This time, we're adding all server-side data files to client.
This doesn't really have any side effects, but makes syncing
data more straightforward, and also allows anyone who wants to
request data files from client a way to do so.
Mostly just changed up Tailwind's animation and reverted Superpower's
animation until I can figure out a better one to use. Also changed up
Discharge to be different from Volt Switch.
- Added a new graphic for fire animations
- Added many new spread move animations (Surf, Heat Wave, Snarl)
- Changed some miscellaneous move animations
A lot of sound move graphics are based off of Roar already, so added it to
BattleOtherAnims so that some of the moves (Defog, Grasswhistle) can be
derived from it slightly.
Also added a new move animation for most damaging sound moves, like Hyper
Voice and Boomburst.
This change makes gen 1 show special drops and boosts instead of using both spa and spd at the same time.
This change makes playing faster as boosts and unboost will only show one message and also makes the simulator truer to the game.
Added new animations for Secret Sword, Geomancy, Tailwind, and more.
Sped up the animations for Charge Beam and Dazzling Gleam.
Added a "Missed" message for when multi-hit moves missing to make it more
obvious that it's a miss
Added new animations for Precipice Blades, Origin Pulse, Dragon Ascent,
Diamond Storm, Tri Attack, Signal Beam, Moonblast, and more.
Also based a lot of moves off other animations so they don't use default.