Merge pull request #338 from ascriptmaster/move-anim

Graphics Animation Updates
This commit is contained in:
Guangcong Luo
2015-02-23 14:54:42 -06:00

View File

@@ -1376,37 +1376,44 @@ var BattleMoveAnims = {
tailwind: {
anim: function(battle, args) {
var attacker = args[0];
battle.showEffect('wisp', {
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y,
z: attacker.behind(40),
scale: 0.4
scale: 0.3,
opacity: 1
}, {
z: attacker.behind(-80),
z: attacker.behind(-40),
scale: 2,
opacity: 0.2,
time: 300
}, 'linear', 'fade');
battle.showEffect('wisp', {
x: attacker.x-40,
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y,
z: attacker.behind(40),
scale: 0.4,
scale: 0.3,
opacity: 1,
time: 200
}, {
z: attacker.behind(-80),
z: attacker.behind(-40),
scale: 2,
opacity: 0.2,
time: 500
}, 'linear', 'fade');
battle.showEffect('wisp', {
x: attacker.x+40,
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y,
z: attacker.behind(40),
scale: 0.4,
scale: 0.3,
opacity: 1,
time: 400
}, {
z: attacker.behind(-80),
z: attacker.behind(-40),
scale: 2,
opacity: 0.2,
time: 700
}, 'linear', 'fade');
BattleOtherAnims.dance.anim(battle, args);
}
},
aerialace: {
@@ -1686,7 +1693,7 @@ var BattleMoveAnims = {
}, 'linear', 'fade');
}
},
thunderwave: {
discharge: {
anim: function(battle, args) {
var attacker = args[0];
var defender = args[1];
@@ -1708,23 +1715,23 @@ var BattleMoveAnims = {
z: attacker.z,
scale: 1,
opacity: 0.2,
time: 200
time: 150
}, {
scale: 8,
opacity: .1,
time: 800
time: 750
}, 'linear', 'fade');
battle.showEffect('electroball', {
x: defender.x,
y: defender.y,
z: defender.z,
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 1,
opacity: 0.2,
time: 500
time: 300
}, {
scale: 4,
scale: 8,
opacity: .1,
time: 800
time: 900
}, 'linear', 'fade');
}
},
@@ -4570,54 +4577,6 @@ var BattleMoveAnims = {
}, 'swing');
}
},
superpower: {
anim: function(battle, args) {
var attacker = args[0];
var defender = args[1];
battle.showEffect('fist', {
x: defender.x,
y: defender.y,
z: defender.z,
scale: 0,
opacity: 1,
time: 300
}, {
scale: 5,
opacity: 0,
time: 600
}, 'linear');
battle.showEffect('fist', {
x: defender.x,
y: defender.y,
z: defender.z,
scale: 0,
opacity: 1,
time: 500
}, {
scale: 5,
opacity: 0,
time: 800
}, 'linear');
attacker.anim({
x: defender.x,
y: defender.y,
z: defender.behind(-5),
time: 300
}, 'accel');
attacker.anim({
time: 500
}, 'ballistic2Back');
defender.delay(280);
defender.anim({
z: defender.behind(20),
time: 100
}, 'swing');
defender.anim({
time: 300
}, 'swing');
}
},
outrage: {
anim: function(battle, args) {
var attacker = args[0];
@@ -5487,6 +5446,74 @@ var BattleMoveAnims = {
}
}
},
firespin: {
anim: function(battle, args) {
var defender = args[1];
for (var i=0; i<4; i++) {
battle.showEffect('fireball', {
x: defender.x+50,
y: defender.y-35,
z: defender.z,
scale: .5,
opacity: 1,
time: 200*i
}, {
x: defender.x-50,
y: defender.y,
z: defender.z,
scale: 1,
opacity: .4,
time: 200*i+200
}, 'linear', 'fade');
battle.showEffect('fireball', {
x: defender.x-50,
y: defender.y+35,
z: defender.z,
scale: .5,
opacity: 1,
time: 200*i
}, {
x: defender.x+50,
y: defender.y,
z: defender.z,
scale: 1,
opacity: .4,
time: 200*i+200
}, 'linear', 'fade');
battle.showEffect('fireball', {
x: defender.x+50,
y: defender.y,
z: defender.z,
scale: .5,
opacity: 1,
time: 200*i
}, {
x: defender.x-50,
y: defender.y-35,
z: defender.z,
scale: 1,
opacity: .4,
time: 200*i+200
}, 'linear', 'fade');
battle.showEffect('fireball', {
x: defender.x-50,
y: defender.y,
z: defender.z,
scale: .5,
opacity: 1,
time: 200*i
}, {
x: defender.x+50,
y: defender.y-35,
z: defender.z,
scale: 1,
opacity: .4,
time: 200*i+200
}, 'linear', 'fade');
}
}
},
leaftornado: {
anim: function(battle, args) {
var defender = args[1];
@@ -5603,6 +5630,9 @@ var BattleMoveAnims = {
supersonic: {
anim: BattleOtherAnims.sound.anim
},
confide: {
anim: BattleOtherAnims.sound.anim
},
defog: {
anim: function(battle, args) {
battle.backgroundEffect('#FFFFFF', 900, 0.5);
@@ -11560,12 +11590,11 @@ var BattleMoveAnims = {
BattleMoveAnims['vcreate'] = {anim:BattleMoveAnims['flareblitz'].anim};
BattleMoveAnims['heatcrash'] = {anim:BattleMoveAnims['flareblitz'].anim};
BattleMoveAnims['inferno'] = {anim:BattleMoveAnims['eruption'].anim};
BattleMoveAnims['lavaplume'] = {anim:BattleMoveAnims['flamethrower'].anim};
BattleMoveAnims['lavaplume'] = {anim:BattleMoveAnims['eruption'].anim};
BattleMoveAnims['searingshot'] = {anim:BattleMoveAnims['flamethrower'].anim};
BattleMoveAnims['fierydance'] = {anim:BattleMoveAnims['magmastorm'].anim};
BattleMoveAnims['mysticalfire'] = {anim:BattleMoveAnims['flamethrower'].anim};
BattleMoveAnims['firepledge'] = {anim:BattleMoveAnims['flamethrower'].anim};
BattleMoveAnims['firespin'] = {anim:BattleMoveAnims['flamethrower'].anim};
BattleMoveAnims['fusionflare'] = {anim:BattleMoveAnims['overheat'].anim};
BattleMoveAnims['sacredfire'] = {anim:BattleMoveAnims['overheat'].anim};
@@ -11607,7 +11636,7 @@ BattleMoveAnims['aquatail'] = {anim:BattleMoveAnims['crabhammer'].anim};
BattleMoveAnims['magikarpsrevenge'] = {anim:BattleMoveAnims['outrage'].anim};
BattleMoveAnims['shockwave'] = {anim:BattleMoveAnims['voltswitch'].anim};
BattleMoveAnims['discharge'] = {anim:BattleMoveAnims['voltswitch'].anim};
BattleMoveAnims['thunderwave'] = {anim:BattleMoveAnims['voltswitch'].anim};
BattleMoveAnims['electrify'] = {anim:BattleMoveAnims['voltswitch'].anim};
BattleMoveAnims['volttackle'] = {anim:BattleMoveAnims['wildcharge'].anim};
BattleMoveAnims['nuzzle'] = {anim:BattleMoveAnims['wildcharge'].anim};
@@ -11677,6 +11706,7 @@ BattleMoveAnims['helpinghand'] = {anim:BattleMoveAnims['painsplit'].anim};
BattleMoveAnims['entrainment'] = {anim:BattleMoveAnims['painsplit'].anim};
BattleMoveAnims['roleplay'] = {anim:BattleMoveAnims['painsplit'].anim};
BattleMoveAnims['psychup'] = {anim:BattleMoveAnims['painsplit'].anim};
BattleMoveAnims['holdhands'] = {anim:BattleMoveAnims['painsplit'].anim};
BattleMoveAnims['lunardance'] = {anim:BattleMoveAnims['healingwish'].anim};
BattleMoveAnims['counter'] = {anim:BattleMoveAnims['bodyslam'].anim};
@@ -11684,6 +11714,7 @@ BattleMoveAnims['payback'] = {anim:BattleMoveAnims['bodyslam'].anim};
BattleMoveAnims['revenge'] = {anim:BattleMoveAnims['bodyslam'].anim};
BattleMoveAnims['rockclimb'] = {anim:BattleMoveAnims['bodyslam'].anim};
BattleMoveAnims['retaliate'] = {anim:BattleMoveAnims['bodyslam'].anim};
BattleMoveAnims['superpower'] = {anim:BattleMoveAnims['closecombat'].anim};
BattleMoveAnims['bonerush'] = {anim:BattleMoveAnims['boneclub'].anim, multihit:true};
BattleMoveAnims['tackle'] = {anim:BattleMoveAnims['bodyslam'].anim};
BattleMoveAnims['beatup'] = {anim:BattleMoveAnims['bodyslam'].anim};
@@ -11784,3 +11815,4 @@ BattleMoveAnims['flowershield'] = {anim:BattleMoveAnims['grassyterrain'].anim};
BattleMoveAnims['imprison'] = {anim:BattleMoveAnims['embargo'].anim};
BattleMoveAnims['secretpower'] = {anim:BattleMoveAnims['technoblast'].anim};
BattleMoveAnims['naturalgift'] = {anim:BattleMoveAnims['technoblast'].anim};