Commit Graph

728 Commits

Author SHA1 Message Date
V4Victini
882dfe7d19 Flame Charge is not a valid STAB 2014-08-01 02:46:47 -04:00
V4Victini
41c46e67d4 Aeroblast is a valid STAB move
The one who committed that probably meant Sky Attack. Like Bounce it is also a 2-turn move. Aeroblast is a 100 BP Special Flying-Type attack. Very STAB-worthy.
2014-07-31 11:56:04 -04:00
Guangcong Luo
378aa9670f Nerf randbats Xernas slightly 2014-07-21 23:38:56 -04:00
Guangcong Luo
6e626048a2 Nerf randbats Sigilyph 2014-07-21 23:29:22 -04:00
Slayer95
802cde5a30 Make sure that sleep stops multihit moves
If a pokémon fell asleep due to Effect Spore while performing a multi-strike move called by Assist or Metronome, the move wouldn't be stopped.
2014-07-16 04:01:24 -05:00
Slayer95
828154a6e6 Move global events ´TryHitField´ and ´TryHitSide´ to ´tryMoveHit´ 2014-07-16 00:26:53 -05:00
Slayer95
c2966e1d51 Fix Protean for moves targetting the field 2014-07-15 20:18:40 -05:00
Slayer95
377345454f Shed Bell may be nullified by Sheer Force
Also remove 'AfterMove' global event from all gens, and 'AfterMoveSelf' from Gen 3 onwards.
2014-07-14 19:03:38 -05:00
Slayer95
684a2a4418 Fix more bugs with Protean
- Fix an issue introduced in 6539521adc, where Protean didn't activate if the target was immune to the move.
- Protean should not activate if the user fails a Detect/Protect, or the move is Fling or Natural Gift and the user has no item.
- Protean should not activate on the first turn of a Pledge Combo. Aditionally, fix Flash Fire/Storm Drain, etc being activated by the first move in the combo.
- Introduce event 'PrepareHit', which is ran after any move target is resolved but before immunity is checked.
2014-07-12 21:42:02 -05:00
Slayer95
4c8df32744 Merge branch 'triples' 2014-07-09 22:29:18 -05:00
小太
09e0503b25 Remove trailing whitespace 2014-07-05 19:02:39 +10:00
The Immortal
4436cd283a Randbats: Prevent Foul Play with setup 2014-06-28 18:10:39 +04:00
Relados
f457e99af3 Improve mega selection in randoms
Megas now have their own viable moves, so that more unique megas like Heracross, Charizard and Mewtwo can have their viable options.

Potential mega evolving candidates can now be selected without their mega stone.  For example, if the team has Gengar with Gengarite, Heracross without Heracronite can be added.

Make multiple mega evolution selection random

It mistakenly always picked the Y forme rather than randomly choosing either.

Reduce number of getTemplate() calls

Slayer95 pointed out that this is a better implementation.

Fix syntax error

Improve randoms mega selection

Simplifying the code by having the mega template stored in 'template'.  For abilities, the original template is stored in 'baseTemplate'.  Also added the improved mega selection for Random Doubles, which would be affected by giving viable moves to megas in formats-data.js.

Improve mega selection in randoms

Megas now have their own viable moves, so that more unique megas like
Heracross, Charizard and Mewtwo can have their viable options.  Potential
mega evolving candidates can now be selected without their mega stone.
For example, if the team has Gengar with Gengarite, Heracross without
Heracronite can be added.
2014-06-27 17:53:11 -05:00
Slayer95
a6287a0bbc Fix Shield Dust for multitarget moves 2014-06-21 21:26:41 -05:00
Slayer95
a7efa2c350 Make sure that moves restricted to adjacent targets have valid targets
Also Helping Hand's targetting is not hard-coded anymore.
2014-06-16 17:28:30 -05:00
Slayer95
6a48ce030d Tweaks for adjacency check methods 2014-06-12 02:02:37 -05:00
Guangcong Luo
fba2f9d64d Merge pull request #990 from Slayer95/multihit
Fix Gen 4 multihit chance
2014-06-08 21:53:29 -05:00
Guangcong Luo
75bb5dd186 Fix Explosion faint order 2014-06-08 22:37:38 -04:00
Slayer95
62f6f9167b Fix Gen 4 multihit chance 2014-06-08 21:04:22 -05:00
Relados
3f407dc842 Allow Weather Ball with Rain Dance in randbats
This should only apply to Castform, but it needs all the help it can get.
2014-05-28 08:24:32 -05:00
Slayer95
13800312a9 Fix megaevo abilities activating too early
Any message sent on ability start was being sent before the megaevo message.
2014-05-24 10:40:56 -05:00
Slayer95
5d82f38b41 Fix recoil for multihit moves
- Recoil for Parental Bond Double Edge, etc should happen after all the hits have finished.
- Also removed the event 'Secondary', currently unused in the codebase.
2014-05-14 13:30:12 -05:00
Slayer95
52961253ae Obviate -formechange in mega evolution 2014-05-10 01:29:04 -05:00
Slayer95
e164c7f540 MegaEvo: tell the client that the change is permanent 2014-05-09 22:50:43 -05:00
Slayer95
4adada6853 Fix some bugs with mega evolution graphics
- Don't play the forme change animation when switching in.
- Fix interaction with illusion in the base forme (http://replay.pokemonshowdown.com/almostanyability-117184227 Turn 11)
2014-05-06 15:35:12 -05:00
The Immortal
9c1ed75d83 Update tiers
- Added RU based on usage stats and placed the rest of the Pokemon in
Limbo/NFE/LC
- Added LC Uber for BW
2014-05-02 22:54:16 +04:00
Relados
c18336155f Make Memento faint user after use on Clear Body
Clear Body and White Smoke stop the stat drops of Memento, but the user still KOs itself (tested on cartridge).
2014-04-24 22:03:33 -05:00
V4Victini
2617d4ebd7 Correct RNG behavior
To mimic the game's RNG, get a random number on self-inflicted drops.
2014-04-22 15:30:39 -04:00
小太
5c8fc7b982 Space after function for anonymous functions 2014-04-22 01:58:16 +10:00
小太
6fb3bc332a Spaces around operators and === instead of == 2014-04-22 01:56:11 +10:00
小太
6c6f5c1eb4 Remove all trailling whitespace 2014-04-21 18:58:09 +10:00
Guangcong Luo
9f87e79e51 Merge pull request #836 from Slayer95/master
Remove some globals
2014-04-18 19:15:55 -05:00
Slayer95
3fc36ef80f 'clampIntRange is now a method of 'Tools' and no longer global 2014-04-18 15:14:54 -05:00
Guangcong Luo
64f6cc98a2 Refactor two-turn moves
They can no longer be redirected
2014-04-17 18:00:51 -04:00
Slayer95
75559362b4 Rename global config to Config 2014-04-17 01:12:28 -04:00
Slayer95
e419e7595a Declare ´damagingid´ and ´damagingType´ in randbats builder 2014-04-16 22:00:42 -05:00
Relados
8186f86aa5 Allow Charizard Y and Mewtwonite Y in randoms
For Pokemon with multiple mega evolutions (Charizard and Mewtwo) it should randomly select either.
2014-04-16 15:31:05 -05:00
Relados
1178f275a5 Prevent Memento and recovery together
If a Pokemon has recovery, it plans to survive in the long-term and having a move that sacrifices itself is unwanted.

(This was found on probably the worst set ever seen in Random Battles:  Memento / Rest / Sleep Talk / Poison Jab)
2014-04-15 18:03:03 -05:00
Relados
e6bc89f7d3 Prevent Illusion in last on a random team
Illusion loses viability when it's on a Pokemon that's last on a team
2014-04-11 15:31:33 -05:00
Relados
fba6730251 Fix typo
The case 'u-turn' will never occur, it needs to be 'uturn'
2014-04-09 16:38:38 -05:00
Relados
7637636410 Prevent multiple statusing moves
Hypnosis, Stun Spore and Sleep Powder were not fully accounted for.
2014-04-06 09:31:05 -05:00
TalkTakesTime
158b5f3943 Genesect formes should have Techno Blast 2014-04-04 22:13:42 +13:00
Guangcong Luo
f4c854359d Merge pull request #788 from Relados/patch-42
Prevent Snow Warning Nature Power Aurorus
2014-04-03 11:01:19 -05:00
Relados
772b3d370d Prevent Snow Warning Nature Power Aurorus 2014-04-03 09:13:58 -05:00
Relados
f97dc7fdff Prevent Chesto Berry with Hydration + Rain Dance 2014-04-03 08:34:06 -05:00
Relados
0f802a61e7 Prevent Fire Blast and Lava Plume together
Similar reasoning as preventing Hydro Pump and Scald together
2014-04-02 10:09:15 -05:00
Guangcong Luo
fe97b3bc73 April Fool's 2014 is over 2014-04-02 01:25:17 -04:00
Guangcong Luo
a561cf4c67 April Fool's 2014 2014-03-31 23:36:43 -04:00
Relados
b404688cc5 Prevent various redundant moves
In particular, Morning Sun with other healing moves, or Focus Punch with Drain Punch
2014-03-31 18:37:14 -05:00
Relados
dc5efad439 Prevent U-Turn and Volt Switch together (again)
TI said to remove this segment previously, but evidently the problem still persists because I got 3 pokemon with both moves in the same battle, which was completely useless.
2014-03-30 20:35:36 -05:00
Relados
4069035014 Prevent multiple recovery moves 2014-03-26 20:31:51 -05:00
Relados
c59ca53b2a Allow Knock Off on setup pokemon
With new Knock Off mechanics, sets like Swords Dance Knock Off Weavile is useful
2014-03-26 09:43:30 -05:00
Relados
4ab16d4293 Prevent Moxie on Pokemon without physical moves
It's literally useless - even Unnerve is more useful in that case.
2014-03-25 18:54:42 -05:00
Relados
c0c756ae16 Make Gourgeist have proper probability to show up 2014-03-25 17:06:02 -05:00
Relados
0844a7ccb6 Prevent high bulk pokemon from having Focus Sash
I chose 300 as a sum of Defense, Special Defense and HP that would designate a high bulk Pokemon, due to being just below Dusknoir's sum of the three and I was getting Focus Sash Dusknoir, which is rather subpar.  The number could be changed if there's any better way to designate bulk.
2014-03-25 11:40:34 -05:00
V4Victini
d65812aa21 Pokemon cannot Mega Evolve while locked into a move 2014-03-25 11:18:21 -04:00
Relados
8bae051bb4 Prevent Unburden Normal Gem Explosion 2014-03-20 18:24:21 -05:00
Relados
823793367d Prevent Stone Edge and Rock Blast on same set 2014-03-19 18:43:45 -05:00
Relados
c5c1c55420 Prevent Life Orb and Sturdy on the same set
Life orb renders Sturdy a next to useless ability.
2014-03-19 17:07:58 -05:00
Relados
1f74d5bbf3 Prevent Psychic and Stored Power on the same set
If you have stored power, you have the boosting moves to make it viable, and having psychic as well is redundant.
2014-03-14 06:56:31 -05:00
Relados
564ded1523 Prevent Tinted Lens and Wonder Skin on Sigilyph
Sigilyph's randoms moveset is built solely for use with Magic Guard, and without being able to automatically pass on status, Tinted Lens Sigilyph is pretty much just a free switch in and set-up fodder for a dark type.  Wonder Skin is even worse in that it reduces the need for Psycho Shift.
2014-03-13 18:36:32 -05:00
Relados
2251fa53b6 Prevent Sturdy and Life Orb on same set in randoms
It effectively negates the ability to have both together.
2014-03-12 16:03:29 -05:00
Relados
8032d0ece6 Remove U-turn rejection 2014-03-11 11:55:04 -05:00
Relados
8d06420d04 Prevent Volt Switch and U-Turn on same random set
There's little reason to have both.
2014-03-11 11:11:45 -05:00
Juanma Serrano
0ac16153f1 Delete Seasonal
This was the last Seasonal.
New OM Theorymon ladder it's going to take its place.
2014-03-04 10:01:11 +01:00
The Immortal
21af385043 Fix previous commit 2014-02-27 02:12:39 +04:00
Relados
cc06c1db9f Prevent Bulldoze and EQ on same set in randoms
Must've accidentally misclicked or something on the last request >_>
2014-02-26 16:07:08 -06:00
Guangcong Luo
aa11e73178 Merge pull request #681 from TalkTakesTime/patch-1
Update Doubles randbats team creation
2014-02-25 10:41:15 -06:00
Relados
0373475959 Remove mega Lati@s from random battles
Mega Lati@s should not be usable right now.  (I've also gotten reports of them in hackmons, not sure how that should be dealt with)
2014-02-23 20:39:57 -06:00
TalkTakesTime
5deaa594c6 Prevent AfterMoveSecondary from activating if the move hits a sub 2014-02-23 16:59:56 +13:00
TalkTakesTime
b6d8d850b6 Update Doubles randbats team creation 2014-02-23 15:08:56 +13:00
V4Victini
7511d8ef05 Revert "Prevent AfterMoveSecondary from activating if the attack is taken by a Substitute"
This reverts commit 4c15f252e9.
2014-02-22 13:26:00 -05:00
TalkTakesTime
4c15f252e9 Prevent AfterMoveSecondary from activating if the attack is taken by a Substitute 2014-02-22 18:27:46 +13:00
The Immortal
f0f78cc609 Randbats generator changes
Poison types with Air Balloon prevents them from absorbing Toxic Spikes
2014-02-21 22:34:56 +04:00
The Immortal
6b8339d7a4 selfdestruct faints in gen 6 2014-02-18 20:06:19 +04:00
Relados
393c02e1f0 Remove Limber as randbats ability for Stunfisk
Limber on Stunfisk is completely useless and shouldn't occur.
2014-02-17 15:52:56 -06:00
The Immortal
bad541a276 Revert previous change
Apparently Rotom doesn't need the moves
2014-02-15 22:47:49 +04:00
The Immortal
2c1cb9cd1c Rotom formes require their special move 2014-02-15 15:46:08 +04:00
V4Victini
1009bd789e Update scripts.js 2014-02-12 23:10:41 -05:00
V4Victini
faafc592a4 Remove redundancy in moveKeys
If any of the following moves are in the list of viable moves already, do not add Protect to the list.
- Protect
- Detect
- King's Shield
- Spiky Shield
2014-02-12 22:32:43 -05:00
Joimer
b723a3c5c8 Fix possible bug in Random Doubles Battles team maker 2014-02-12 20:18:31 +01:00
Juanma Serrano
e4afb28c8f Random Battles: Limit status on tn the same moveset
One moveset should only have one status.
Priority is as follows:
Sleep is the most important. Next comes paralysis, then burn, then toxic.
2014-02-11 14:07:52 +01:00
Relados
fa00e44628 Making Mega Mawile start with Intimidate
Forcing a Mawile with the Mawilite to have Intimidate rather than Sheer Force
2014-02-10 19:56:24 -06:00
Juanma Serrano
5f6f82eaf9 Random Doubles Battle: Add an EV allocation fallback 2014-02-10 14:45:51 +01:00
Juanma Serrano
99e9b8cece Random Doubles battle: Allocate EVs properly 2014-02-10 14:41:57 +01:00
Juanma Serrano
43a5be411c Implement Random Doubles Battle
This commit implements the Random Doubles Battle format,
a format awaited by hundreds of players.
This first version uses singles viable moves for the movepool
while Doubles team works on the project of gathering viable
moves for all Doubles Pokémon.

The team maker and set maker are slightly different,
choosing items and abilities more useful in doubles, capitalising
less on tiering and more on BST, and changing move priorities.

This is a first version that should be kept updated with new
and better mechanics for its own Team Making algorithms.
2014-02-10 14:28:16 +01:00
TalkTakesTime
cc9d0b2711 Fix randbats allowing sets with no damaging moves 2014-01-31 22:36:36 +13:00
Juanma Serrano
c00e274e0f Implement new Seasonal, Fabulous Febrruary 2014-01-30 14:26:33 +01:00
Guangcong Luo
d9a077a62e Fix some stray bugs with move redirection 2014-01-28 20:16:10 -08:00
Guangcong Luo
9260027571 Stop ally-target moves from redirecting on faint
Moves targeting allies would retarget on faint in doubles; this
commit fixes that.
2014-01-28 19:00:34 -08:00
Guangcong Luo
468be24e14 Slight refactor of move target change code
Mostly this updates the comments to make it clear why target updating
happens twice.
2014-01-28 20:43:52 -05:00
TalkTakesTime
51121fde78 Correct randbats chances for Genesect/Arceus 2014-01-28 15:09:30 +13:00
TalkTakesTime
3ba5c66e2a Remove whitespace 2014-01-23 23:22:46 +13:00
TalkTakesTime
c41cc6aff0 Fix randbats allowing multiple formes of one species 2014-01-23 23:19:33 +13:00
Juanma Serrano
9701f7c528 Pokémon cannot mega evolve while recharging 2014-01-21 13:50:24 +01:00
Guangcong Luo
c8f3c5ef2e Knock Off activates after Weakness Policy 2014-01-19 20:36:14 -08:00
Joimer
22648434da Random Battles: Forbid Trick Room with Agility as well 2014-01-14 14:11:19 +01:00
Joimer
17e363a100 Random Battle: Reject Trick Room on Rock Polish sets for mons with both 2014-01-14 10:02:25 +01:00
Joimer
a7b0e634fc Random Battles: Forbid HP Ice if Icy Wind is on the moveset 2014-01-14 10:01:03 +01:00
Guangcong Luo
7255f8e4f9 Remove CAPs from Random Battle 2014-01-12 00:15:28 -08:00
V4Victini
1052b211f3 Power Gem is now considered a valid STAB move
80 Base Power in Gen 6
2014-01-09 10:01:25 -05:00
Guangcong Luo
7997058188 Randbat: Make Red Card the fallback Unburden item 2014-01-08 12:22:50 -08:00
Joimer
6eb472162d Fix typo on previous commit 2014-01-08 16:49:28 +01:00
Joimer
911e7147db Random Battles: Add Eviolite to Dusclops
It's useless without it and it's tiered higher than Dusknoir thanks to it.
2014-01-08 16:35:09 +01:00
Joimer
53566ecab4 Random Battles: Add Weakness Policy
Add Weakness Policy item for those Pokémon that are hit super effectively
but have enough bulk to withstand it.
2014-01-08 16:34:21 +01:00
Joimer
9145acb106 Random Battles: Added Assault Vest
Assault Vest is given on mid to low priority to Pokémon with four
attacking moves and a combined defenses base stats of over 179.
2014-01-08 16:28:55 +01:00
Joimer
2b39c85f96 Update Random Battles set maker
Give Rocky Helmet to Rough Skin users on a medium priority.
Add more comments.
Remove Custap Berry as it's unreleased.
Add leftovers as the item of choice for Spiritomb as a defensive mon.
2014-01-08 16:24:31 +01:00
Joimer
5fe6c57914 Random Battles: Remove Gems from the set make but Normal Gem 2014-01-08 16:12:34 +01:00
Joimer
ef5cc4ef13 Random Battle: Add Spe EVs for TR and Gyro Ball users
Trick Room mons are on disadvantage unless this is active.
Trick Room needs a set up turn.
If no EVs are given, Trick Room and Gyro Ball mons are simply at
disadvantage. Even if Gyro Ball hits hard, it's at the mercy of OHKOs
or switch-in 2HKOs.
2014-01-08 15:50:18 +01:00
Joimer
0ae545476d Random Battles: Limit Mega formes to one per team 2014-01-08 15:34:00 +01:00
Joimer
2b3868a7a7 Random Battles: Make Brave Bird the Flying-type move of preference 2014-01-08 15:26:35 +01:00
Guangcong Luo
1acb1562a3 Randbat: Power Herb Geomancy, more level adjustments 2014-01-08 03:06:17 -08:00
Guangcong Luo
deba981c28 Randbat level adjustments 2014-01-08 03:03:22 -08:00
Guangcong Luo
e22303184b Update randbat level scaling exceptions for gen 6 2014-01-08 02:54:50 -08:00
Guangcong Luo
191a53417e Random Battle: Give Mega Stones were appropriate 2014-01-08 02:54:50 -08:00
Guangcong Luo
71b357194b Upgrade formats-data to gen 6 tiers
Randbats have also been updated for them
2014-01-08 02:54:50 -08:00
V4Victini
3bfc21c12e Set canMegaEvo flags false after Mega-Evolution 2014-01-06 13:56:00 -05:00
Joimer
ad8b89b124 Implement new Seasonal: Winter's Wont 2014-01-03 17:37:53 +01:00
Guangcong Luo
99461de893 Fix Parental Bond Snore 2013-12-10 19:29:25 -08:00
Joimer
ace822cf12 Implement new Seasonal, Christmas Charade 2013-12-04 10:46:44 +01:00
Joimer
3b5d45590a Add the possibility for abilities to run onHit events for both attackers
Just as with moves, add the same possibility to abilities so onHit is
run on both sides, allowing new ability effects to be added.
2013-11-27 17:01:01 +01:00
Juanma Serrano
25c56a0293 Nerf Talonflame in Seasonal
Lower its level as it is too powerful.
2013-11-19 17:30:59 +01:00
Slayer95
d94323f3b4 Properly make unattacking pkmn unlikely in randoms 2013-11-15 21:00:51 -05:00
Joimer
b418a84e7e Implement "new" Seasonal, Thankless Thanksgiving 2013-11-04 10:46:22 +01:00
Slayer95
b2909e5398 In CC, properly reduce chance for getting Mega Stone 2013-11-03 00:34:13 -05:00
Guangcong Luo
683dac63f1 Upgrade a bunch of formats to gen 6 2013-10-30 16:09:46 -07:00
The Immortal
ce4519f0e3 Add accurate Mega Evolution message
Needs to be added to the client in the future, in addition to (using
Blastoise as an example):

The opposing Blastoise has Mega Evolved into Mega Blastoise!

- It doesn't mention X/Y for Charizard/Mewtwo
2013-10-29 19:41:53 +04:00
Joimer
0ba0df3141 GP 1/2 comment in randbat team generator 2013-10-28 09:53:17 +01:00
Guangcong Luo
2354305bf9 Mega evolution ability change is permanent 2013-10-24 20:41:15 -07:00
Bill Meltsner
6df6d3c8d9 Implement Terrain, and update Camouflage and Nature Power accordingly.
Terrain is basically a copy/paste of weather code right now.
2013-10-24 02:09:45 -07:00
Bill Meltsner
45f0821eb7 clearer logic for blocking gen 6 from randbats 2013-10-24 00:00:47 -07:00
Bill Meltsner
c3ea68d75b Fix random battles. 2013-10-23 23:56:06 -07:00
Slayer95
9945badaa2 Improve sixth gen check in random team builder
Since tier classification has begun, being in Limbo is not a necessary condition for being in 6th gen anymore.
2013-10-23 16:18:00 -05:00
Bill Meltsner
57f5772f69 Update moves and abilities with changed names, including High Jump Kick and Feint Attack.
This probably won't blow up in our faces.
2013-10-22 23:56:03 -07:00
Guangcong Luo
d595c5ae15 Properly activate abilities after Transform 2013-10-19 18:45:57 -07:00
Guangcong Luo
31fd8ea76a Implement mega evolution 2013-10-19 16:08:54 -07:00
The Immortal
3576508db4 Change "Dream World" to "hidden" abilities
- Removed dreamWorldRelease and added unreleasedHidden
- Replaced maleOnlyDreamWorld with maleOnlyHidden
- Replace 'DW' ability with 'H' ability
- Changed isDW variable to isHidden
2013-10-19 00:25:02 +04:00
Slayer95
0ae8775686 Check for Limbo and CAP tiers in team building. 2013-10-11 17:46:08 -05:00
Guangcong Luo
3cc455f275 Default gen is now 6 2013-10-11 09:22:03 -07:00
Slayer95
f543568d90 Remove a variable not needed anymore 2013-10-08 01:24:19 -05:00
Slayer95
174abedf22 Fix Octoberfest set builder
Pokémon could lack Trick if they would have gotten it as their third movement from randomSet. This is now properly dealt with. (Note that no OF-pokémon gets Present from randomSet.)
2013-10-08 01:18:00 -05:00
Joimer
febcdf2233 Add checkAbilities function to scripts
This function checks the selected abilities against default abilities.
It's used on Ability Exchange.
2013-10-01 12:11:51 +02:00
Joimer
72ab2ec5b3 Add new October Seasonal: Octoberfest 2013-10-01 11:57:04 +02:00
Guangcong Luo
b5fc8c7032 Fix three-move Jolteon 2013-09-28 22:02:23 -07:00
Slayer95
5e2c665b1c Fix typo in random set builder 2013-09-06 19:07:54 -05:00
Joimer
9d92b0ab5c Seasonal Ladder: Improve default team for repeated Pokémon
Improve the default team when there's a repeated Pokémon so
players aren't in disadvantage due to a system flaw.
Also use a better way to not to repeat Pokémon formes.
2013-09-04 13:07:12 +02:00
Joimer
606081644c Seasonal: Change variable name 2013-09-04 09:28:56 +02:00
Joimer
28a1462c77 Seasonal: Improve team maker 2013-09-04 09:24:31 +02:00
Joimer
8bdc090fc8 New Seasonal: Don't let team maker repeat Pokémon 2013-09-01 11:54:41 +02:00
Joimer
f33ff063ab New seasonal: Make sure templates with baseSpecies resort to it
Make sure in case of repeated numbers of species with formes
the baseSpecies is chosen.
2013-09-01 11:48:27 +02:00
Joimer
b6e48e283f Add new Seasonal, School Schemes 2013-09-01 11:26:56 +02:00
小太
f2f973fe29 Obliterate trailing whitespace 2013-08-18 21:33:15 +10:00
Joim
588df751dd Improve seasonal team maker
Imrpove Average August's team maker taking into account player's feedback on the Seasonal.
2013-08-05 09:54:07 +02:00
Joim
cf29c4ab0c Improve balance and move choose in Average August
The balance right now allows to Kyogre's pirates to win more easily. Fix that and make sure moves are correct.
2013-08-01 13:27:45 +02:00
Joimer
baad1dff93 Add new Seasonal, Average August
The previous month's Seasonal, Jolly July, has joined the orphan branch of old-seasonals while we welcome the new Seasonal for the month of August.
2013-08-01 13:01:09 +02:00
Guangcong Luo
ba2610825d Encore shouldn't change target if move isn't changed 2013-07-29 00:30:20 -07:00
Guangcong Luo
4cff590d6a Crash more gracefully when a bad name is passed to randomSet 2013-07-04 15:33:11 -07:00
Joimer
cb5b1b6aa3 Seasonal: Remove illegal Pokémon
Castform-Sunny forme and Darmanitan-Zen do not have random sets and are illegal, defaulting in Unown, thus shall be removed.
2013-07-05 00:24:58 +02:00
Joimer
723920e260 Add new Seasonal, Jolly July
Add the new Seasonal for this month, Jolly July, which features summer and independence days as well as a world travel.
2013-07-04 23:58:19 +02:00
Guangcong Luo
10a69642f7 Fix crash in old Substitute system 2013-07-01 19:54:06 -07:00
Jay2645
c46ea5da3a Circle Throw is treated like Dragon Tail 2013-06-29 23:57:39 -07:00
Jay2645
2098ea8c7f Random Battle Choice Scarf fix 2013-06-29 23:15:40 -07:00
Jay2645
129be4e91a Fixed case where a Pokemon could get Baton Pass without having anything to pass. Also added check for recoil moves before adding Focus Sash and allowed Choice Band/Choice Specs to be considered if you have Trick or Switcheroo and 3 attacking moves of the same category. 2013-06-29 22:08:59 -07:00
Jay2645
7584a01634 Removed unnecessary code, removed unreliable check, cleaned up section of code. 2013-06-29 13:15:08 -07:00
Jay2645
5a3515846f Removed two lines from an older commit that were no longer being used. 2013-06-29 11:27:57 -07:00
Jay2645
a4965e4062 Updated Random Battle set generation with more comments and system to try and find STAB moves. 2013-06-29 02:58:18 -07:00
Jay2645
41f7a99c4a Added check to make sure sets have a STAB move (if possible) before being added. 2013-06-28 15:39:58 -07:00
Jay2645
789b10672e Corrected another typo in comments for Basculin. 2013-06-25 18:17:15 -07:00
Jay2645
a2ec73e549 Corrected typo in comments for Basculin. 2013-06-25 18:13:46 -07:00
Guangcong Luo
93d22073a8 Refactor randbat team generator
The main difference here is that the evolution family restriction
has been replaced with a 'limit one of each type combo' restriction.

Every other change is just refactoring.
2013-06-25 17:47:00 -07:00
Guangcong Luo
cd47fccf6d Revise random battle changes for PS coding style 2013-06-25 17:09:08 -07:00
Jay2645
e4399f3d19 Fixed formatting in Random Battle changes. 2013-06-25 16:52:25 -07:00
Jay2645
0d1b47344a Modified Random Battle code to prevent unfair teams. 2013-06-25 15:40:05 -07:00
Guangcong Luo
b80cf3b945 Fix Baton Pass failing 2013-06-23 13:05:21 -07:00
Guangcong Luo
8b5e94e06f Fix an obscure Substitute-related crash 2013-06-20 06:22:30 -05:00
Marty-D
5e0acfb56b Correct previous commit. 2013-06-19 21:28:50 -04:00
Marty-D
5d1db9bb71 Remove redundant force-switch fail message.
- Suction Cups, Ingrain, and Soundproof have their own messages.
2013-06-19 20:41:15 -04:00
Guangcong Luo
0c53bd7e98 Fix self-secondaries not activating 2013-06-19 17:57:27 -05:00
Guangcong Luo
fc9725efad Show a fail message when force-switch moves fail 2013-06-19 17:29:01 -05:00
Guangcong Luo
d66e619f79 Fix some redundant failure messages 2013-06-17 11:08:47 -05:00
Guangcong Luo
b43ff0b645 Nearly all move failures now display a message 2013-06-16 03:41:00 -07:00
Cathy J. Fitzpatrick
f885d64601 Struggle does not require PP 2013-06-11 17:44:14 -06:00
Cathy J. Fitzpatrick
0aadcf0243 Correct mechanics when trying to use a 0 PP move
There are two cases where a pokemon might attempt to execute a move
with zero PP:

- a move which had PP when selected, but whose PP was subsequently
  reduced to 0 by Spite; and

- a case where a pokemon has multiple copies of the same move, in
  which case it will always be possible to select the move, but it
  will not be executed if it has 0 PP.

Attempting to use a move with zero PP should not succeed.
2013-06-11 02:15:26 -06:00
The Immortal
cbf9f36d65 Correct "Swift Swift" mistake 2013-06-04 01:31:00 +04:00
Joimer
cc0efcbc47 June Jubilee: Add Hariyama and Aggron to the Pokémon pool
Added Hariyama with Surf and Aggron with Surf to the list of summer Pokémon to June Jubilee as per player request.
2013-06-03 15:15:09 +02:00
Marty-D
cd9e7ae25b Missed one typo. 2013-06-01 16:30:57 -04:00
Marty-D
60baa43235 Fix Seasonal Pokemon list, take 1v1 out of debug. 2013-06-01 16:18:37 -04:00
Joimer
2031e3f1de June Jubilee: Fix grammatical mistakes and name mistakes 2013-06-01 20:39:47 +02:00
Joimer
59def7689b Add new Seasonal: June Jubilee
June has a new Seasonal, June Jubilee, which features the coming of summer with all fire type Pokémon, its swarms of bugs, and a little Delibird story.
2013-06-01 20:15:20 +02:00
Antar1011
d4f5143e22 Bugfix: Basculin doubly represented in randbats
Because there's basculin and then there's basculinbluestripe
2013-06-01 13:51:30 -03:00
Guangcong Luo
1ea49e7376 Don't crash if Substitute intercepted a status move
This is a condition which should never happen in non-modded games
2013-05-27 16:32:52 -07:00
The Immortal
82c52d0ef6 Randbats script update
- Add Blaze, Overgrow, Swarm, and Torrent counters
- Prevent Dragon Tail with Roar / Whirlwind
- Allow Simple with Stockpile
- Give Substitute + Reversal a Gem instead of Leftovers
2013-05-06 01:32:29 +04:00
Guangcong Luo
c3a497e341 Remove a redundant check 2013-05-02 02:56:45 -07:00
Guangcong Luo
35ba7b70a2 Fix crash against Substitute 2013-05-01 19:22:12 -07:00
Joimer
f8e3ad9c19 Add new Seasonal Ladder, May Mayhem. 2013-04-30 13:10:41 +02:00
Joimer
af23038f54 Delete old Seasonals and unused suspect test formats 2013-04-30 12:58:41 +02:00
Guangcong Luo
782b497d3c Fix Encore + Mental Herb interaction
This fix involves overhauling how changeDecision works, which also
fixes priority order (and speed ties) getting rerolled when Encore
hits.
2013-04-23 17:21:58 -07:00
Cathy J. Fitzpatrick
cbfc3e5e16 Working implementation of sending exact damage for own pokemon
This isn't as elegant as I might like, but it does appear to work.
2013-04-09 03:46:45 -06:00
Guangcong Luo
462a387831 Fix Outrage+Substitute 2013-04-07 10:46:33 -07:00
Guangcong Luo
5039bcea6f Fix Heal Bell 2013-04-07 10:41:52 -07:00
Guangcong Luo
df7b3d785e Move results passed up to useMove
Move results are now passed all the way up to the useMove script.

It's now possible to tell from within useMove whether or not the move
succeeded.

This fixes a bug where successful Memento and Healing Wish were
considered to have failed and so didn't cause the user to faint.
2013-04-06 19:03:59 -07:00
Guangcong Luo
c663b5eaa5 Fix Substitute for new hit system 2013-04-06 18:27:20 -07:00
Guangcong Luo
3ef4b5c785 Ugly hack to fix burn+Explosion damage
Currently, if a burned Pokemon explodes in doubles, all targets except
the first will take full damage, because it's fainted (and no longer
burned) by the time those damage calculations are done.

The correct solution is to do all damage calculations before dealing
any damage, which I will do someday. Today is not that day.

Today, we move fainting the Explosion user to after damage is dealt.
Which, aside from making the faint order wrong, doesn't really have
any other consequences, and is better than the current buggy
damage calculation.
2013-04-06 16:11:15 -07:00
Guangcong Luo
2b1a5540ac Fix SR for new move hit system
Specifically, the TryFieldHit event no longer exists.

Instead, Magic Bounce has separate event handlers for TryHit and
TryHitSide.

This also fixes it so Magic Coat/Bounce happen before ability
absoption (like Water Absorb).
2013-04-06 14:35:31 -07:00
Guangcong Luo
fe2da359e9 Refactor when accuracy is calculated
Accuracy is now checked after immunities and certain other effects,
rather than before.
2013-04-06 12:55:38 -07:00
Guangcong Luo
55362a8f81 Gem activation conditions fix 2013-04-06 08:47:21 -07:00
Marty-D
5370068ed7 Make sure Gems don't activate with Status moves. 2013-04-06 10:47:00 -04:00
Guangcong Luo
b0cfddcede Fix Gems and spread moves
Gems now boost all hits of a spread move.

This introduces a new event BasePowerMultiplier, so that gems actually
activate at the right time now.

The name is similar to basePowerModifier but they do the same thing
anyway. We should probably figure something out for their naming,
though.
2013-04-05 23:13:26 -07:00
The Immortal
a14b34864a Randbats script update
- Add Hustle counter
- Prevent a few move combinations
- Prevent Simple without a boosting move
- Prevent Swift Swim/Chlorophyll without Rain Dance/Sunny Day
- Set Combee's ability to always be Honey Gather
- Set Deoxys-D and Deoxys-S to level 74
2013-04-02 22:35:07 +04:00
Cathy J. Fitzpatrick
e45652180b Remove use of some obsolete functions 2013-03-29 01:27:49 -06:00
The Immortal
0ee5661e1f Randbats changes 2013-03-26 00:51:59 +04:00
Marty-D
78b489c217 Fix 'selfdestruct' moves again.
- Healing Wish and Lunar Dance fail correctly when the user is the last
Pokemon.
- Final Gambit and Memento don't faint the user when used against a
Protecting target.
2013-03-23 23:19:31 -04:00
The Immortal
42118ab5d0 Update Randbats script
- Add Adaptability counter
- Prevent a few combinations
2013-03-23 01:56:18 +04:00
Marty-D
b745012c70 Set moveUsed before running useMove.
- This fixes Cursed Body, among other things.
2013-03-20 17:22:51 -04:00
Joim
e0c35c85b9 Add April Seasonal random team making script
Add the random team maker for the new April Seasonal, Fools Festival.
2013-03-19 12:06:13 +01:00
The Immortal
8e4c14bebb Randbat script update
- Prevent Baton Pass with Switcheroo/Trick
- Prevent Fiery Dance with Fire Blast (Volcarona)
- Prevent SolarBeam without Sun
- Prevent Bolt Strike with Fusion Bolt (Zekrom)
2013-03-17 01:54:46 +04:00
The Immortal
5a60ea4ce1 Randbat script changes
- Prevent Cotton Guard with Reflect
- Prevent Light Screen with Calm Mind
- Prevent Choice Scarf with Status moves
2013-03-10 00:17:06 +04:00
Marty-D
a32da9a1f5 Fix Spit Up, tidy up Stockpile. 2013-03-05 15:16:33 -05:00
Guangcong Luo
ce0ffe654e movedThisTurn overhaul:
- now named 'moveThisTurn' and contains the moveid
- this fixes the Outrage issue
2013-03-05 11:27:49 -08:00
Joim
d2745c445b Bug fixes on Seasonal Ladder Spring Forward
Avoid Softboiled being repeated in Chansey and Blissey.
Gems should always be Grass Gem due to Sceptile, and 
Barrage and Egg Bomb being Grass-type.
2013-03-03 17:56:38 +01:00
Joim
93973cdc4f Fix two bugs in Seasonal Spring Forward
Add a better item for Toxic Orb Breloom, since no Poison Heal.
Random scripts for Gender is not ready.
2013-03-03 10:32:58 +01:00
Marty-D
0906f7c880 Make sure Challenge Cup Pokemon have a Nature. 2013-03-02 14:11:12 -05:00
Joim
b7af28f566 Add new random team maker for new Seasonal
Add the new Random Team maker for the new Seasonal Ladder 
for March, Spring Forward
2013-03-01 14:47:16 +01:00
Bill Meltsner
32d9826862 Fix Smeargle's moveset in Challenge Cup. 2013-02-20 22:48:21 -08:00
Guangcong Luo
24db004538 Multi-hit moves now stopped by Sleep
(this is an obscure interaction with Effect Spore)
2013-02-20 13:44:13 -08:00
Guangcong Luo
e7e0f8ffec Berries can now activate between hits of multihit moves 2013-02-20 13:20:58 -08:00
Cathy J. Fitzpatrick
e436d41a49 Fix selfdestruct status moves 2013-02-17 12:47:12 -07:00
Bill Meltsner
f7b3a757fa Fix No Guard missing against Pokemon in the middle of Fly/Dig/Dive/Shadow Force 2013-02-17 11:41:01 -08:00
Guangcong Luo
53d62da175 Describe the event system in comments
also add a few other comments
2013-02-16 22:37:31 -08:00
Guangcong Luo
67b063f910 Fix base power 0
Now it actually means 'don't deal damage' rather than 'deal 0 damage'
this removes the need to specialcase secondaries and status moves, too
2013-02-16 21:34:30 -08:00
The Immortal
ed1bd85dd1 Randbat script update 2013-02-17 01:14:09 +04:00
Marty-D
144b97af80 Add support for both types of 'miss' messages. 2013-02-14 16:04:23 -05:00
The Immortal
da3bdadff8 Randbats script updates
- Add a few move combinations to be prevented
- If legal, set Swift Swim for Pokemon with Rain Dance
2013-02-14 23:22:02 +04:00
Marty-D
6a10746c34 Fix Jynx for Seasonal Ladder. 2013-02-07 21:45:35 -05:00
Guangcong Luo
cc99883311 Fixes to the seasonal ladder 2013-02-05 14:19:16 -08:00
Joim
277ca65641 Adding Valentine Venture random team selection
Added the random team selection for the new Seasonal ladder for 
February Valentine Venture (randomSeasonalVVTeam).
It's a doubles ladder that chooses three couples for each player.
2013-02-05 08:33:17 +01:00
Guangcong Luo
561393658b Fix Spite 2013-01-29 14:55:24 -08:00
Guangcong Luo
a475ea5901 Fix Beat Up crash 2013-01-28 10:27:01 -08:00
Guangcong Luo
3b0ddd2b4d Implement Pledges
This introduces a new function battle.prioritizeQueue which
will move a decision to the front of the queue
2013-01-26 09:22:04 -08:00
Marty-D
0a7dd3cfe4 Add the Pay Day message. 2013-01-25 20:09:48 -05:00
TheImmortal
cbb65b6583 Add isAdjacent function
Used to check if two allies are adjacent and have not fainted
2013-01-25 21:07:39 +04:00
Guangcong Luo
b67454743b Hidden Power fix:
- Random battles and automatic detection sets Hidden Power IVs correctly
- Hidden Power now always does damage based on user's IVs
- User's Hidden Power base power is now reported
2013-01-24 15:03:04 -08:00
Joim
27acbf931f Pichu-Spiky-eared shouldn't appear in random teams
Pichu-Spiky-eared has been excluded from the random team forming as it is not available in BW2.
2013-01-23 18:19:36 +01:00
Marty-D
88caef8914 Make sure multi-hit moves count each hit's damage separately. 2013-01-22 19:37:58 -05:00
TheImmortal
136c78cce5 Fix error in previous scripts.js commit 2013-01-20 17:32:51 +04:00
TheImmortal
4e5137b78a Randbats script updates
- Reject Relic Song with setup
- Reject Encore/Pursuit/Stealth Rock/Sucker Punch with RestTalk
- Reject Hydro Pump with Razor Shell/Scald
- Reject Flamethrower with Blue Flare
- Reject Bonemerang/Earth Power with Earthquake
- Make Wynaut/Wobbuffet get Custap Berry 50% of the time with Destiny Bond
- Add the possibility of getting Lum Berry with Outrage
2013-01-19 21:17:03 +04:00
TheImmortal
0e25b08412 Randbats: Prevent Shed Skin + Chesto with Rest 2013-01-15 02:08:54 +04:00
Guangcong Luo
e37792dcf8 Fix bug in spread hit damage calculation 2013-01-11 17:13:00 -08:00
Guangcong Luo
f6f2d0febc Properly fix spread hits and damage reduction 2013-01-11 16:03:51 -08:00
Guangcong Luo
4827a10931 Spread hits only get damage reduction if they spread 2013-01-11 15:57:39 -08:00
Marty-D
ddbd2d37c4 Fix multi-hit moves. 2013-01-08 20:23:21 -05:00
TheImmortal
e8e8acbc26 Randbats: Set Snover to level 95 2013-01-08 23:43:04 +04:00
TheImmortal
b52cb1e272 Randbats: Prevent Choice Band + Rapid Spin 2013-01-08 21:05:57 +04:00
Marty-D
01906be31e Fix Normal Gem + Explosion, Red Card / Eject Button for real. 2013-01-08 12:01:00 -05:00
TheImmortal
75bd51d3c4 Randbats: Reject Hustle if no Physical moves 2013-01-05 17:24:23 +04:00
Marty-D
46da54c7cd Make sure Normal Gem + Explosion works. 2013-01-04 12:17:22 -05:00
TheImmortal
5ef646c5ec Randbats: Reject Prankster if no Status moves 2013-01-04 15:23:40 +04:00
TheImmortal
dc29863351 Use Sheer Force counter for Serene Grace as well 2012-12-28 00:09:05 +04:00
Guangcong Luo
821ef0aed8 Some fixes to accuracy calculation 2012-12-16 11:42:56 -08:00
Guangcong Luo
7dbe93dcf2 Implement Snatch 2012-12-14 14:44:55 -08:00
Guangcong Luo
87cd851adf Seasonal ladder: nerf Victini 2012-12-14 14:44:55 -08:00
Guangcong Luo
7ed88a77a3 New seasonal ladder: Winter Wonderland 2012-12-14 14:44:55 -08:00
Guangcong Luo
e68507d627 Implement Follow Me 2012-12-13 16:37:10 -08:00
Guangcong Luo
54bcd9ab33 Make sure a Pokemon faints properly after using Explosion 2012-12-13 04:10:14 -08:00
Guangcong Luo
7ed807aacc Fix crash with one pokemon in doubles 2012-12-13 03:11:44 -08:00
Guangcong Luo
02d2c1cba8 Normal Gem Explosion now works correctly 2012-12-13 02:26:13 -08:00
Guangcong Luo
79c1419f2a Spread moves hit allies before foes 2012-12-12 12:45:35 -08:00
Guangcong Luo
7625846be7 Proper implementation of Follow Me, Lightningrod et al. 2012-12-12 11:55:30 -08:00
Guangcong Luo
721f038c3e Explosion KOes self even without a target 2012-12-12 11:23:25 -08:00
Guangcong Luo
4edd2ddfac Fix the order of selfdestruct, drain, and recoil when used by moves 2012-12-12 10:06:56 -08:00
Guangcong Luo
943e79d44e Fix intermittent crash in seasonal ladder
('alteria' was spelled incorrectly)
2012-12-12 08:19:48 -08:00
Guangcong Luo
2ef5820fb6 Fix immunities activating on secondaries 2012-12-12 08:19:47 -08:00
Guangcong Luo
ba510dea75 Doubles! now in beta
- most remaining Doubles issues have been fixed in this commit
2012-12-12 06:52:12 -08:00
Marty-D
cb0bd2fe11 Fix Selfdestruct and Explosion. 2012-12-08 22:57:14 -05:00
Guangcong Luo
180eaae0b1 PROPER code for 0-damage attacks 2012-12-03 22:44:39 -08:00
Guangcong Luo
ea0b811007 Preliminary code to allow 0-damage attacks to activate secondaries 2012-12-03 04:08:47 -08:00
TheImmortal
c179de4e47 Make Moody get Leftovers in Randbats 2012-11-26 01:10:54 +04:00
TheImmortal
11466ffae3 Prevent Air Balloon with Magnet Rise in Randbats 2012-11-23 22:25:12 +04:00
TheImmortal
f95a461ce0 Randbats update
- Prevent Choice Band with Flame Charge
- Reject Defiant if no Physical moves and no Baton Pass
2012-11-17 00:25:31 +04:00
Guangcong Luo
49c0c785a0 Fix crash when attempting to generate a randbat set with no viable moves 2012-11-15 19:32:34 -08:00
TheImmortal
557a2ce8c8 Randbats update
- Prevent Pluck + Acrobatics
- Make sure setups have more than 1 attacking move
2012-11-15 23:14:16 +04:00
TheImmortal
b34b778870 Randbats change
Forgot to include Switcheroo with Trick to be rejected with setup
2012-11-14 20:44:34 +04:00
TheImmortal
b345ac910e Randbats update
- Prevent Fake Out + Trick/Switcheroo
- Prevent Weather Ball without Sunny Day
- Prevent SolarBeam + Giga Drain
- Prevent Rest + Synthesis
2012-11-14 00:21:44 +04:00
Guangcong Luo
52de2b4d19 Ran a static analyzer, fixed some errors
Specifically, Git Canary: gitconary.com
2012-11-12 15:31:57 -08:00
TheImmortal
ea95915791 More Randbat updates
- Allow Eruption + Fire move
- Prevent multiple moves of same typing
2012-11-12 23:51:08 +04:00
TheImmortal
b9aa2f1f7d Update Randbats script
- Harvest gives Sitrus Berry
- Substitute is prevented with U-turn/Volt Switch
2012-11-11 17:07:54 +04:00
TheImmortal
78c4f4d1ed Prevent Rock Blast + Stone Edge in Randbats 2012-11-07 19:21:04 +04:00
TheImmortal
024ee55318 Prevent Aqua Tail and Waterfall in Randbats 2012-11-05 21:01:50 +04:00
TheImmortal
ef2fc15367 Facade should give Toxic Orb in Randbats 2012-11-04 16:00:10 +04:00
TheImmortal
57e79243ac Update Randbats script
- Prevent Chesto Berry if ability is Natural Cure
2012-11-02 22:04:03 +04:00
TheImmortal
42c1626345 Stored Power is useless in randbats without setup 2012-10-31 19:32:12 +04:00
Guangcong Luo
a42571f751 Format overhaul
- Added Matthew's seasonal ladder
- Renamed "Debug Mode" to "Custom Game" so it's clearer what it's for
- Miscellaneous cleanup
2012-10-30 19:53:04 -07:00
TheImmortal
abcba2828a Prevent Focus Punch without Substitute in Randbats 2012-10-30 16:36:47 +04:00
Marty-D
11851fc38b Make sure OHKO moves do not hit during invulnerable turns. 2012-10-23 21:41:39 -03:00
Antar1011
1f3add6751 Fixed CC's Smeargle moveset problem
Smeargle's movepool is ALL moves, not just Sketch, Sleep Talk and Captivate.
2012-10-18 15:36:44 -03:00
TheImmortal
dc54ad1722 Randbat updates 2012-10-10 02:13:54 +04:00
Guangcong Luo
fb06a15662 Don't deduct multiple PP for multi-turn moves 2012-10-04 19:18:32 -07:00
TheImmortal
790440e4d3 Set Shedinja & Tyrogue to level 99 2012-10-03 00:27:13 +04:00
TheImmortal
c9af6c0f74 Update Random Battle Pokemon levels 2012-09-22 01:23:17 +04:00
Guangcong Luo
0305122004 Random battles fixes:
- several pokemon receive level adjustments
- Guts and Tinted Lens should be slightly less common
- Sheer Force is now filtered (will not be chosen without a move that benefits from it
- Bidoof now gets Moody for the lulz
2012-09-13 22:00:54 -07:00
Antar1011
7ba2086f16 Fixed and verified. 2012-09-13 21:16:30 -04:00
Antar1011
b3c8921696 Possible fix for CC issue. 2012-09-13 21:07:35 -04:00
Guangcong Luo
61a0bd9c09 Make sure self-target moves ignore Soundproof 2012-09-09 00:39:31 -07:00
Marty-D
d8b7aa74f1 Fix U-turn.
In the event that the user and target get KOed in the same turn (Life Orb recoil, Iron Barbs, etc.), make sure the user isn't forced to switch to another Pokemon before the opponent chooses a replacement.
2012-09-03 18:46:02 -03:00
Bill Meltsner
ff985c96fd Make sure to recalculate the target after both ModifyMove events. 2012-08-19 16:58:14 -05:00
Guangcong Luo
a0f10fe811 Two-turn move bugs: pretty much all fixed 2012-08-12 16:31:06 -07:00
Guangcong Luo
01add9ab91 Fix crash in CC with no learnset 2012-08-08 15:14:14 -07:00
Bill Meltsner
643c1c60bd Add Toxic Boost check to the random team algorithm. 2012-07-28 16:47:08 -05:00
Bill Meltsner
e32e4d0660 Fix two-turn move immunities persisting beyond the preparation turn. 2012-07-19 17:34:01 -05:00
Bill Meltsner
ba4148cfc7 Fix two-turn moves (mostly).
Two-turn moves are now controlled by a volatile, twoturnmove, which determines whether a Pokemon executes the charge turn or the move turn of a two-turn move. This handles mechanics like Truant Pokemon being unable to use two-turn moves, as the execution turn is their truancy turn. It also handles various edge cases involving moves that call other moves (e.g. Metronome) and Encore.

These changes add a new event, onChargeMove, in which one can return false to "skip" the charging turn and execute the move in full immediately. For example, Solarbeam returns false in onChargeMove if the weather is sunny, and Power Herb returns false if the Pokemon uses its item successfully. (Actually, those are the only two examples at present.)

This implementation is complete except for one issue, an inversion of a previous problem: whereas before, moves like Assist calling two-turn moves would execute them immediately, now, only the charge turn will be executed, and the Pokemon will not be locked into the move. This is due to be fixed soon.
2012-07-18 21:27:43 -05:00
Guangcong Luo
2804901d16 Make sure to only allow valid teams 2012-07-15 21:43:18 -07:00
Marty-D
17a6cb4ba8 Multi-hit moves end if the user faints during use. 2012-07-14 13:03:34 -03:00
Bill Meltsner
563433bd8f Also don't execute an accuracy check if there's no target. 2012-07-13 10:07:23 -05:00
Bill Meltsner
dd8f7641bf Only execute an accuracy check if one is actually necessary. 2012-07-13 09:41:57 -05:00
Bill Meltsner
2e75e80bc0 Enable happiness when creating a Pokemon, and actually derive Frustration/Return's base power from it. 2012-07-10 18:16:13 -05:00
Antar1011
023183a133 Took out debug line 2012-07-10 09:58:49 -04:00
Antar1011
0d5db9483a Challenge Cup 2012-07-10 09:47:35 -04:00
Guangcong Luo
e1eddbd77f Pass the team around very carefully
- teams were passed around a lot more haphazardly before
- a race condition may have caused the team issue in LC earlier
- teams are now passed very carefully from search to battle start
2012-07-08 15:28:17 -04:00
Bill Meltsner
6f9469c898 Fix NFE level scaling in randbats. 2012-07-08 12:23:47 -05:00
Guangcong Luo
c571bf94b3 Updated random battle level scale 2012-07-07 13:20:11 -04:00
Bill Meltsner
98b5775198 Reorder the various checks about whether a move hits or not, and add an immunity check before any move calculations are done.
A move cannot "miss" if there is no target, and if the target is immune to an attack, the game always displays the immunity message - the move will never register as "missing".

This fixes a bug where a Pokemon with a type-absorbing ability (e.g. Volt Absorb) behind a Substitute would not absorb status moves (e.g. Thunder Wave) - they'd be blocked by the Substitute before the immunity check was ever run.

There is still a graphical glitch where if a move fails its accuracy check against an immune opponent, the animation will still be that of the move missing, even though the text will be the immunity text. I'm not sure how to fix that given the current move message format.
2012-07-03 05:25:29 -05:00
Guangcong Luo
cb4aae18a3 formats.js can now list alternate gens 2012-06-16 15:50:34 -07:00
Guangcong Luo
b3054fefdf Load all data using tools.js
- the original names BattleItems etc have been deprecated; please use:
  - Tools.getItem() accessor method if possible
  - Tools.data.Items for lower-level access (e.g. iteration)
- app.js was also rearranged a bit
2012-06-13 22:51:37 -07:00
Guangcong Luo
cbde94b6a6 Let Tools install itself and scripts into Battles 2012-06-13 22:25:26 -07:00
Bill Meltsner
26669add8a Don't swap out rejected abilities if the alternative is also useless. 2012-06-12 22:18:02 -05:00
Bill Meltsner
9bbb0b8d56 Convert battles to use the new, cartridge-simulating RNG.
Non-battle randomness is still based off of Math.random().
2012-06-12 03:47:14 -05:00
Guangcong Luo
7009b3a4bb Revert bmelts's hasty porting of Id etc to Sugar.js extensions
- The reverted utility functions, toId/toUserid/sanitize/clampIntRange, were designed to handle unsanitized data gracefully
2012-06-08 15:44:49 -07:00
Guangcong Luo
e73c587e7d Move a bunch of files into data/
also take this opportunity to rename movedex.js -> moves.js
2012-06-08 14:25:45 -07:00