Commit Graph

39 Commits

Author SHA1 Message Date
Mia
7811795344
Handle new TypeScript version (#8449)
Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
2021-08-30 20:11:44 -07:00
Annika
c134195915
Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
Guangcong Luo
55980d416c
Support value rules (#8267)
`teamLength`, `maxLevel`, `cupLevelLimit`, and `minSourceGen` no longer
exist as properties of `Format`. Instead, they're value rules that
become properties of `RuleTable`, and can be specified as custom rules
and inherited through rulesets like anything else.

See the PR for a full reckoning of changes:

https://github.com/smogon/pokemon-showdown/pull/8267
2021-05-06 01:16:16 -07:00
Guangcong Luo
13189fdb02
Update Dex API (#8181)
This is the change that renames:

- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`

In addition, some other APIs have been updated:

- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
  - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
  - Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`

Team functions have been split off into a new `sim/teams` package:

- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`

`Teams.export` has also been rewritten to better match how it works in client.

This implements #8178
2021-04-08 03:00:37 -07:00
Mia
76c10841ea
Lib: Add an index file for all exports (#7972) 2021-01-31 18:00:19 -08:00
Guangcong Luo
9b5217ab70
Split up dex-data into more files (#7634)
* Split up dex-data over individual files

This commit introduces:
- `dex-abilities.ts`
- `dex-conditions.ts`
- `dex-formats.ts`
- `dex-items.ts`
- `dex-moves.ts`
- `dex-species.ts`

These files centralize definitions from `dex-data` and `global-types`.

* Inherit ItemData from Item etc

Previously, Condition inherited from ConditionData. Now, ConditionData
inherits from Condition. The advantage of the new approach is that now,
Condition and DataCondition no longer need to be separate types, and
there should be much less duplication of type definitions in general.

This has also been done for

- ItemData/Item/DataItem
- AbilityData/Ability/DataAbility
- FormatData/Format/DataFormat

Species and DataSpecies was already merged, but this also reverses
their inheritance (saving a lot of duplicated definitions in the
process!)

The only one left is MoveData, which is just super complicated and
will need its own commit.
2020-11-05 05:00:13 -08:00
Guangcong Luo
a38f0597f8 Remove last vestiges of tslint 2020-10-27 22:49:00 +00:00
Guangcong Luo
9d87616176
Add more style linting rules (#7537)
* Lint arrow-body-style

* Lint prefer-object-spread

Object spread is faster _and_ more readable.

This also fixes a few unnecessary object clones.

* Enable no-parameter-properties

This isn't currently used, but this makes clear that it shouldn't be.

* Refactor more Promises to async/await

* Remove unnecessary code from getDataMoveHTML etc

* Lint prefer-string-starts-ends-with

* Stop using no-undef

According to the typescript-eslint FAQ, this is redundant with
TypeScript, and they're not wrong. This will save us from needing to
specify globals in two different places which will be nice.
2020-10-19 02:42:28 -07:00
Mia
deeed6c789
Remove sim/ and data/'s globals (#7091) 2020-08-07 06:44:15 -07:00
Kirk Scheibelhut
922d292322 Simplify @pokemon-showdown/sets and rename package
@smogon is the preferred namespace for packages (eg. @smogon/calc),
but the fact that this import logic previously contained code from
two non-Smogon sources made such naming awkward. Given the damage
calc didn't end up using these sources (and the Pokémon Showdown
client doesn't either), its simpler to just remove the logic for
third party imports entirely. This allows us to remove ugly 'hidden'
JSON5 dependency, as well as `smogon.com/` namespacing on the
sources.

This commit also tidies up the package.json and type definitions to
be more robust. It makes `--access public` the default when
publishing and cleans up unpkg support.

This is obviously a breaking change, but it's also a package rename
so we get to start the version from zero there :). A corresponding
commit will be added to the client to account for these changes.
2020-06-04 19:43:56 -07:00
Kirk Scheibelhut
6d7bf4e202 Improve battleOnly forme handling in set-import
With this change we no longer make requests to Smogon for battle
only formes (as they just get duped to their base forme), instead we
try to pull out sets for the battle-only forme based on their bases.
This also more gracefully handles the Zygarde/Necrozma edge case.
2020-05-03 23:02:10 -07:00
Kirk Scheibelhut
4754076efa Update for @pokemon-showdown/sets v0.4.0
- updates smogon package dependency to the latest version
- make sure no old artifacts are left around from previous runs
- revert change from 7aa42b12: for whatever reason we do encounter
instances where `typeof species.battleOnly !== 'string'` and
`throw`-ing means no sets get output.
2020-05-03 13:24:25 -07:00
Guangcong Luo
56f6ab5489 Fix Zygarde-Complete validation 2020-05-01 13:02:30 -07:00
Guangcong Luo
7aa42b1212 Remove Dex.getOutOfBattleSpecies
Literally every current use is a bug.
2020-04-30 23:29:20 -07:00
Guangcong Luo
f6f4467265 Turn on prefer-const for .js files
Not having prefer-const on the JS side makes JS -> TS refactors really
unreadable. This commit just auto-fixes it so we're using
`prefer-const` everywhere.
2020-04-23 11:37:47 -07:00
Guangcong Luo
a049d85a98 Fix build errors from TypeScript update
I'm not entirely sure why these two errors are cropping up now, but
they are.

The "thenable" one seems to be a bug, but in what?
2020-04-17 23:00:28 -07:00
Kirk Scheibelhut
50a6b4c967 Fix long ling in set-import/importer.ts 2020-04-01 20:01:43 -07:00
Kirk Scheibelhut
59bcdab260 Update deps to get newest smogon for set-import 2020-04-01 20:00:36 -07:00
Kris Johnson
994fc60aed
Rename Template to Species (#6478) 2020-03-25 23:29:27 -07:00
Guangcong Luo
62f432c6c3 Fix build error 2020-03-17 19:49:13 -07:00
Kirk Scheibelhut
86d3cc1174 Fix handling of missing format/level in sets 2020-03-17 15:03:43 -07:00
Kris Johnson
83ebdb27da
Add Dex#getOutOfBattleSpecies (#6463) 2020-03-16 20:31:38 +04:00
Guangcong Luo
64ff1da81f Refactor more things to use inheritsFrom 2020-03-10 09:59:36 -07:00
Guangcong Luo
647ba61a46 Turn on prefer-regex-exec in eslint 2020-03-07 13:39:02 -08:00
Guangcong Luo
125fe31d06 Improve eslintrc
Fixed some more code style, allowing these rules to be enabled:

- `comma-dangle`
- `function-paren-newline`
- `member-delimiter-style`
- `no-eval`
- `no-fallthrough`
- `no-misused-promises`
- `no-unused-vars`
- `operator-linebreak`
2020-03-06 22:35:55 -08:00
Guangcong Luo
2f0e83c14b Categorize eslintrc rules
eslintrc rules are now sorted into categories, in theory making them
easier to maintain.
2020-03-06 22:35:45 -08:00
Guangcong Luo
b21c9047e2
Migrate to typescript-eslint (#6342) 2020-03-05 08:33:06 -08:00
Kirk Scheibelhut
f3b666cc8c Use latestDate to simplify tools/set-import
The STATISTICS map was out of date anyway, this moves maintaining it
to the smogon package (which now has logic for updating it in an
automated way).
2020-03-02 17:47:39 -08:00
Kirk Scheibelhut
738fdc9c46 Update deps to get newest smogon for set-import 2020-03-02 16:31:59 -08:00
Kirk Scheibelhut
fdf5679a24 Update set-import stats to use latest stats logic
smogon@0.2.0 now supports the qualified naming transition period
at the end of Gen 6.
2020-02-27 17:00:40 -08:00
Kirk Scheibelhut
df8a7df29e Fix tools/set-import/stats and update for Gen 8 2020-02-26 10:16:42 -08:00
Kirk Scheibelhut
7bf4c01440 Zero sub-versions in set-import on version bump 2020-02-25 14:59:58 -08:00
Kirk Scheibelhut
37a331a4cb Get tools/set-import to work again
- a scripts.js init() method now calls toID
- Smogon updated the format of moveslots
2020-02-25 14:49:38 -08:00
Spandan Punwatkar
b6b66de896 Update Repo Links (#6102) 2019-11-28 12:47:38 +04:00
Kirk Scheibelhut
71bc4d5c05 Update tools/set-import for Gen 8 2019-11-25 15:32:12 -08:00
Kirk Scheibelhut
bfc0b0d75d Fix typos in set-import docs 2019-09-20 12:55:17 -07:00
Kirk Scheibelhut
c8b7f515fd Add an explicit LICENSE file to sets package 2019-09-20 12:37:42 -07:00
Kirk Scheibelhut
19d768e00e Fix mistakes from #5749
- and error 'ls' found its way into the source
- the sets/{README.md,index.d.ts} were excluded which also meant
  the sets/ directory didn't exist, causing errors
- the command is `npm publish --access public` not `publish`
2019-09-10 21:16:49 -07:00
Kirk Scheibelhut
b9e5fcb387
Introduce set importer logic (#5749)
`node tools/set-import [version]` can be run to create a
`@pokemon-showdown/sets` package containing sets from Smogon, usage
stats and third party sources. Some notes:

- The build is set up so that `tools/set-import/importer.ts` is
  compiled to `tools/set-import/importer.js` - creating a
  `.tools-dist/set-import` directory for the sole artifact was
  deemed to be overkill
- The sets package is generated such that it can be used easily on
  Node or in a browser (where the large set JSON can be loaded
  asynchronously)
- Supported tiers/formats are mostly arbitrary - those popular
  enough to have a signficant playerbase or analyses on Smogon have
  been included, but additional formats can be added based on demand
- Some set information is redundant for ease of use by downstream
  users: certain formes are split out and information that could
  theoretically be inferred like level/ability/HP IVs are included
  to simplify parsing logic and make the sets more immediately
  available. This results in what should mostly be negligible
  size overhead.
- In a similar vein, display versions of effect names instead of IDs
  are used (name -> ID is trivial, ID -> name requires data lookup)
- All sets pass validation, provided certain simple transformations
  are applied (eg. reverting `battleOnly` formes like Megas)

This tool has primarily been tested to run on Linux - running on
other platforms is not guaranteed to result in error-free output.
2019-09-10 21:15:05 -04:00