Update Repo Links (#6102)

This commit is contained in:
Spandan Punwatkar
2019-11-28 14:17:38 +05:30
committed by The Immortal
parent d1f79e5108
commit b6b66de896
13 changed files with 23 additions and 23 deletions

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@@ -5,7 +5,7 @@ In general, we welcome pull requests that fix bugs.
For feature additions and large projects, please discuss with us at http://psim.us/development first. We'd hate to have to reject a pull request that you spent a long time working on...
If you're looking for inspiration for something to do, the Ideas issue is a good place to look: https://github.com/Zarel/Pokemon-Showdown/issues/2444
If you're looking for inspiration for something to do, the Ideas issue is a good place to look: https://github.com/smogon/pokemon-showdown/issues/2444
License

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@@ -22,7 +22,7 @@ Client implementations you might want to look at for reference include:
- Morfent's chat bot (Perl 6) -
https://github.com/Kaiepi/p6-PSBot
- the official client (HTML5 + JavaScript) -
https://github.com/Zarel/Pokemon-Showdown-Client
https://github.com/smogon/pokemon-showdown-client
The official client logs protocol messages in the JavaScript console,
so opening that (F12 in most browsers) can help tell you what's going
@@ -394,12 +394,12 @@ Battles
Battle rooms will have a mix of room messages and battle messages. [Battle
messages are documented in `SIM-PROTOCOL.md`][sim-protocol].
[sim-protocol]: https://github.com/Zarel/Pokemon-Showdown/blob/master/sim/SIM-PROTOCOL.md
[sim-protocol]: https://github.com/smogon/pokemon-showdown/blob/master/sim/SIM-PROTOCOL.md
To make decisions in battle, players should use the `/choose` command,
[also documented in `SIM-PROTOCOL.md`][sending-decisions].
[sending-decisions]: https://github.com/Zarel/Pokemon-Showdown/blob/master/sim/SIM-PROTOCOL.md#sending-decisions
[sending-decisions]: https://github.com/smogon/pokemon-showdown/blob/master/sim/SIM-PROTOCOL.md#sending-decisions
### Starting battles through challenges

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@@ -4,7 +4,7 @@ Pokémon Showdown
Navigation: [Website][1] | **Server repository** | [Client repository][2] | [Dex repository][3]
[1]: http://pokemonshowdown.com/
[2]: https://github.com/Zarel/Pokemon-Showdown-Client
[2]: https://github.com/smogon/pokemon-showdown-client
[3]: https://github.com/Zarel/Pokemon-Showdown-Dex
[![Build Status](https://travis-ci.com/smogon/pokemon-showdown.svg?branch=master)](https://travis-ci.com/smogon/pokemon-showdown)
@@ -78,7 +78,7 @@ You will be redirected to `http://SERVER.psim.us`. The reason your server is vis
If you truly want to host the client yourself, there is [a repository for the Pokémon Showdown Client][7]. It's not recommended for beginners, though.
[6]: https://nodejs.org/
[7]: https://github.com/Zarel/Pokemon-Showdown-Client
[7]: https://github.com/smogon/pokemon-showdown-client
Setting up an Administrator account
@@ -130,7 +130,7 @@ You can also visit the [Pokémon Showdown forums][8] for discussion and help.
If you'd like to contribute to programming and don't know where to start, feel free to check out [Ideas for New Developers][9].
[9]: https://github.com/Zarel/Pokemon-Showdown/issues/2444
[9]: https://github.com/smogon/pokemon-showdown/issues/2444
License
@@ -138,7 +138,7 @@ License
Pokémon Showdown's server is distributed under the terms of the [MIT License][10].
[10]: https://github.com/Zarel/Pokemon-Showdown/blob/master/LICENSE
[10]: https://github.com/smogon/pokemon-showdown/blob/master/LICENSE
Credits

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@@ -39,7 +39,7 @@ Recent changes
A changelog for NEXT is available here:
https://github.com/Zarel/Pokemon-Showdown/commits/master/data/mods/gennext
https://github.com/smogon/pokemon-showdown/commits/master/data/mods/gennext
Changes
------------------------------------------------------------------------

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@@ -10,7 +10,7 @@ let BattleAbilities = {
id: "abilityid",
name: "Ability Name",
// The bulk of an ability is not easily shown in an example since it varies
// For more examples, see https://github.com/Zarel/Pokemon-Showdown/blob/master/data/abilities.js
// For more examples, see https://github.com/smogon/pokemon-showdown/blob/master/data/abilities.js
},
*/
// Please keep abilites organized alphabetically based on staff member name!

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@@ -19,7 +19,7 @@ let BattleMovedex = {
name: "Move Name",
pp: 10, // unboosted PP count
priority: 0, // move priority, -6 -> 6
flags: {}, // Move flags https://github.com/Zarel/Pokemon-Showdown/blob/master/data/moves.js#L1-L27
flags: {}, // Move flags https://github.com/smogon/pokemon-showdown/blob/master/data/moves.js#L1-L27
secondary: {
status: "tox",
chance: 20,

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@@ -2,7 +2,7 @@
* REPL
*
* Documented in logs/repl/README.md
* https://github.com/Zarel/Pokemon-Showdown/blob/master/logs/repl/README.md
* https://github.com/smogon/pokemon-showdown/blob/master/logs/repl/README.md
*
* @author kota
* @license MIT

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@@ -39,7 +39,7 @@
"homepage": "http://pokemonshowdown.com",
"repository": {
"type": "git",
"url": "https://github.com/Zarel/Pokemon-Showdown.git"
"url": "https://github.com/smogon/pokemon-showdown.git"
},
"author": {
"name": "Guangcong Luo",

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@@ -1473,9 +1473,9 @@ const commands = {
this.sendReplyBox(
`Pok&eacute;mon Showdown is open source:<br />` +
`- Language: JavaScript (Node.js)<br />` +
`- <a href="https://github.com/Zarel/Pokemon-Showdown/commits/master">What's new?</a><br />` +
`- <a href="https://github.com/Zarel/Pokemon-Showdown">Server source code</a><br />` +
`- <a href="https://github.com/Zarel/Pokemon-Showdown-Client">Client source code</a><br />` +
`- <a href="https://github.com/smogon/pokemon-showdown/commits/master">What's new?</a><br />` +
`- <a href="https://github.com/smogon/pokemon-showdown">Server source code</a><br />` +
`- <a href="https://github.com/smogon/pokemon-showdown-client">Client source code</a><br />` +
`- <a href="https://github.com/Zarel/Pokemon-Showdown-Dex">Dex source code</a>`
);
},
@@ -1650,7 +1650,7 @@ const commands = {
if (!this.runBroadcast()) return;
this.sendReplyBox(
"NEXT (also called Gen-NEXT) is a mod that makes changes to the game:<br />" +
`- <a href="https://github.com/Zarel/Pokemon-Showdown/blob/master/data/mods/gennext/README.md">README: overview of NEXT</a><br />` +
`- <a href="https://github.com/smogon/pokemon-showdown/blob/master/data/mods/gennext/README.md">README: overview of NEXT</a><br />` +
"Example replays:<br />" +
`- <a href="https://replay.pokemonshowdown.com/gennextou-120689854">Zergo vs Mr Weegle Snarf</a><br />` +
`- <a href="https://replay.pokemonshowdown.com/gennextou-130756055">NickMP vs Khalogie</a>`

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@@ -103,7 +103,7 @@ Sets player information:
Makes a choice for a player. [Possible choices are documented in `SIM-PROTOCOL.md`][possible-choices].
[possible-choices]: https://github.com/Zarel/Pokemon-Showdown/blob/master/sim/SIM-PROTOCOL.md#possible-choices
[possible-choices]: https://github.com/smogon/pokemon-showdown/blob/master/sim/SIM-PROTOCOL.md#possible-choices
Reading from the simulator
@@ -120,7 +120,7 @@ An update which should be sent to all players and spectators.
[The messages the simulator sends back are documented in `SIM-PROTOCOL.md`][sim-protocol]. You can also look at a replay log for examples.
[sim-protocol]: https://github.com/Zarel/Pokemon-Showdown/blob/master/sim/SIM-PROTOCOL.md
[sim-protocol]: https://github.com/smogon/pokemon-showdown/blob/master/sim/SIM-PROTOCOL.md
One message type that only appears here is `|split|PLAYERID`:
@@ -144,7 +144,7 @@ Note that choice requests (updates telling the player what choices they have for
[Choice requests are documented in "Choice requests" in `SIM-PROTOCOL.md`][choice-requests].
[choice-requests]: https://github.com/Zarel/Pokemon-Showdown/blob/master/sim/SIM-PROTOCOL.md#choice-requests
[choice-requests]: https://github.com/smogon/pokemon-showdown/blob/master/sim/SIM-PROTOCOL.md#choice-requests
end
LOGDATA

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@@ -108,7 +108,7 @@ export class PRNG {
* This is how the game resolves speed ties.
*
* At least according to V4 in
* https://github.com/Zarel/Pokemon-Showdown/issues/1157#issuecomment-214454873
* https://github.com/smogon/pokemon-showdown/issues/1157#issuecomment-214454873
*/
shuffle<T>(items: T[], start: number = 0, end: number = items.length) {
while (start < end - 1) {

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@@ -97,7 +97,7 @@ const SETS = path.resolve(__dirname, 'sets');
"types": "build/index.d.ts",
"repository": {
"type": "git",
"url": "https://github.com/Zarel/Pokemon-Showdown.git",
"url": "https://github.com/smogon/pokemon-showdown.git",
},
"author": "Kirk Scheibelhut",
"license": "UNLICENSED", // The code/typings are MIT, but not all sources of data fall under MIT

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@@ -11,6 +11,6 @@ This package contains sets imported or generated from the following sources:
The types and loading logic, as well as data from the `smogon.com/stats` source is distributed under the terms of the [MIT License][0].
[0]: https://github.com/Zarel/Pokemon-Showdown/blob/master/LICENSE
[0]: https://github.com/smogon/pokemon-showdown/blob/master/LICENSE
Other sources of data may be subject to additional restrictions and their use should be negotiated beforehand with their original authors.