PP is now deducted after the move rather than before, which is more
accurate and also simplifies the code.
Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
* Adds trap as a search param to movesearch without modifying any moves.
* minor regex optimization.
* Implement in a less hacky manner.
* clean up adding both trapping statuses to the orgroup.
* Fixed conditional mixing trapped moves with other volatilestatuses.
* Implemented tier searching using inequalities.
* Fixed the value of OU being higher than CAP.
* Fixed AND searching for tiers with inequalities.
* Update server/chat-plugins/datasearch.ts
* Update server/chat-plugins/datasearch.ts
---------
Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
* Add Bad 'n Boosted
* Add Mod Folder for Bad 'n Boosted so /dt works with it
* Fix indents
* Fix indents
* Remove Little Colosseum
* Change Bad 'n Boosted to a mod rather than a folder
* Apply suggestions from code review
* Update config/formats.ts
---------
Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
* CAP Kitsunoh Buff Process
Changelog:
Kitsunoh:
+14 Attack (103 to 117)
+18 Speed (110 to 128)
+Trace
+Encore
+Upper Hand
-Iron Fist
* Chuggalong 2.0
Speed: -7 (115 to 108)
+White Smoke
+Slow Start
Full movepool: https://www.smogon.com/forums/threads/cap-34-part-17-final-movepool-submissions.3748657/post-10221427
* Update learnsets.ts
Added Event to Chuggalong learnset
* Update learnsets.ts
* Added CAP35 (Shox)
* Added CAP 34 Prevos (Chuggon, Draggalong)
Implemented Chuggon, Draggalong
* Fixed Shox data
* Added evo/prevo entry in pokedex
* Add Evo Level + Entrainment Egg Move
* Added Toxic to Chuggalong line
I was informed we had decided to add Toxic to Chuggalong's movepool for flavor reasons, as it is given to most (all?) Poison types.
* Shox 2.0
Added Shox Full Movepool + PPL stat buff (+18 SpA, +6 Def, +10 SpD, -18 Atk)
* Update learnsets.ts
Oops
* Update learnsets.ts
Pajantom Substitute.
* Kitsunoh Nerf
* Update pokedex.ts
* Remove Encore from CAP Randbats sets
"Standard NatDex" is very weird compared to how OMs usually work.
See "TierShift Mod" and "Godly Gift Mod". NatDex now gets its own mod,
which can be mixed into any other format, instead of needing to start
with NatDex.
This would make Min Source Gen overriding annoying, so it now defaults
to the current gen in Gen 9+, if Obtainable is set and +Past isn't. So
now you don't need to manually set Min Source Gen to enforce Obtainable
in Gen 9.
NatDex Mod refactor caught a bug. `format.gen` isn't meaningful.
...maybe it should be... Main concern would be perf impact, to load
all the datamods to get their gen. Probably not worth it?
* Make "All Pokemon" rules more convenient
Previously, "+All Pokemon" did nothing except override "-All Pokemon",
which switched from a default-allow to default-deny system.
They still do that, but they now also override all previous pokemon
bans/unbans. This makes it easier to replace a banlist/whitelist
from an inherited ruleset without needing to reverse every previous
ban/unban.
This also adds an error if you use `+All Pokemon` in a ruleset where
it doesn't do anything.
Fixes#10772