Randbats script updates

- Add a few move combinations to be prevented
- If legal, set Swift Swim for Pokemon with Rain Dance
This commit is contained in:
The Immortal 2013-02-14 23:22:02 +04:00
parent aee8423fa5
commit da3bdadff8

View File

@ -733,12 +733,6 @@ exports.BattleScripts = {
if (!hasMove['cosmicpower'] && !setupType) rejected = true;
break;
// not useful together
case 'bellydrum': case 'encore': case 'protect': case 'pursuit': case 'stealthrock': case 'suckerpunch': case 'trick':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
// we only need to set up once
case 'swordsdance': case 'dragondance': case 'coil': case 'curse': case 'bulkup': case 'bellydrum':
@ -762,12 +756,15 @@ exports.BattleScripts = {
case 'seismictoss': case 'nightshade': case 'superfang':
if (setupType) rejected = true;
break;
case 'knockoff': case 'protect': case 'perishsong': case 'magiccoat': case 'trick': case 'switcheroo':
case 'knockoff': case 'perishsong': case 'magiccoat': case 'haze':
if (setupType) rejected = true;
break;
case 'uturn': case 'voltswitch': case 'relicsong':
if (setupType) rejected = true;
break;
case 'pursuit': case 'trick': case 'switcheroo': case 'protect':
if (setupType || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
// bit redundant to have both
@ -808,7 +805,7 @@ exports.BattleScripts = {
if (hasMove['closecombat']) rejected = true;
break;
case 'drainpunch':
if (hasMove['closecombat'] || hasMove['hijumpkick']) rejected = true;
if (hasMove['closecombat'] || hasMove['hijumpkick'] || hasMove['crosschop']) rejected = true;
break;
case 'thunderbolt':
if (hasMove['discharge'] || hasMove['voltswitch'] || hasMove['thunder']) rejected = true;
@ -847,8 +844,8 @@ exports.BattleScripts = {
case 'rest':
if (hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis']) rejected = true;
break;
case 'softboiled':
if (hasMove['wish']) rejected = true;
case 'softboiled': case 'roost':
if (hasMove['wish'] || hasMove['recover']) rejected = true;
break;
case 'perishsong':
if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true;
@ -857,15 +854,18 @@ exports.BattleScripts = {
// Whirlwind outclasses Roar because Soundproof
if (hasMove['whirlwind'] || hasMove['haze']) rejected = true;
break;
case 'roost':
if (hasMove['recover']) rejected = true;
break;
case 'substitute':
if (hasMove['uturn'] || hasMove['voltswitch']) rejected = true;
break;
case 'fakeout':
if (hasMove['trick'] || hasMove['switcheroo']) rejected = true;
break;
case 'bellydrum': case 'encore': case 'stealthrock': case 'suckerpunch':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'trickroom':
if (hasMove['trick']) rejected = true;
break;
}
if (k===3) {
if (counter['Status']>=4) {
@ -980,6 +980,9 @@ exports.BattleScripts = {
if ((abilities[0] === 'Guts' || abilities[1] === 'Guts' || abilities[2] === 'Guts') && ability !== 'Quick Feet' && hasMove['facade']) {
ability = 'Guts';
}
if ((abilities[0] === 'Swift Swim' || abilities[1] === 'Swift Swim' || abilities[2] === 'Swift Swim') && hasMove['raindance']) {
ability = 'Swift Swim';
}
}
if (hasMove['gyroball']) {