Use enums where appropriate

This commit is contained in:
Fexty12573
2024-06-27 16:33:46 +02:00
parent fb280a33c2
commit 1b4fa0f4c8

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@@ -98,7 +98,7 @@ struct CellActorCollection {
typedef struct CellActorCollectionParams {
int maxElements;
NNSG2dRendererInstance *renderer;
int heapID;
enum HeapId heapID;
} CellActorCollectionParams;
typedef struct CellActorResourceData {
@@ -119,8 +119,8 @@ typedef struct CellActorInitParams {
const CellActorResourceData *resourceData;
VecFx32 position;
u32 priority;
int vramType;
int heapID;
NNS_G2D_VRAM_TYPE vramType;
enum HeapId heapID;
} CellActorInitParams;
typedef struct CellActorInitParamsEx {
@@ -130,8 +130,8 @@ typedef struct CellActorInitParamsEx {
VecFx32 affineScale;
u16 affineZRotation;
u32 priority;
int vramType;
int heapID;
NNS_G2D_VRAM_TYPE vramType;
enum HeapId heapID;
} CellActorInitParamsEx;