From 741f39913a7a577d870e2e4e7609b009f969e891 Mon Sep 17 00:00:00 2001 From: Guangcong Luo Date: Thu, 17 Oct 2019 08:48:25 +1030 Subject: [PATCH] Fix some minor visual bugs - "POKEMON's HP is full!" is no longer in large print - Bounce no longer looks like it's still active when it fails --- data/text.js | 2 +- src/battle.ts | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/data/text.js b/data/text.js index 24587423d..c61333440 100644 --- a/data/text.js +++ b/data/text.js @@ -225,7 +225,7 @@ exports.BattleText = { cant: "[POKEMON] flinched and couldn't move!", }, heal: { - fail: "[POKEMON]'s HP is full!", + fail: " [POKEMON]'s HP is full!", }, healreplacement: { activate: " [POKEMON] will restore its replacement's HP using its Z-Power!", diff --git a/src/battle.ts b/src/battle.ts index 9e6e4bf10..00fc6cc7b 100644 --- a/src/battle.ts +++ b/src/battle.ts @@ -1850,6 +1850,7 @@ class Battle { } break; } + this.scene.animReset(poke); this.log(args, kwArgs); break; }