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https://github.com/smogon/pokemon-showdown-client.git
synced 2026-10-02 07:42:12 -05:00
Use small text for ability activation
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@@ -4004,7 +4004,7 @@ var Battle = (function () {
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} else if (effect.id) switch (effect.id) {
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case 'trace':
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this.resultAnim(poke, "Traced " + ability.name, 'good', animDelay);
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this.message('', "[" + poke.getName(true) + "'s Trace!]");
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this.message('', "<small>[" + poke.getName(true) + "'s Trace!]</small>");
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actions += '' + poke.getName() + ' traced ' + ofpoke.getLowerName() + '\'s ' + ability.name + '!';
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break;
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case 'roleplay':
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@@ -4035,8 +4035,8 @@ var Battle = (function () {
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actions += "" + poke.getName() + " acquired " + ability.name + "!";
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break;
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} else {
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this.message('', "[" + poke.getName(true) + "'s " + ability.name + "!]");
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this.resultAnim(poke, ability.name, 'ability', animDelay);
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this.message('', "<small>[" + poke.getName(true) + "'s " + ability.name + "!]</small>");
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switch (ability.id) {
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case 'pressure':
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actions += "" + poke.getName() + " is exerting its pressure!";
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