Fix some minor visual bugs

- "POKEMON's HP is full!" is no longer in large print

- Bounce no longer looks like it's still active when it fails
This commit is contained in:
Guangcong Luo
2019-10-17 08:48:25 +10:30
parent 2326ce6f91
commit 741f39913a
2 changed files with 2 additions and 1 deletions

View File

@@ -225,7 +225,7 @@ exports.BattleText = {
cant: "[POKEMON] flinched and couldn't move!",
},
heal: {
fail: "[POKEMON]'s HP is full!",
fail: " [POKEMON]'s HP is full!",
},
healreplacement: {
activate: " [POKEMON] will restore its replacement's HP using its Z-Power!",

View File

@@ -1850,6 +1850,7 @@ class Battle {
}
break;
}
this.scene.animReset(poke);
this.log(args, kwArgs);
break;
}