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Gen 1 Randbats: Minor moveset updates (#3662)
Reverts #3592 (not a bug), and also I took the opportunity to tweak Beedrill's moveset.
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@@ -74,7 +74,9 @@ exports.BattleFormatsData = {
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tier: "NFE",
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},
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beedrill: {
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randomBattleMoves: ["twineedle", "hyperbeam", "swordsdance", "agility"],
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randomBattleMoves: ["twineedle", "megadrain", "swordsdance"],
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exclusiveMoves: ["doubleedge", "doubleedge", "hyperbeam"],
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comboMoves: ["twineedle", "hyperbeam", "swordsdance", "agility"],
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tier: "UU",
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},
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pidgey: {
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@@ -535,7 +537,7 @@ exports.BattleFormatsData = {
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exeggcute: {
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randomBattleMoves: ["sleeppowder", "stunspore"],
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essentialMove: "psychic",
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exclusiveMoves: ["explosion", "doubleedge"],
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exclusiveMoves: ["explosion", "explosion", "doubleedge"],
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tier: "LC",
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},
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exeggutor: {
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