Update battle text to Gen 8

This commit is contained in:
Marty-D
2019-11-16 16:57:45 -05:00
committed by GitHub
parent cab7c4eab5
commit 9ebaaa7142

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@@ -41,7 +41,7 @@ exports.BattleText = {
// n.b. this is the default message for in-battle forme changes
// for the move Transform and ability Imposter, see the entry for the move Transform
transform: "[POKEMON] transformed!",
typeChange: " [POKEMON] transformed into the [TYPE] type!",
typeChange: " [POKEMON]'s type changed to [TYPE]!",
typeChangeFromEffect: " [POKEMON]'s [EFFECT] made it the [TYPE] type!",
typeAdd: " [TYPE] type was added to [POKEMON]!",
@@ -65,8 +65,8 @@ exports.BattleText = {
damage: " ([POKEMON] was hurt!)",
damagePercentage: " ([POKEMON] lost [PERCENTAGE] of its health!)",
damageFromPokemon: " [POKEMON] is hurt by [SOURCE]'s [ITEM]!", // Jaboca/Rowap Berry
damageFromItem: " [POKEMON] is hurt by its [ITEM]!", // Sticky Barb
damageFromPokemon: " [POKEMON] was hurt by [SOURCE]'s [ITEM]!", // Jaboca/Rowap Berry
damageFromItem: " [POKEMON] was hurt by its [ITEM]!", // Sticky Barb
damageFromPartialTrapping: " [POKEMON] is hurt by [MOVE]!",
heal: " [POKEMON] restored its HP.",
healFromZEffect: " [POKEMON] restored its HP using its Z-Power!",
@@ -117,8 +117,8 @@ exports.BattleText = {
noTarget: " But there was no target...", // gen 5 and earlier
ohko: " It's a one-hit KO!",
combine: " The two moves have become one! It's a combined move!",
hitCount: " Hit [NUMBER] times!",
hitCountSingular: " Hit 1 time!",
hitCount: " The Pok\u00E9mon was hit [NUMBER] times!",
hitCountSingular: " The Pok\u00E9mon was hit 1 time!",
},
// stats
@@ -164,8 +164,8 @@ exports.BattleText = {
brn: {
start: " [POKEMON] was burned!",
startFromItem: " [POKEMON] was burned by the [ITEM]!",
alreadyStarted: " [POKEMON] already has a burn.",
end: " [POKEMON]'s burn was healed.",
alreadyStarted: " [POKEMON] is already burned!",
end: " [POKEMON]'s burn was healed!",
endFromItem: " [POKEMON]'s [ITEM] healed its burn!",
damage: " [POKEMON] was hurt by its burn!",
},
@@ -179,15 +179,15 @@ exports.BattleText = {
},
par: {
start: " [POKEMON] is paralyzed! It may be unable to move!",
alreadyStarted: " [POKEMON] is already paralyzed.",
end: " [POKEMON] was cured of paralysis.",
alreadyStarted: " [POKEMON] is already paralyzed!",
end: " [POKEMON] was cured of paralysis!",
endFromItem: " [POKEMON]'s [ITEM] cured its paralysis!",
cant: "[POKEMON] is paralyzed! It can't move!",
},
psn: {
start: " [POKEMON] was poisoned!",
alreadyStarted: " [POKEMON] is already poisoned.",
end: " [POKEMON] was cured of its poisoning.",
alreadyStarted: " [POKEMON] is already poisoned!",
end: " [POKEMON] was cured of its poisoning!",
endFromItem: " [POKEMON]'s [ITEM] cured its poison!",
damage: " [POKEMON] was hurt by poison!",
},
@@ -237,7 +237,7 @@ exports.BattleText = {
cant: "[POKEMON] must recharge!",
},
recoil: {
damage: " [POKEMON] is damaged by the recoil!",
damage: " [POKEMON] was damaged by the recoil!",
},
unboost: {
fail: " [POKEMON]'s stats were not lowered!",
@@ -261,7 +261,7 @@ exports.BattleText = {
sunnyday: {
weatherName: "Sun",
start: " The sunlight turned harsh!",
end: " The sunlight faded.",
end: " The harsh sunlight faded.",
upkeep: " (The sunlight is strong!)",
},
raindance: {
@@ -301,9 +301,9 @@ exports.BattleText = {
// terrain
electricterrain: {
start: " An electric current runs across the battlefield!",
start: " An electric current ran across the battlefield!",
end: " The electricity disappeared from the battlefield.",
block: " [POKEMON] surrounds itself with electrified terrain!",
block: " [POKEMON] is protected by the Electric Terrain!",
},
grassyterrain: {
start: " Grass grew to cover the battlefield!",
@@ -311,14 +311,14 @@ exports.BattleText = {
heal: " [POKEMON]'s HP was restored.",
},
mistyterrain: {
start: " Mist swirls around the battlefield!",
start: " Mist swirled around the battlefield!",
end: " The mist disappeared from the battlefield.",
block: " [POKEMON] surrounds itself with a protective mist!",
},
psychicterrain: {
start: " The battlefield got weird!",
end: " The weirdness disappeared from the battlefield!",
block: " [POKEMON] surrounds itself with psychic terrain!",
block: " [POKEMON] is protected by the Psychic Terrain!",
},
// field effects
@@ -326,7 +326,7 @@ exports.BattleText = {
start: " Gravity intensified!",
end: " Gravity returned to normal!",
cant: "[POKEMON] can't use [MOVE] because of gravity!",
activate: "[POKEMON] couldn't stay airborne because of gravity!",
activate: "[POKEMON] fell from the sky due to the gravity!",
},
magicroom: {
start: " It created a bizarre area in which Pok\u00E9mon's held items lose their effects!",
@@ -362,7 +362,7 @@ exports.BattleText = {
},
attract: {
start: " [POKEMON] fell in love!",
startFromItem: " [POKEMON] fell in love from the [ITEM]!",
startFromItem: " [POKEMON] fell in love because of the [ITEM]!",
end: " [POKEMON] got over its infatuation!",
endFromItem: " [POKEMON] cured its infatuation using its [ITEM]!",
activate: " [POKEMON] is in love with [TARGET]!",
@@ -382,7 +382,7 @@ exports.BattleText = {
activate: " [TARGET]'s attack!", // past gen only
},
bestow: {
takeItem: " [POKEMON] received [ITEM] from [SOURCE]!",
takeItem: " [SOURCE] gave [POKEMON] its [ITEM]!",
},
bide: {
start: " [POKEMON] is storing energy!",
@@ -462,7 +462,7 @@ exports.BattleText = {
end: " [POKEMON] can use items again!",
},
encore: {
start: " [POKEMON] received an encore!",
start: " [POKEMON] must do an encore!",
end: " [POKEMON]'s encore ended!",
},
endure: {
@@ -479,7 +479,7 @@ exports.BattleText = {
activate: "#waterpledge",
start: " A sea of fire enveloped [TEAM]!",
end: " The sea of fire around [TEAM] disappeared!",
damage: " [POKEMON] is hurt by the sea of fire!",
damage: " [POKEMON] was hurt by the sea of fire!",
},
firespin: {
start: " [POKEMON] became trapped in the fiery vortex!",
@@ -577,11 +577,11 @@ exports.BattleText = {
},
ingrain: {
start: " [POKEMON] planted its roots!",
block: " [POKEMON] anchored itself with its roots!",
block: " [POKEMON] is anchored in place with its roots!",
heal: " [POKEMON] absorbed nutrients with its roots!",
},
instruct: {
activate: " [TARGET] used the move instructed by [POKEMON]!",
activate: " [TARGET] followed [POKEMON]'s instructions!",
},
iondeluge: {
activate: " A deluge of ions showers the battlefield!",
@@ -774,7 +774,7 @@ exports.BattleText = {
start: " [POKEMON] fell straight down!",
},
snatch: {
start: " [POKEMON] waits for a target to make a move!",
start: " [POKEMON] is waiting for a target to make a move!",
activate: " [POKEMON] snatched [TARGET]'s move!",
},
solarbeam: {
@@ -792,7 +792,7 @@ exports.BattleText = {
spikes: {
start: " Spikes were scattered on the ground all around [TEAM]!",
end: " The spikes disappeared from the ground around [TEAM]!",
damage: " [POKEMON] is hurt by the spikes!",
damage: " [POKEMON] was hurt by the spikes!",
},
spikyshield: {
damage: "#roughskin",
@@ -813,7 +813,7 @@ exports.BattleText = {
damage: " Pointed stones dug into [POKEMON]!",
},
stickyweb: {
start: " A sticky web spreads out on the ground around [TEAM]!",
start: " A sticky web has been laid out on the ground around [TEAM]!",
end: " The sticky web has disappeared from the ground around [TEAM]!",
activate: " [POKEMON] was caught in a sticky web!",
},
@@ -837,7 +837,7 @@ exports.BattleText = {
},
taunt: {
start: " [POKEMON] fell for the taunt!",
end: " [POKEMON]'s taunt wore off!",
end: " [POKEMON] shook off the taunt!",
cant: "[POKEMON] can't use [MOVE] after the taunt!",
},
telekinesis: {
@@ -849,7 +849,7 @@ exports.BattleText = {
},
torment: {
start: " [POKEMON] was subjected to torment!",
end: " [POKEMON]'s torment wore off!",
end: " [POKEMON] is no longer tormented!",
},
toxicspikes: {
start: " Poison spikes were scattered on the ground all around [TEAM]!",
@@ -902,7 +902,7 @@ exports.BattleText = {
// abilities
aftermath: {
damage: " [POKEMON] is hurt!",
damage: " [POKEMON] was hurt!",
},
airlock: {
start: " The effects of the weather disappeared.",
@@ -961,7 +961,7 @@ exports.BattleText = {
block: " [POKEMON] surrounded itself with a veil of petals!",
},
forewarn: {
activate: " It was alerted to [TARGET]'s [MOVE]!",
activate: " [TARGET]'s [MOVE] was revealed!",
activateNoTarget: " [POKEMON]'s Forewarn alerted it to [MOVE]!",
},
frisk: {
@@ -1005,7 +1005,7 @@ exports.BattleText = {
activate: " ([POKEMON] is cured by its Natural Cure!)",
},
owntempo: {
block: " [POKEMON] doesn't become confused!",
block: " [POKEMON] cannot be confused!",
},
persistent: {
activate: " [POKEMON] extends [MOVE] by 2 turns!",
@@ -1072,16 +1072,16 @@ exports.BattleText = {
activate: " [POKEMON] endured the hit!",
},
suctioncups: {
block: " [POKEMON] anchors itself!",
block: " [POKEMON] is anchored in place with its suction cups!",
},
sweetveil: {
block: " [POKEMON] surrounded itself with a veil of sweetness!",
block: " [POKEMON] can't fall asleep due to a veil of sweetness!",
},
symbiosis: {
activate: " [POKEMON] shared its [ITEM] with [TARGET]!",
},
telepathy: {
block: " [POKEMON] avoids attacks by its ally Pok\u00E9mon!",
block: " [POKEMON] can't be hit by attacks from its ally Pok\u00E9mon!",
},
teravolt: {
start: " [POKEMON] is radiating a bursting aura!",
@@ -1109,7 +1109,7 @@ exports.BattleText = {
end: " [POKEMON]'s Air Balloon popped!",
},
custapberry: {
activate: " [POKEMON]'s Custap Berry let it move first!",
activate: " [POKEMON] can act faster than normal, thanks to its Custap Berry!",
},
ejectbutton: {
end: " [POKEMON] is switched out with the Eject Button!",
@@ -1121,7 +1121,7 @@ exports.BattleText = {
end: " [POKEMON] hung on using its Focus Sash!",
},
leppaberry: {
activate: " [POKEMON] restored PP to its [MOVE] move using Leppa Berry!",
activate: " [POKEMON] restored PP to its move [MOVE] using its Leppa Berry!",
},
lifeorb: {
damage: " [POKEMON] lost some of its HP!",
@@ -1133,10 +1133,10 @@ exports.BattleText = {
end: " [POKEMON] became fully charged due to its Power Herb!",
},
protectivepads: {
block: " [POKEMON] protected itself with the Protective Pads!",
block: " [POKEMON] protected itself with its Protective Pads!",
},
quickclaw: {
activate: " [POKEMON]'s Quick Claw let it move first!",
activate: " [POKEMON] can act faster than normal, thanks to its Quick Claw!",
},
redcard: {
end: " [POKEMON] held up its Red Card against [TARGET]!",
@@ -1149,6 +1149,6 @@ exports.BattleText = {
activate: "[POKEMON] regained its true power through Ultra Burst!",
},
whiteherb: {
end: " [POKEMON] returned its status to normal using its White Herb!",
end: " [POKEMON] returned its stats to normal using its White Herb!",
},
};