Update some move animations

- Gave Smokescreen & Sweet Scent animations
- Updated Geomancy & Crush Grip animations
This commit is contained in:
Ridaz
2016-05-17 02:10:42 +01:00
parent 23efa7b976
commit d9d8becaab

View File

@@ -4115,7 +4115,7 @@ var BattleMoveAnims = {
time: 800
}, 'accel');
},
prepareAnim: BattleOtherAnims.lightstatus.anim,
prepareAnim: BattleOtherAnims.chargestatus.anim,
prepareMessage: function (pokemon) {
return pokemon.getName() + ' is absorbing power!';
}
@@ -5312,9 +5312,6 @@ var BattleMoveAnims = {
crushclaw: {
anim: BattleOtherAnims.clawattack.anim
},
crushgrip: {
anim: BattleOtherAnims.slashattack.anim
},
falseswipe: {
anim: BattleOtherAnims.slashattack.anim
},
@@ -19162,6 +19159,7 @@ BattleMoveAnims['wringout'] = {anim:BattleMoveAnims['forcepalm'].anim};
BattleMoveAnims['stormthrow'] = {anim:BattleMoveAnims['circlethrow'].anim};
BattleMoveAnims['vitalthrow'] = {anim:BattleMoveAnims['circlethrow'].anim};
BattleMoveAnims['doubleslap'] = {anim:BattleMoveAnims['wakeupslap'].anim};
BattleMoveAnims['crushgrip'] = {anim:BattleMoveAnims['quash'].anim};
BattleMoveAnims['counter'] = {anim:BattleMoveAnims['bodyslam'].anim};
BattleMoveAnims['payback'] = {anim:BattleMoveAnims['bodyslam'].anim};
@@ -19248,12 +19246,14 @@ BattleMoveAnims['hyperfang'] = {anim:BattleMoveAnims['superfang'].anim};
BattleMoveAnims['barrage'] = {anim:BattleMoveAnims['magnetbomb'].anim, multihit:true};
BattleMoveAnims['clearsmog'] = {anim:BattleMoveAnims['magnetbomb'].anim};
BattleMoveAnims['eggbomb'] = {anim:BattleMoveAnims['magnetbomb'].anim};
BattleMoveAnims['smokescreen'] = {anim:BattleMoveAnims['magnetbomb'].anim};
BattleMoveAnims['spitup'] = {anim:BattleMoveAnims['magnetbomb'].anim};
BattleMoveAnims['rollingkick'] = {anim:BattleMoveAnims['doublekick'].anim};
BattleMoveAnims['triplekick'] = {anim:BattleMoveAnims['doublekick'].anim};
BattleMoveAnims['aromaticmist'] = {anim:BattleMoveAnims['mistyterrain'].anim};
BattleMoveAnims['sweetscent'] = {anim:BattleMoveAnims['mistyterrain'].anim};
BattleMoveAnims['iondeluge'] = {anim:BattleMoveAnims['electricterrain'].anim};
BattleMoveAnims['magneticflux'] = {anim:BattleMoveAnims['electricterrain'].anim};
BattleMoveAnims['rototiller'] = {anim:BattleMoveAnims['electricterrain'].anim};