Randbat script update

This commit is contained in:
The Immortal 2013-02-17 01:14:09 +04:00
parent 4125d6b5e7
commit ed1bd85dd1

View File

@ -645,7 +645,7 @@ exports.BattleScripts = {
hasMove = {};
counter = {
Physical: 0, Special: 0, Status: 0, damage: 0,
technician: 0, skilllink: 0, contrary: 0, sheerforce: 0,
technician: 0, skilllink: 0, contrary: 0, sheerforce: 0, ironfist: 0,
recoil: 0, inaccurate: 0,
physicalsetup: 0, specialsetup: 0, mixedsetup: 0
};
@ -664,6 +664,9 @@ exports.BattleScripts = {
if (move.multihit && move.multihit[1] === 5) {
counter['skilllink']++;
}
if (move.isPunchAttack) {
counter['ironfist']++;
}
if (move.recoil) {
counter['recoil']++;
}
@ -756,13 +759,13 @@ exports.BattleScripts = {
case 'seismictoss': case 'nightshade': case 'superfang':
if (setupType) rejected = true;
break;
case 'knockoff': case 'perishsong': case 'magiccoat': case 'haze':
case 'knockoff': case 'perishsong': case 'magiccoat': case 'spikes':
if (setupType) rejected = true;
break;
case 'uturn': case 'voltswitch': case 'relicsong':
if (setupType) rejected = true;
break;
case 'pursuit': case 'trick': case 'switcheroo': case 'protect':
case 'pursuit': case 'trick': case 'switcheroo': case 'protect': case 'haze': case 'stealthrock':
if (setupType || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
@ -793,7 +796,10 @@ exports.BattleScripts = {
if (hasMove['acrobatics']) rejected = true;
break;
case 'energyball': case 'grassknot': case 'petaldance': case 'solarbeam':
if (hasMove['gigadrain']) rejected = true;
if (hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
break;
case 'gigadrain':
if (hasMove['leafstorm']) rejected = true;
break;
case 'weatherball':
if (!hasMove['sunnyday']) rejected = true;
@ -801,6 +807,9 @@ exports.BattleScripts = {
case 'firepunch':
if (hasMove['flareblitz']) rejected = true;
break;
case 'bugbite':
if (hasMove['uturn']) rejected = true;
break;
case 'crosschop': case 'hijumpkick':
if (hasMove['closecombat']) rejected = true;
break;
@ -860,12 +869,23 @@ exports.BattleScripts = {
case 'fakeout':
if (hasMove['trick'] || hasMove['switcheroo']) rejected = true;
break;
case 'bellydrum': case 'encore': case 'stealthrock': case 'suckerpunch':
case 'bellydrum': case 'encore': case 'suckerpunch':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'trickroom':
case 'trickroom': case 'reflect': case 'lightscreen':
if (hasMove['trick']) rejected = true;
break;
case 'rockpolish': case 'agility': case 'autotomize':
if (!setupType && !hasMove['batonpass'] && hasMove['thunderwave']) rejected = true;
if ((hasMove['stealthrock'] || hasMove['spikes'] || hasMove['toxicspikes']) && !hasMove['batonpass']) rejected = true;
break;
case 'thunderwave':
if (setupType && (hasMove['rockpolish'] || hasMove['agility'])) rejected = true;
if (hasMove['trickroom']) rejected = true;
break;
case 'lavaplume':
if (hasMove['willowisp']) rejected = true;
break;
}
if (k===3) {
if (counter['Status']>=4) {
@ -945,6 +965,9 @@ exports.BattleScripts = {
if (ability === 'Skill Link' && !counter['skilllink']) {
rejectAbility = true;
}
if (ability === 'Iron Fist' && !counter['ironfist']) {
rejectAbility = true;
}
if ((ability === 'Rock Head' || ability === 'Reckless') && !counter['recoil']) {
rejectAbility = true;
}