The client for Pokémon Showdown
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ascriptmaster a43d9845ca Graphics Update Round 2
Added new animations for Secret Sword, Geomancy, Tailwind, and more.

Sped up the animations for Charge Beam and Dazzling Gleam.

Added a "Missed" message for when multi-hit moves missing to make it more
obvious that it's a miss
2014-11-15 13:54:13 -08:00
data Graphics Update Round 2 2014-11-15 13:54:13 -08:00
desktop DESKTOP.md: Fix number in Windows packaging instructions 2013-09-01 14:07:54 -05:00
fx Graphics Update Round 2 2014-11-15 13:54:13 -08:00
githooks Fix path issues with update hook 2014-09-01 02:11:36 +02:00
graphics-src More graphics files 2014-02-01 01:03:36 -06:00
js Graphics Update Round 2 2014-11-15 13:54:13 -08:00
lib Change rating period advance time 2014-09-25 16:43:10 -05:00
style Many new move animations 2014-10-30 15:53:38 -07:00
swf Update soundManager 2014-01-12 01:26:57 -06:00
.gitignore .gitignore now ignores Windows-specific Thumbs.db 2014-11-15 13:53:47 -08:00
.htaccess Update redirects 2014-04-20 02:57:47 -05:00
action.php Refactor action.php 2013-04-01 23:21:33 -07:00
apple-touch-icon.png New icon for iOS 2013-09-02 22:07:23 -05:00
cache.manifest Populate with current state of client 2013-01-23 16:39:14 -08:00
crossdomain.php Support banning servers 2014-10-05 17:09:39 -05:00
crossprotocol.html Update links to jQuery and SockJS 2014-03-26 12:31:28 -05:00
customcss.php Link back to server manager when reloading custom CSS 2013-09-17 21:55:43 -05:00
favicon-16.png Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-32.png Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-48.png Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-128.png Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-256.png New 256x256 icon 2013-11-09 00:18:38 -06:00
favicon-notify.gif Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-notify.ico Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon-notify2.ico Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon.gif Populate with current state of client 2013-01-23 16:39:14 -08:00
favicon.ico Update favicon 2013-09-02 22:07:32 -05:00
index.template.html Chrome frame is deprecated 2014-07-11 18:35:52 -05:00
ladder.php Ubers suspect test COIL 2014-07-26 00:55:21 +04:00
news-embed.php iframe for news page 2013-09-20 16:48:31 -05:00
pokedex.php Update links to jQuery and SockJS 2014-03-26 12:31:28 -05:00
pokemonshowdown.png New logo 2013-04-27 01:51:38 -07:00
pokemonshowdown.psd New logo 2013-04-27 01:51:38 -07:00
pokemonshowdownbeta.png New logo 2013-04-27 01:51:38 -07:00
README.md README: Improve links and intro 2014-06-19 01:41:27 -05:00
robots.txt Embed news into HTML for faster loading 2013-09-20 16:48:31 -05:00
showdown.crx Populate with current state of client 2013-01-23 16:39:14 -08:00
showdown.webapp Move Firefox webapp manifest author URL to pokemonshowdown.com 2013-09-08 21:18:15 -05:00
testclient.html Update links to jQuery and SockJS 2014-03-26 12:31:28 -05:00

Pokémon Showdown Client

Navigation: Website | Server repository | Client repository

Introduction

This is a repository for most of the client code for Pokémon Showdown.

This is what runs play.pokemonshowdown.com.

WARNING: You probably want the Pokémon Showdown server, if you're setting up a server.

Testing

You can make and test client changes simply by opening testclient.html. This will allow you to test changes to the client without setting up your own login server.

You can connect to an arbitrary server by navigating to testclient.html?~~host:port. For example, to connect to a server running locally on port 8000, you can navigate to testclient.html?~~localhost:8000.

The following things will fail in testclient.html:

  • Registering
  • Changing name to a registered name other than the one you are currently logged in with (however, changing to an unregistered name will work, and you can even change back to your original registered name afterward)

Everything else can be tested, though.

Warning

This repository is not "batteries included". It does NOT include everything necessary to run a full Pokémon Showdown client.

In particular, it doesn't include a login/authentication server, nor does it include the database abstraction library used by the ladder library (although it's similar enough to mysqli that you can use that with minimal changes).

It also doesn't include several resource files (namely, the /audio/ and /sprites/ directories) for size reasons.

In other words, this repository is incomplete and NOT intended for people who wish to serve their own Pokémon Showdown client (you can, but it'll require you to rewrite some things). Rather, it's intended for people who wish to contribute and submit pull requests to Pokémon Showdown's client.

License

Pokémon Showdown's client is distributed under the terms of the AGPLv3.

WARNING: This is NOT the same license as Pokémon Showdown's server.