From 6b44bab1fbcd545fef92094ed7273362374dcdb8 Mon Sep 17 00:00:00 2001 From: xCrystal Date: Tue, 20 Jun 2017 02:03:47 +0200 Subject: [PATCH] Gen 1 Randbats: Minor moveset updates (#3662) Reverts #3592 (not a bug), and also I took the opportunity to tweak Beedrill's moveset. --- mods/gen1/formats-data.js | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/mods/gen1/formats-data.js b/mods/gen1/formats-data.js index 7b7700c2c0..dca3e94054 100644 --- a/mods/gen1/formats-data.js +++ b/mods/gen1/formats-data.js @@ -74,7 +74,9 @@ exports.BattleFormatsData = { tier: "NFE", }, beedrill: { - randomBattleMoves: ["twineedle", "hyperbeam", "swordsdance", "agility"], + randomBattleMoves: ["twineedle", "megadrain", "swordsdance"], + exclusiveMoves: ["doubleedge", "doubleedge", "hyperbeam"], + comboMoves: ["twineedle", "hyperbeam", "swordsdance", "agility"], tier: "UU", }, pidgey: { @@ -535,7 +537,7 @@ exports.BattleFormatsData = { exeggcute: { randomBattleMoves: ["sleeppowder", "stunspore"], essentialMove: "psychic", - exclusiveMoves: ["explosion", "doubleedge"], + exclusiveMoves: ["explosion", "explosion", "doubleedge"], tier: "LC", }, exeggutor: {