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Use enums where appropriate
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@@ -98,7 +98,7 @@ struct CellActorCollection {
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typedef struct CellActorCollectionParams {
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int maxElements;
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NNSG2dRendererInstance *renderer;
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int heapID;
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enum HeapId heapID;
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} CellActorCollectionParams;
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typedef struct CellActorResourceData {
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@@ -119,8 +119,8 @@ typedef struct CellActorInitParams {
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const CellActorResourceData *resourceData;
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VecFx32 position;
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u32 priority;
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int vramType;
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int heapID;
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NNS_G2D_VRAM_TYPE vramType;
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enum HeapId heapID;
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} CellActorInitParams;
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typedef struct CellActorInitParamsEx {
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@@ -130,8 +130,8 @@ typedef struct CellActorInitParamsEx {
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VecFx32 affineScale;
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u16 affineZRotation;
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u32 priority;
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int vramType;
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int heapID;
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NNS_G2D_VRAM_TYPE vramType;
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enum HeapId heapID;
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} CellActorInitParamsEx;
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