* CAP Kitsunoh Buff Process
Changelog:
Kitsunoh:
+14 Attack (103 to 117)
+18 Speed (110 to 128)
+Trace
+Encore
+Upper Hand
-Iron Fist
* Chuggalong 2.0
Speed: -7 (115 to 108)
+White Smoke
+Slow Start
Full movepool: https://www.smogon.com/forums/threads/cap-34-part-17-final-movepool-submissions.3748657/post-10221427
* Update learnsets.ts
Added Event to Chuggalong learnset
* Update learnsets.ts
* Added CAP35 (Shox)
* Added CAP 34 Prevos (Chuggon, Draggalong)
Implemented Chuggon, Draggalong
* Fixed Shox data
* Added evo/prevo entry in pokedex
* Add Evo Level + Entrainment Egg Move
* Added Toxic to Chuggalong line
I was informed we had decided to add Toxic to Chuggalong's movepool for flavor reasons, as it is given to most (all?) Poison types.
* Shox 2.0
Added Shox Full Movepool + PPL stat buff (+18 SpA, +6 Def, +10 SpD, -18 Atk)
* Update learnsets.ts
Oops
* Update learnsets.ts
Pajantom Substitute.
* Kitsunoh Nerf
* Update pokedex.ts
* Remove Encore from CAP Randbats sets
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|---|---|---|
| .github/workflows | ||
| .vscode | ||
| config | ||
| data | ||
| databases | ||
| lib | ||
| logs | ||
| server | ||
| sim | ||
| test | ||
| tools | ||
| translations | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .mocharc.json | ||
| .npmignore | ||
| .npmrc | ||
| ARCHITECTURE.md | ||
| build | ||
| CODEOWNERS | ||
| COMMANDLINE.md | ||
| CONTRIBUTING.md | ||
| eslint-ps-standard.mjs | ||
| eslint.config.mjs | ||
| LICENSE | ||
| old-simulator-doc.txt | ||
| package-lock.json | ||
| package.json | ||
| pokemon-showdown | ||
| Procfile | ||
| PROTOCOL.md | ||
| README.md | ||
| simulator-doc.txt | ||
| tsconfig.json | ||
Pokémon Showdown
Navigation: Website | Server repository | Client repository | Dex repository
Introduction
Pokémon Showdown is many things:
-
A web site you can use for Pokémon battling
-
A JavaScript library for simulating Pokémon battles and getting Pokédex data
-
Some command-line tools for simulating Pokémon battles (which can be used in non-JavaScript programs)
-
A web API for the web site for Pokémon battling
-
A game server for hosting your own Pokémon Showdown community and game modes
Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 9).
Documentation quick links
-
PROTOCOL.md - How the client and server communicate with each other.
-
sim/SIM-PROTOCOL.md - The part of the protocol used for battles and battle messages.
-
CONTRIBUTING.md - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back).
-
ARCHITECTURE.md - A high-level overview of how the code works.
-
Bot FAQ - An FAQ compiled by Kaiepi regarding making Pokemon Showdown bots - mainly chatbots and battle bots.
Community
PS has a built-in chat service. Join our main server to talk to us!
You can also visit the Pokémon Showdown forums for discussion and help.
If you'd like to contribute to programming and don't know where to start, feel free to check out Ideas for New Developers.
License
Pokémon Showdown's server is distributed under the terms of the MIT License.
Credits
Owner
- Guangcong Luo [Zarel] - Development, Design, Sysadmin
Staff
- Andrew Werner [HoeenHero] - Development
- Annika L. [Annika] - Development
- Chris Monsanto [chaos] - Development, Sysadmin
- Kris Johnson [dhelmise] - Development
- Leonard Craft III [DaWoblefet] - Research (game mechanics)
- Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development
- Mia A [Mia] - Development
Contributors