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Merge pull request #250 from Retnuhytnuob/rgb_helper_define
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rgb defines
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@@ -978,7 +978,7 @@ extern struct PinballGame gIdleBoardGameState2;
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extern struct PinballGame gIdleBoardGameState3;
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extern struct PinballGame gIdleBoardGameState1;
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extern s32 gBonusStageObjPal[64];
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extern s32 gDusclopsAnimPalettes[0x3E0];
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extern s32 gDusclopsAnimPalettes[];
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extern u16 gKecleonUprightCollisionMap[0x1600];
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extern u16 gKecleonKnockedDownCollisionMap[0x1600];
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extern u16 gKyogreForm1CollisionMap[];
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@@ -83,4 +83,13 @@ struct PokemonSpecies {
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/*0x15*/ u8 evolutionTarget; // Uses the standard index numbers; e.g. Treecko is 0x00 (SPECIES_TREECKO)
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};
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#define RGB5_GET_R(color) ((color) & 0x1F)
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#define RGB5_GET_G(color) (((color) & 0x3E0) >> 5)
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#define RGB5_GET_B(color) (((color) & 0x7C00) >> 10)
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#define RGB5_R(r) ((r))
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#define RGB5_G(g) ((g) << 5)
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#define RGB5_B(b) ((b) << 10)
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#endif // GUARD_TYPES_H
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@@ -143,10 +143,11 @@ void LoadPortraitGraphics(s16 displayMode, s16 picIx)
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DmaCopy16(3, &gPortraitAnim_Pals[index], tempPal, PLTT_SLOT_SIZE);
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for (i = 0; i < 16; i++)
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{
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rgb[0] = ((tempPal[i] & 0x1F) * 2) / 3;
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rgb[1] = ((tempPal[i] & 0x3E0) >> 4) / 3;
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rgb[2] = ((tempPal[i] & 0x7C00) >> 9) / 3;
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tempPal[i] = rgb[0] | (rgb[1] << 5) | (rgb[2] << 10);
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rgb[0] = RGB5_GET_R(tempPal[i]) * 2 / 3;
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rgb[1] = RGB5_GET_G(tempPal[i]) * 2 / 3;
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rgb[2] = RGB5_GET_B(tempPal[i]) * 2 / 3;
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tempPal[i] = RGB5_R(rgb[0]) | RGB5_G(rgb[1]) | RGB5_B(rgb[2]);
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}
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DmaCopy16(3, tempPal, OBJ_PLTT_SLOT(gPortraitPaletteSlots[picIx]), PLTT_SLOT_SIZE);
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@@ -134,13 +134,13 @@ void InterpolatePaletteStep(u16 arg0)
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while(var0 < var1)
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{
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r[0] = gPaletteFadeBuffers[0][var0] & 0x1F;
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g[0] = (gPaletteFadeBuffers[0][var0] & 0x3E0) >> 5;
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b[0] = (gPaletteFadeBuffers[0][var0] & 0x7C00) >> 10;
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r[0] = RGB5_GET_R(gPaletteFadeBuffers[0][var0]);
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g[0] = RGB5_GET_G(gPaletteFadeBuffers[0][var0]);
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b[0] = RGB5_GET_B(gPaletteFadeBuffers[0][var0]);
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r[1] = gPaletteFadeBuffers[1][var0] & 0x1F;
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g[1] = (gPaletteFadeBuffers[1][var0] & 0x3E0) >> 5;
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b[1] = (gPaletteFadeBuffers[1][var0] & 0x7C00) >> 10;
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r[1] = RGB5_GET_R(gPaletteFadeBuffers[1][var0]);
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g[1] = RGB5_GET_G(gPaletteFadeBuffers[1][var0]);
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b[1] = RGB5_GET_B(gPaletteFadeBuffers[1][var0]);
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if(b[0] < b[1])
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b[0] += ((b[1] - b[0]) * arg0) >> 5;
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@@ -157,7 +157,7 @@ void InterpolatePaletteStep(u16 arg0)
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else
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r[0] -= ((r[0] - r[1]) * arg0) >> 5;
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gPaletteFadeBuffers[2][var0] = (b[0] << 10) | (g[0] << 5) | r[0];
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gPaletteFadeBuffers[2][var0] = RGB5_B(b[0]) | RGB5_G(g[0]) | RGB5_R(r[0]);
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var0++;
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}
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}
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@@ -173,13 +173,13 @@ void DarkenPalette(const Palette * pal, u8 * dest, u16 arg2, u16 arg3)
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for(i = 0; i < arg2; i++)
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{
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r[0] = gPaletteFadeBuffers[0][i] & 0x1F;
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g[0] = (gPaletteFadeBuffers[0][i] & 0x3E0) >> 5;
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b[0] = (gPaletteFadeBuffers[0][i] & 0x7C00) >> 10;
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r[0] = RGB5_GET_R(gPaletteFadeBuffers[0][i]);
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g[0] = RGB5_GET_G(gPaletteFadeBuffers[0][i]);
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b[0] = RGB5_GET_B(gPaletteFadeBuffers[0][i]);
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r[1] = gPaletteFadeBuffers[1][i] & 0x1F;
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g[1] = (gPaletteFadeBuffers[1][i] & 0x3E0) >> 5;
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b[1] = (gPaletteFadeBuffers[1][i] & 0x7C00) >> 10;
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r[1] = RGB5_GET_R(gPaletteFadeBuffers[1][i]);
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g[1] = RGB5_GET_G(gPaletteFadeBuffers[1][i]);
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b[1] = RGB5_GET_B(gPaletteFadeBuffers[1][i]);
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if(b[0] > b[1])
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b[0] -= (b[0] * arg3) >> 5;
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@@ -196,7 +196,7 @@ void DarkenPalette(const Palette * pal, u8 * dest, u16 arg2, u16 arg3)
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else
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r[0] = r[1];
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gPaletteFadeBuffers[2][i] = (b[0] << 10) | (g[0] << 5) | r[0];
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gPaletteFadeBuffers[2][i] = RGB5_B(b[0]) | RGB5_G(g[0]) | RGB5_R(r[0]);
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}
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DmaCopy16(3, gPaletteFadeBuffers[2], dest, arg2);
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}
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@@ -212,13 +212,13 @@ void BrightenPalette(const Palette * pal, u8 * dest, u16 arg2, u16 arg3)
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for(i = 0; i < arg2; i++)
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{
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r[0] = gPaletteFadeBuffers[0][i] & 0x1F;
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g[0] = (gPaletteFadeBuffers[0][i] & 0x3E0) >> 5;
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b[0] = (gPaletteFadeBuffers[0][i] & 0x7C00) >> 10;
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r[0] = RGB5_GET_R(gPaletteFadeBuffers[0][i]);
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g[0] = RGB5_GET_G(gPaletteFadeBuffers[0][i]);
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b[0] = RGB5_GET_B(gPaletteFadeBuffers[0][i]);
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r[1] = gPaletteFadeBuffers[1][i] & 0x1F;
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g[1] = (gPaletteFadeBuffers[1][i] & 0x3E0) >> 5;
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b[1] = (gPaletteFadeBuffers[1][i] & 0x7C00) >> 10;
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r[1] = RGB5_GET_R(gPaletteFadeBuffers[1][i]);
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g[1] = RGB5_GET_G(gPaletteFadeBuffers[1][i]);
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b[1] = RGB5_GET_B(gPaletteFadeBuffers[1][i]);
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if(b[0] < b[1])
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b[0] += ((b[1] - b[0]) * arg3) >> 5;
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@@ -235,7 +235,7 @@ void BrightenPalette(const Palette * pal, u8 * dest, u16 arg2, u16 arg3)
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else
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r[0] -= ((r[0] - r[1]) * arg3) >> 5;
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gPaletteFadeBuffers[2][i] = (b[0] << 10) | (g[0] << 5) | r[0];
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gPaletteFadeBuffers[2][i] = RGB5_B(b[0]) | RGB5_G(g[0]) | RGB5_R(r[0]);
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}
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DmaCopy16(3, gPaletteFadeBuffers[2], dest, arg2);
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}
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@@ -371,9 +371,9 @@ void RunEvolutionCutscene(void)
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{
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for (i = 0; i < 16; i++)
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{
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gPaletteFadeRGBCache[i][0] = gCurrentPinballGame->pauseObjPalette[13][i] & 0x1F;
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gPaletteFadeRGBCache[i][1] = (gCurrentPinballGame->pauseObjPalette[13][i] & 0x3E0) >> 5;
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gPaletteFadeRGBCache[i][2] = (gCurrentPinballGame->pauseObjPalette[13][i] & 0x7C00) >> 10;
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gPaletteFadeRGBCache[i][0] = RGB5_GET_R(gCurrentPinballGame->pauseObjPalette[13][i]);
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gPaletteFadeRGBCache[i][1] = RGB5_GET_G(gCurrentPinballGame->pauseObjPalette[13][i]);
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gPaletteFadeRGBCache[i][2] = RGB5_GET_B(gCurrentPinballGame->pauseObjPalette[13][i]);
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}
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}
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else
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@@ -385,7 +385,7 @@ void RunEvolutionCutscene(void)
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sp210[0] = gPaletteFadeRGBCache[i][0] + ((0x1F - gPaletteFadeRGBCache[i][0]) * var0) / 30;
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sp210[1] = gPaletteFadeRGBCache[i][1] + ((0x1F - gPaletteFadeRGBCache[i][1]) * var0) / 30;
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sp210[2] = gPaletteFadeRGBCache[i][2] + ((0x1F - gPaletteFadeRGBCache[i][2]) * var0) / 30;
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destColor[i] = sp210[0] | (sp210[1] << 5) | (sp210[2] << 0xA);
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destColor[i] = RGB5_R(sp210[0]) | RGB5_G(sp210[1]) | RGB5_B(sp210[2]);
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}
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DmaCopy16(3, destColor, (void *)0x050003A0, 0x20);
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