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void SpriteSystem_ReplaceCharResObj(SpriteSystem *spriteSys, SpriteManager *spriteMan, int narcID, int memberIdx, BOOL compressed, int resourceID);
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void SpriteSystem_ReplacePlttResObj(SpriteSystem *spriteSys, SpriteManager *spriteMan, int narcID, int memberIdx, BOOL compressed, int resourceID);
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CellActorCollection *SpriteManager_GetSpriteList(SpriteManager *spriteMan);
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void SpriteSystem_ReplaceCharResObjFromOpenNarc(SpriteSystem *spriteSys, SpriteManager *spriteMan, NARC *narc, int memberIdx, BOOL compressed, int resourceID);
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#endif // POKEPLATINUM_SPRITE_SYSTEM_H
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