From 2f4cf181c242e7b675dbe4bf17602e5f43b4a716 Mon Sep 17 00:00:00 2001 From: The Immortal Date: Thu, 23 Jul 2015 19:05:37 +0400 Subject: [PATCH] Use small text for ability activation --- js/battle.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/js/battle.js b/js/battle.js index 8f441dc2c..5e13b9f00 100644 --- a/js/battle.js +++ b/js/battle.js @@ -4004,7 +4004,7 @@ var Battle = (function () { } else if (effect.id) switch (effect.id) { case 'trace': this.resultAnim(poke, "Traced " + ability.name, 'good', animDelay); - this.message('', "[" + poke.getName(true) + "'s Trace!]"); + this.message('', "[" + poke.getName(true) + "'s Trace!]"); actions += '' + poke.getName() + ' traced ' + ofpoke.getLowerName() + '\'s ' + ability.name + '!'; break; case 'roleplay': @@ -4035,8 +4035,8 @@ var Battle = (function () { actions += "" + poke.getName() + " acquired " + ability.name + "!"; break; } else { - this.message('', "[" + poke.getName(true) + "'s " + ability.name + "!]"); this.resultAnim(poke, ability.name, 'ability', animDelay); + this.message('', "[" + poke.getName(true) + "'s " + ability.name + "!]"); switch (ability.id) { case 'pressure': actions += "" + poke.getName() + " is exerting its pressure!";