Fix Belly Drum animation

Palms are too big apparently
This commit is contained in:
Ridaz
2016-04-07 10:32:16 +01:00
parent d9f657bf7c
commit ca5bb25111

View File

@@ -3148,11 +3148,11 @@ var BattleMoveAnims = {
x: attacker.x - 20,
y: attacker.y,
z: attacker.z,
scale: 0.75,
scale: 0.6,
opacity: 1
}, {
z: attacker.behind(5),
scale: 0.5,
scale: 0.3,
opacity: 0,
time: 200
}, 'linear');
@@ -3160,12 +3160,12 @@ var BattleMoveAnims = {
x: attacker.x + 20,
y: attacker.y - 10,
z: attacker.z,
scale: 0.75,
scale: 0.6,
opacity: 1,
time: 200
}, {
z: attacker.behind(5),
scale: 0.5,
scale: 0.3,
opacity: 0,
time: 400
}, 'linear');
@@ -3173,12 +3173,12 @@ var BattleMoveAnims = {
x: attacker.x - 20,
y: attacker.y - 10,
z: attacker.z,
scale: 0.75,
scale: 0.6,
opacity: 1,
time: 400
}, {
z: attacker.behind(5),
scale: 0.5,
scale: 0.3,
opacity: 0,
time: 600
}, 'linear');
@@ -3186,10 +3186,10 @@ var BattleMoveAnims = {
x: attacker.x - 20,
y: attacker.y - 10,
z: attacker.behind(5),
scale: 1,
scale: 0.75,
opacity: 0.3
}, {
scale: 1.25,
scale: 1,
opacity: 0,
time: 200
}, 'linear');
@@ -3197,11 +3197,11 @@ var BattleMoveAnims = {
x: attacker.x + 20,
y: attacker.y - 10,
z: attacker.behind(5),
scale: 1,
scale: 0.75,
opacity: 0.3,
time: 200
}, {
scale: 1.25,
scale: 1,
opacity: 0,
time: 400
}, 'linear');
@@ -3209,11 +3209,11 @@ var BattleMoveAnims = {
x: attacker.x - 20,
y: attacker.y - 10,
z: attacker.behind(5),
scale: 1,
scale: 0.75,
opacity: 0.3,
time: 400
}, {
scale: 1.25,
scale: 1,
opacity: 0,
time: 600
}, 'linear');