Guangcong Luo
eb9a12c2eb
Merge pull request #350 from QuiteQuiet/master
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Fix gen 5 sprite sizes in battles
2015-05-04 18:01:11 +00:00
Guangcong Luo
07fb5b2240
Sync data
2015-05-03 15:11:30 -04:00
Quite Quiet
299777f297
Load gen 5 sprites when required
2015-04-25 08:43:23 +02:00
Layell
c060dacd0a
Plasmanta model update
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First CAP model added.
2015-04-21 08:24:04 -04:00
Guangcong Luo
505261cd6a
Sync data
2015-04-02 23:13:44 -04:00
Kevin Lau
4d3714cf70
Add Headbutt Animation
2015-03-15 15:44:25 -07:00
Guangcong Luo
0b3db96383
statuses.js should not be in client data
2015-02-28 00:40:05 -05:00
Guangcong Luo
09671fd440
Merge pull request #338 from ascriptmaster/move-anim
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Graphics Animation Updates
2015-02-23 14:54:42 -06:00
Kevin Lau
c233ea216b
Graphics Animation Updates
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Mostly just changed up Tailwind's animation and reverted Superpower's
animation until I can figure out a better one to use. Also changed up
Discharge to be different from Volt Switch.
2015-02-23 01:03:03 -08:00
Guangcong Luo
1a6f027fa0
Sync data
2015-02-19 02:44:24 -05:00
Guangcong Luo
35d0eb9b17
Merge pull request #336 from ascriptmaster/move-anim
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Graphics Animation Update Round 6
2015-02-17 03:50:59 -06:00
Kevin Lau
8c02455b07
Various Graphics Animation Updates
2015-02-17 00:56:36 -08:00
sirDonovan
638d122f39
Fix crash in Precipice Blades animation
2015-01-31 22:59:56 -06:00
Guangcong Luo
0fa4d6e2c0
Merge pull request #322 from ascriptmaster/move-anim
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Graphics Animation Update Round 5
2015-01-30 13:40:00 -06:00
Kevin Lau
17b660a992
Graphics Update Round 5
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- Added a new graphic for fire animations
- Added many new spread move animations (Surf, Heat Wave, Snarl)
- Changed some miscellaneous move animations
2015-01-30 11:31:50 -08:00
QuiteQuiet
5a3633493d
Zweilous/Swanna model update
2015-01-27 13:18:53 +01:00
Guangcong Luo
feec37fbbf
Sync data
2015-01-20 01:44:29 -05:00
Layell
10948d8ad8
Staraptor/Braviary render update
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Wingspan was fixed, new sizes.
2015-01-06 12:57:36 -05:00
Guangcong Luo
129af500ba
Sync data
2015-01-05 02:46:30 -05:00
Layell
7c4241c8f4
Update Hoopa render
2015-01-04 12:58:08 -05:00
ascriptmaster
af923e87a6
Implement graphics for status effects
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Sleep, Burn, Poison, Freeze, Attract, and Flinch now have animations.
2014-12-30 17:49:36 -08:00
ascriptmaster
e3d334947c
Refactor sound-based move graphics
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A lot of sound move graphics are based off of Roar already, so added it to
BattleOtherAnims so that some of the moves (Defog, Grasswhistle) can be
derived from it slightly.
Also added a new move animation for most damaging sound moves, like Hyper
Voice and Boomburst.
2014-12-30 17:26:58 -08:00
ascriptmaster
504f2cd197
Fix Geomancy Animation Typo
2014-12-30 17:22:43 -08:00
Joimer
1055c196fd
Implement Special visual for gen 1
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This change makes gen 1 show special drops and boosts instead of using both spa and spd at the same time.
This change makes playing faster as boosts and unboost will only show one message and also makes the simulator truer to the game.
2014-12-29 02:45:45 +01:00
Guangcong Luo
dfabb88c84
Merge pull request #292 from ascriptmaster/move-anim
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Graphics Animation Update Round 3
2014-12-25 21:10:44 -06:00
ascriptmaster
c81d02d5b8
Graphics Animation Update Round 3
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- Added a lot more animations
- Added new assets to use for animations.
- Started making some animations more unique (Dark Void, etc.)
2014-12-24 22:18:42 -08:00
Layell
634e20fa71
Fix Groudon-P back render
2014-12-17 08:28:29 -05:00
Layell
41380998a9
ORAS Model Renders
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Let Zarel push this with my image upload.
2014-12-15 09:22:27 -05:00
Guangcong Luo
7b34786a0c
Sync data
2014-12-10 05:16:41 -05:00
Guangcong Luo
8e8f58af73
Sync data
2014-12-10 04:57:30 -05:00
Guangcong Luo
e822f05dfc
Sync data
2014-11-26 20:46:31 -05:00
Marty-D
0db764e188
Correct Hoopa's forme name.
2014-11-20 12:57:29 -05:00
ascriptmaster
a43d9845ca
Graphics Update Round 2
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Added new animations for Secret Sword, Geomancy, Tailwind, and more.
Sped up the animations for Charge Beam and Dazzling Gleam.
Added a "Missed" message for when multi-hit moves missing to make it more
obvious that it's a miss
2014-11-15 13:54:13 -08:00
Layell
22366fe6b1
Giratina-O dimension fix
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The shiny and regular had different dimensions so I fixed them.
2014-11-04 12:39:30 -05:00
ascriptmaster
ab378e9f4b
Fix spacing on all moves
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Added spaces after commas.
2014-10-30 15:53:40 -07:00
ascriptmaster
bb71bcc99f
Many new move animations
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Added new animations for Precipice Blades, Origin Pulse, Dragon Ascent,
Diamond Storm, Tri Attack, Signal Beam, Moonblast, and more.
Also based a lot of moves off other animations so they don't use default.
2014-10-30 15:53:38 -07:00
Guangcong Luo
73c3d30ddd
Sync data
2014-10-21 02:19:21 -05:00
Guangcong Luo
cdffeb1985
Sync data
2014-10-19 13:04:13 -05:00
Layell
dd077fcaa9
Adding Unreleased and ORAS pre-release
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Current ORAS megas are placeholder until I get actual stuff
2014-10-17 12:07:17 -04:00
Guangcong Luo
e5e8d3d573
Sync data
2014-09-18 22:35:42 -05:00
Ivo Julca
5196f8cbcb
Fix issues with semicolons and variable declaration
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Also remove duplicate of method 'joinRoom' from MainMenuRoom, as well as unused methods 'updateCurrentUser' and 'buttonOnClick' from UserList.
2014-09-03 23:28:18 -05:00
Guangcong Luo
30f3003155
Sync tiers
2014-08-25 02:18:56 -05:00
Layell
f98f779639
Update pokedex-mini-bw.js
2014-08-14 17:09:04 -04:00
Layell
b7cd114049
pokedex mini vivillon back fix
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Size was improper, was likely due to forme difference.
2014-08-14 01:14:18 -04:00
Guangcong Luo
f61e1a1539
Sync formats
2014-08-10 04:00:24 -05:00
Robin Vandenbrande
7e5ceba041
BW animated sprites option
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Also rename pokedex-mini-g5 to -bw for consistency purposes
2014-08-09 16:28:54 +02:00
Guangcong Luo
3780c11a67
Sync data
2014-07-11 18:35:52 -05:00
Guangcong Luo
e90de36e65
Sync data
2014-07-04 15:47:02 -05:00
Guangcong Luo
bdb0ba513d
Sync data
2014-06-09 03:25:19 -05:00
Guangcong Luo
6e264eb8f4
Sync tiers
2014-06-05 18:36:59 -05:00