From ca5bb251118ec517e4062c9c8e2c0fe95652debf Mon Sep 17 00:00:00 2001 From: Ridaz Date: Thu, 7 Apr 2016 10:32:16 +0100 Subject: [PATCH] Fix Belly Drum animation Palms are too big apparently --- data/graphics.js | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/data/graphics.js b/data/graphics.js index 67efdcb17..47717069d 100644 --- a/data/graphics.js +++ b/data/graphics.js @@ -3148,11 +3148,11 @@ var BattleMoveAnims = { x: attacker.x - 20, y: attacker.y, z: attacker.z, - scale: 0.75, + scale: 0.6, opacity: 1 }, { z: attacker.behind(5), - scale: 0.5, + scale: 0.3, opacity: 0, time: 200 }, 'linear'); @@ -3160,12 +3160,12 @@ var BattleMoveAnims = { x: attacker.x + 20, y: attacker.y - 10, z: attacker.z, - scale: 0.75, + scale: 0.6, opacity: 1, time: 200 }, { z: attacker.behind(5), - scale: 0.5, + scale: 0.3, opacity: 0, time: 400 }, 'linear'); @@ -3173,12 +3173,12 @@ var BattleMoveAnims = { x: attacker.x - 20, y: attacker.y - 10, z: attacker.z, - scale: 0.75, + scale: 0.6, opacity: 1, time: 400 }, { z: attacker.behind(5), - scale: 0.5, + scale: 0.3, opacity: 0, time: 600 }, 'linear'); @@ -3186,10 +3186,10 @@ var BattleMoveAnims = { x: attacker.x - 20, y: attacker.y - 10, z: attacker.behind(5), - scale: 1, + scale: 0.75, opacity: 0.3 }, { - scale: 1.25, + scale: 1, opacity: 0, time: 200 }, 'linear'); @@ -3197,11 +3197,11 @@ var BattleMoveAnims = { x: attacker.x + 20, y: attacker.y - 10, z: attacker.behind(5), - scale: 1, + scale: 0.75, opacity: 0.3, time: 200 }, { - scale: 1.25, + scale: 1, opacity: 0, time: 400 }, 'linear'); @@ -3209,11 +3209,11 @@ var BattleMoveAnims = { x: attacker.x - 20, y: attacker.y - 10, z: attacker.behind(5), - scale: 1, + scale: 0.75, opacity: 0.3, time: 400 }, { - scale: 1.25, + scale: 1, opacity: 0, time: 600 }, 'linear');