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https://github.com/pret/pokepinballrs.git
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@@ -1816,7 +1816,7 @@ gIntroScene7Parade_WailmerQuadOffsets:: @ 0x086A7B7C
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.2byte -64, 0
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.2byte 0, 0
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gIntroWailmerStarLarrgeSpriteSet:: @ 0x086A7B8C
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gIntroWailmerStarLargeSpriteSet:: @ 0x086A7B8C
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.2byte 4
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packed_sprite_oaml x=-0x18, y=-0x18, spriteSize=SPRITE_SIZE_32x32, tileNum=0x98, paletteNum=0x9
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packed_sprite_oaml x=0x8, y=-0x18, spriteSize=SPRITE_SIZE_16x32, tileNum=0x9C, paletteNum=0x9
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@@ -1873,11 +1873,11 @@ gIntroScene8WailmerLaunch_SpriteSets:: @ 0x086A7C24
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.4byte gIntroWailmerStarMediumFlippedSpriteSet
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.4byte gIntroWailmerStarMediumSpriteSet
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.4byte gIntroWailmerStarLarrgeSpriteSet
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.4byte gIntroWailmerStarLargeSpriteSet
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.4byte gIntroWailmerStarLarrgeFlippedSpriteSet
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.4byte gIntroWailmerStarLarrgeSpriteSet
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.4byte gIntroWailmerStarLargeSpriteSet
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.4byte gIntroWailmerStarLarrgeFlippedSpriteSet
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.4byte gIntroWailmerStarLarrgeSpriteSet
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.4byte gIntroWailmerStarLargeSpriteSet
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gIntroScene8WailmerLaunch_DebrisMovement:: @ 0x086A7C68
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.byte 0x05, 0x02, 0x03, 0x01, 0x06, 0x01
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@@ -50,6 +50,7 @@ void PauseGame(void)
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{
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for (j = 0; j < COLORS_PER_PALETTE; j++)
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{
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//Palette 9, color 12 is used for the white text in the pause screen
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if (i != 9 || j != 12)
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{
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rgb[0] = (RGB5_GET_R(gCurrentPinballGame->pauseObjPalette[i][j]) * 2) / 5;
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@@ -674,7 +674,7 @@ void RunEvolutionCutscene(void)
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gCurrentPinballGame->revealFramesetIndex = 10;
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gCurrentPinballGame->stageTimer = 0;
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gCurrentPinballGame->boardSubState++;
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DmaCopy16(3, gCurrentPinballGame->pauseObjPalette, OBJ_PLTT, 12*PLTT_SLOT_SIZE);
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DmaCopy16(3, gCurrentPinballGame->pauseObjPalette, OBJ_PLTT_SLOT(0), 12*PLTT_SLOT_SIZE);
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gCurrentPinballGame->activePortraitType = 0;
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}
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}
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@@ -61,14 +61,14 @@ void LoadTitlescreenGraphics(void)
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SaveFile_ReadSavedGamePresent();
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if (gMain.hasSavedGame == TRUE)
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{
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DmaCopy16(3, gTitlescreenSprites_Pals, OBJ_PLTT, 5*PLTT_SLOT_SIZE);
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DmaCopy16(3, gTitlescreenSprites_Pals, OBJ_PLTT_SLOT(0), 5*PLTT_SLOT_SIZE);
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DmaCopy16(3, gTitlescreenSpritesSavedGame_Gfx, BG_CHAR_ADDR(4), 0x7000);
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DmaCopy16(3, gGBAButtonIcons_Pals, OBJ_PLTT_SLOT(5), 2*PLTT_SLOT_SIZE);
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DmaCopy16(3, gOptionsSprites_Gfx, (void *)OBJ_VRAM0 + 0x7000, 0x400);
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}
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else
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{
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DmaCopy16(3, gTitlescreenSprites_Pals, OBJ_PLTT, 5*PLTT_SLOT_SIZE);
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DmaCopy16(3, gTitlescreenSprites_Pals, OBJ_PLTT_SLOT(0), 5*PLTT_SLOT_SIZE);
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DmaCopy16(3, gTitlescreenSpritesNoSavedGame_Gfx, BG_CHAR_ADDR(4), 0x7000);
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DmaCopy16(3, gGBAButtonIcons_Pals, OBJ_PLTT_SLOT(5), 2*PLTT_SLOT_SIZE);
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DmaCopy16(3, gOptionsSprites_Gfx, (void *)OBJ_VRAM0 + 0x7000, 0x400);
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