The teambuilder is now running on search.js! Not all new features I'd like to be in are in, but we've now reached feature parity, and most of the bugs I found during testing have been fixed. New in search.js is on-demand DOM loading, which basically means much faster performance because instead of trying to load every single row of e.g. the pokemon list at once, we just load the part that's visible, and load the rest only when you scroll it into view. Also new in search.js is a dexsearch-like feature, replacing the old details-search system. The new filter system is simpler and more powerful and has the same API as /dexsearch, although not all the more advanced dexsearch features are supported. On-demand DOM loading makes teambuilder loading pretty much completely instantaneous. There are other small differences in how selection of pokemon/items/abilities/moves works, but it should overall make more sense. |
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| data | ||
| desktop | ||
| fx | ||
| githooks | ||
| graphics-src | ||
| js | ||
| lib | ||
| style | ||
| swf | ||
| .eslintrc.js | ||
| .gitignore | ||
| .htaccess | ||
| .travis.yml | ||
| action.php | ||
| apple-touch-icon.png | ||
| cache.manifest | ||
| crossdomain.php | ||
| crossprotocol.html | ||
| customcss.php | ||
| favicon-16.png | ||
| favicon-32.png | ||
| favicon-48.png | ||
| favicon-128.png | ||
| favicon-256.png | ||
| favicon-notify.gif | ||
| favicon-notify.ico | ||
| favicon-notify2.ico | ||
| favicon.gif | ||
| favicon.ico | ||
| index.template.html | ||
| ladder.php | ||
| news-embed.php | ||
| package.json | ||
| pokedex.php | ||
| pokemonshowdown.png | ||
| pokemonshowdown.psd | ||
| pokemonshowdownbeta.png | ||
| README.md | ||
| robots.txt | ||
| showdown.crx | ||
| showdown.webapp | ||
| testclient.html | ||
Pokémon Showdown Client
Navigation: Website | Server repository | Client repository
Introduction
This is a repository for most of the client code for Pokémon Showdown.
This is what runs play.pokemonshowdown.com.
WARNING: You probably want the Pokémon Showdown server, if you're setting up a server.
Testing
You can make and test client changes simply by opening testclient.html.
This will allow you to test changes to the client without setting up your
own login server.
You can connect to an arbitrary server by navigating to
testclient.html?~~host:port. For example, to connect to a server running
locally on port 8000, you can navigate to testclient.html?~~localhost:8000.
The following things will fail in testclient.html:
- Registering
- Changing name to a registered name other than the one you are currently logged in with (however, changing to an unregistered name will work, and you can even change back to your original registered name afterward)
Everything else can be tested, though.
Warning
This repository is not "batteries included". It does NOT include everything necessary to run a full Pokémon Showdown client.
In particular, it doesn't include a login/authentication server, nor does it
include the database abstraction library used by the ladder library (although
it's similar enough to mysqli that you can use that with minimal changes).
It also doesn't include several resource files (namely, the /audio/ and
/sprites/ directories) for size reasons.
In other words, this repository is incomplete and NOT intended for people who wish to serve their own Pokémon Showdown client (you can, but it'll require you to rewrite some things). Rather, it's intended for people who wish to contribute and submit pull requests to Pokémon Showdown's client.
License
Pokémon Showdown's client is distributed under the terms of the AGPLv3.
WARNING: This is NOT the same license as Pokémon Showdown's server.