Use small text for ability activation

This commit is contained in:
The Immortal
2015-07-23 19:05:37 +04:00
parent 9694cdb0a0
commit 2f4cf181c2

View File

@@ -4004,7 +4004,7 @@ var Battle = (function () {
} else if (effect.id) switch (effect.id) {
case 'trace':
this.resultAnim(poke, "Traced " + ability.name, 'good', animDelay);
this.message('', "[" + poke.getName(true) + "'s Trace!]");
this.message('', "<small>[" + poke.getName(true) + "'s Trace!]</small>");
actions += '' + poke.getName() + ' traced ' + ofpoke.getLowerName() + '\'s ' + ability.name + '!';
break;
case 'roleplay':
@@ -4035,8 +4035,8 @@ var Battle = (function () {
actions += "" + poke.getName() + " acquired " + ability.name + "!";
break;
} else {
this.message('', "[" + poke.getName(true) + "'s " + ability.name + "!]");
this.resultAnim(poke, ability.name, 'ability', animDelay);
this.message('', "<small>[" + poke.getName(true) + "'s " + ability.name + "!]</small>");
switch (ability.id) {
case 'pressure':
actions += "" + poke.getName() + " is exerting its pressure!";