diff --git a/data/graphics.js b/data/graphics.js index f431892ec..a74f39dcb 100644 --- a/data/graphics.js +++ b/data/graphics.js @@ -4115,7 +4115,7 @@ var BattleMoveAnims = { time: 800 }, 'accel'); }, - prepareAnim: BattleOtherAnims.lightstatus.anim, + prepareAnim: BattleOtherAnims.chargestatus.anim, prepareMessage: function (pokemon) { return pokemon.getName() + ' is absorbing power!'; } @@ -5312,9 +5312,6 @@ var BattleMoveAnims = { crushclaw: { anim: BattleOtherAnims.clawattack.anim }, - crushgrip: { - anim: BattleOtherAnims.slashattack.anim - }, falseswipe: { anim: BattleOtherAnims.slashattack.anim }, @@ -19162,6 +19159,7 @@ BattleMoveAnims['wringout'] = {anim:BattleMoveAnims['forcepalm'].anim}; BattleMoveAnims['stormthrow'] = {anim:BattleMoveAnims['circlethrow'].anim}; BattleMoveAnims['vitalthrow'] = {anim:BattleMoveAnims['circlethrow'].anim}; BattleMoveAnims['doubleslap'] = {anim:BattleMoveAnims['wakeupslap'].anim}; +BattleMoveAnims['crushgrip'] = {anim:BattleMoveAnims['quash'].anim}; BattleMoveAnims['counter'] = {anim:BattleMoveAnims['bodyslam'].anim}; BattleMoveAnims['payback'] = {anim:BattleMoveAnims['bodyslam'].anim}; @@ -19248,12 +19246,14 @@ BattleMoveAnims['hyperfang'] = {anim:BattleMoveAnims['superfang'].anim}; BattleMoveAnims['barrage'] = {anim:BattleMoveAnims['magnetbomb'].anim, multihit:true}; BattleMoveAnims['clearsmog'] = {anim:BattleMoveAnims['magnetbomb'].anim}; BattleMoveAnims['eggbomb'] = {anim:BattleMoveAnims['magnetbomb'].anim}; +BattleMoveAnims['smokescreen'] = {anim:BattleMoveAnims['magnetbomb'].anim}; BattleMoveAnims['spitup'] = {anim:BattleMoveAnims['magnetbomb'].anim}; BattleMoveAnims['rollingkick'] = {anim:BattleMoveAnims['doublekick'].anim}; BattleMoveAnims['triplekick'] = {anim:BattleMoveAnims['doublekick'].anim}; BattleMoveAnims['aromaticmist'] = {anim:BattleMoveAnims['mistyterrain'].anim}; +BattleMoveAnims['sweetscent'] = {anim:BattleMoveAnims['mistyterrain'].anim}; BattleMoveAnims['iondeluge'] = {anim:BattleMoveAnims['electricterrain'].anim}; BattleMoveAnims['magneticflux'] = {anim:BattleMoveAnims['electricterrain'].anim}; BattleMoveAnims['rototiller'] = {anim:BattleMoveAnims['electricterrain'].anim};