Add a few move animations

This commit is contained in:
Ridaz
2016-12-22 02:47:13 +00:00
parent f07ad0254f
commit 18aa9e449d

View File

@@ -3255,7 +3255,71 @@ var BattleMoveAnims = {
anim: BattleOtherAnims.shake.anim
},
splash: {
anim: BattleOtherAnims.shake.anim
anim: function (battle, args) {
var attacker = args[0];
battle.showEffect('waterwisp', {
x: attacker.x + 20,
y: attacker.y + 20,
z: attacker.z,
scale: 0.5,
opacity: 0.1,
time: 150
}, {
x: attacker.x + 40,
y: attacker.y + 60,
z: attacker.z,
opacity: 0.3
}, 'ballistic', 'fade');
battle.showEffect('waterwisp', {
x: attacker.x - 20,
y: attacker.y + 20,
z: attacker.z,
scale: 0.5,
opacity: 0.1,
time: 300
}, {
x: attacker.x - 40,
y: attacker.y + 60,
z: attacker.z,
opacity: 0.3
}, 'ballistic', 'fade');
battle.showEffect('waterwisp', {
x: attacker.x + 20,
y: attacker.y + 40,
z: attacker.z,
scale: 0.5,
opacity: 0.1,
time: 450
}, {
x: attacker.x + 60,
y: attacker.y + 40,
z: attacker.z,
opacity: 0.3
}, 'ballistic', 'fade');
attacker.anim({
y: attacker.y + 15,
time: 150
}, 'decel');
attacker.anim({
time: 150
}, 'accel');
attacker.anim({
y: attacker.y + 15,
time: 150
}, 'decel');
attacker.anim({
time: 150
}, 'accel');
attacker.anim({
y: attacker.y + 15,
time: 150
}, 'decel');
attacker.anim({
time: 150
}, 'accel');
}
},
encore: {
anim: function (battle, args) {
@@ -5296,10 +5360,21 @@ var BattleMoveAnims = {
}
},
conversion: {
anim: BattleOtherAnims.selfstatus.anim
},
conversion2: {
anim: BattleOtherAnims.selfstatus.anim
anim: function (battle, args) {
var attacker = args[0];
battle.showEffect(attacker.sp, {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 2,
opacity: 0.3
}, {
scale: 1,
opacity: 0,
time: 600
}, 'decel');
}
},
powertrick: {
anim: BattleOtherAnims.selfstatus.anim
@@ -22043,37 +22118,30 @@ var BattleMoveAnims = {
defender.delay(600);
defender.anim({
x: defender.x - 5,
yscale: 0.9,
time: 75
}, 'swing');
defender.anim({
x: defender.x + 5,
yscale: 0.9,
time: 75
}, 'swing');
defender.anim({
x: defender.x - 5,
yscale: 0.9,
time: 75
}, 'swing');
defender.anim({
x: defender.x + 5,
yscale: 0.9,
time: 75
}, 'swing');
defender.anim({
x: defender.x - 5,
yscale: 0.9,
time: 75
}, 'swing');
defender.anim({
x: defender.x + 5,
yscale: 0.9,
time: 75
}, 'swing');
defender.anim({
x: defender.x - 5,
yscale: 0.9,
time: 75
}, 'swing');
defender.anim({
@@ -25118,6 +25186,166 @@ var BattleMoveAnims = {
}, 'decel', 'fade');
}
},
spiritshackle: {
anim: function (battle, args) {
var attacker = args[0];
var defender = args[1];
battle.backgroundEffect('linear-gradient(#440044 30%, #000000', 1000, 0.4);
battle.showEffect('shadowball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 1,
opacity: 0.5
}, {
scale: 3,
opacity: 0
}, 'linear');
battle.showEffect('shadowball', {
x: attacker.x,
y: attacker.y - 35,
z: attacker.z,
scale: 0.1,
opacity: 0.4,
time: 0
}, {
x: attacker.x,
y: attacker.y + 200,
z: attacker.z,
scale: 0.2,
opacity: 0,
time: 300
}, 'decel');
battle.showEffect('shadowball', {
x: defender.x,
y: defender.y + 200,
z: defender.behind(-10),
opacity: 0.4,
xscale: 0.1,
yscale: 5,
time: 575
}, {
y: defender.y + 150,
z: defender.behind(-10),
opacity: 0,
time: 825
}, 'decel');
battle.showEffect('shadowball', {
x: defender.x,
y: defender.y - 50,
z: defender.z,
opacity: 0.4,
xscale: 0.3,
yscale: 0.1,
time: 590
}, {
xscale: 0.6,
yscale: 0.1,
opacity: 0,
time: 825
}, 'linear', 'explode');
defender.delay(825);
defender.anim({
z: defender.behind(15),
time: 100
}, 'swing');
defender.anim({
time: 300
}, 'swing');
}
},
brutalswing: {
anim: function (battle, args) {
var attacker = args[0];
var defender = args[1];
battle.backgroundEffect('#000000', 1300, 0.3);
attacker.anim({
x: defender.x,
y: defender.y + 80,
z: defender.behind(-30),
time: 400
}, 'ballistic');
attacker.anim({
x: defender.x,
y: defender.y,
z: defender.behind(-50),
time: 100
});
attacker.anim({
time: 500
}, 'ballistic2Back');
for (var i = 1; i < args.length; i++) {
defender = args[i];
defender.delay(700);
defender.anim({
z: defender.behind(10),
time: 100
}, 'swing');
defender.anim({
time: 200
}, 'swing');
defender.anim({
z: defender.behind(10),
time: 100
}, 'swing');
defender.anim({
time: 300
}, 'swing');
battle.showEffect('shadowball', {
x: defender.x,
y: defender.y,
z: defender.z,
opacity: 0.3,
scale: 0,
time: 700
}, {
scale: 2,
opacity: 0,
time: 1000
}, 'linear');
battle.showEffect('shadowball', {
x: defender.x,
y: defender.y,
z: defender.z,
opacity: 0.3,
scale: 0,
time: 900
}, {
scale: 2,
opacity: 0,
time: 1200
}, 'linear');
}
battle.activityWait(500);
if (args.length > 2) defender = args[2];
var xf = [1, -1, 1, -1];
var yf = [1, -1, -1, 1];
var xf2 = [1, 0, -1, 0];
var yf2 = [0, 1, 0, -1];
battle.showEffect('shadowball', {
x: attacker.x,
y: attacker.y - 50,
z: defender.behind(-50),
scale: 1,
xscale: 5,
opacity: 0.8,
time: 500
}, {
scale: 2,
xscale: 8,
opacity: 0.1,
time: 1300
}, 'decel', 'fade');
}
},
revelationdance: {
anim: function (battle, args) {
var attacker = args[0];
@@ -26010,6 +26238,311 @@ var BattleMoveAnims = {
}, 'swing');
}
},
coreenforcer: {
anim: function (battle, args) {
var attacker = args[0];
var defender = args[1];
battle.backgroundEffect('#082179', 1600, 0.5, 300);
battle.backgroundEffect('linear-gradient(#46AF71 20%, #1170F0)', 1600, 0.4, 300);
attacker.anim({
y: defender.y + 120,
opacity: 0,
time: 300
}, 'accel');
attacker.delay(1525);
attacker.anim({
x: attacker.x,
y: attacker.y + 40,
z: attacker.behind(40),
time: 1
});
attacker.anim({
x: attacker.x,
y: attacker.y,
z: attacker.z,
time: 250
}, 'decel');
attacker.delay(600);
for (var i = 1; i < args.length; i++) {
defender = args[i];
defender.delay(2075);
defender.anim({
x: defender.x - 30,
time: 75
});
defender.anim({
x: defender.x + 30,
time: 100
});
defender.anim({
x: defender.x - 30,
time: 100
});
defender.anim({
x: defender.x + 30,
time: 100
});
defender.anim({
x: defender.x - 30,
time: 100
});
defender.anim({
x: defender.x + 30,
time: 100
});
defender.anim({
x: defender.x,
time: 100
});
}
if (args.length > 2) defender = args[2];
var xstep = (defender.x - defender.leftof(-25)) / 5;
var ystep = (defender.y - 225 - attacker.y) / 5;
var zstep = (defender.z - attacker.z) / 5;
for (var i = 0; i < 6; i++) {
battle.showEffect('wisp', {
x: attacker.leftof(50) + xstep * (i + 1),
y: (attacker.y + 300) + ystep * (i + 1),
z: attacker.z + zstep * (i + 1),
scale: 1.3,
opacity: 1,
time: 5 * i + 700
}, {
x: defender.leftof(50) + xstep * (i + 1),
opacity: 0,
time: 100 * i + 800
}, 'linear');
}
var xstep = (defender.x - defender.leftof(25)) / 5;
var ystep = (defender.y - 250 - attacker.y) / 5;
var zstep = (defender.behind(-100) - attacker.z) / 5;
for (var i = 0; i < 6; i++) {
battle.showEffect('wisp', {
x: attacker.leftof(-50) + xstep * (i + 1),
y: (attacker.y + 275) + ystep * (i + 1),
z: attacker.behind(-150) + zstep * (i + 1),
scale: 1.3,
opacity: 1,
time: 5 * i + 900
}, {
x: defender.leftof(-50) + xstep * (i + 1),
z: attacker.z + zstep * (i + 1),
opacity: 0,
time: 100 * i + 1000
}, 'linear');
}
var xstep = (defender.x - defender.leftof(-15)) / 5;
var ystep = (defender.y - 275 - attacker.y - 25) / 5;
var zstep = (defender.z - attacker.z) / 5;
for (var i = 0; i < 6; i++) {
battle.showEffect('wisp', {
x: attacker.leftof(50) + xstep * (i + 1),
y: (attacker.y + 275) + ystep * (i + 1),
z: attacker.z + zstep * (i + 1),
scale: 1.3,
opacity: 1,
time: 5 * i + 1100
}, {
x: defender.leftof(50) + xstep * (i + 1),
opacity: 0,
time: 100 * i + 1200
}, 'linear');
}
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y + 200,
z: attacker.z,
scale: 0.4,
opacity: 0.6,
time: 1100
}, {
x: defender.x + 60,
y: defender.y + 30,
z: defender.behind(20),
scale: 1,
opacity: 0.6,
time: 1300
}, 'linear', 'fade');
battle.showEffect('flareball', {
x: attacker.x,
y: attacker.y + 200,
z: attacker.z,
scale: 0.4,
opacity: 1,
time: 1175
}, {
x: defender.x - 10,
y: defender.y - 30,
z: defender.behind(20),
scale: 1,
opacity: 0.6,
time: 1375
}, 'linear', 'fade');
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y + 200,
z: attacker.z,
scale: 0.4,
opacity: 1,
time: 1225
}, {
x: defender.x + 20,
y: defender.y + 10,
z: defender.behind(10),
scale: 1,
opacity: 1,
time: 1425
}, 'linear', 'fade');
battle.showEffect('flareball', {
x: attacker.x,
y: attacker.y + 200,
z: attacker.z,
scale: 0.4,
opacity: 1,
time: 1250
}, {
x: defender.x - 30,
y: defender.y,
z: defender.behind(-10),
scale: 1,
opacity: 0.6,
time: 1450
}, 'linear', 'fade');
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y + 200,
z: attacker.z,
scale: 0.4,
opacity: 1,
time: 1325
}, {
x: defender.x - 50,
y: defender.y + 10,
z: defender.behind(-20),
scale: 1,
opacity: 1,
time: 1525
}, 'linear', 'fade');
battle.showEffect('flareball', {
x: attacker.x,
y: attacker.y + 200,
z: attacker.z,
scale: 0.4,
opacity: 1,
time: 1350
}, {
x: defender.x - 30,
y: defender.y,
z: defender.behind(-25),
scale: 1,
opacity: 0.6,
time: 1550
}, 'linear', 'fade');
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y + 200,
z: attacker.z,
scale: 0.4,
opacity: 1.4,
time: 1400
}, {
x: defender.x - 60,
y: defender.y - 10,
z: defender.behind(-40),
scale: 1,
opacity: 1,
time: 1600
}, 'linear', 'fade');
battle.showEffect('flareball', {
x: attacker.x,
y: attacker.y + 200,
z: attacker.z,
scale: 0.4,
opacity: 1.4,
time: 1475
}, {
x: defender.x - 30,
y: defender.y,
z: defender.behind(-30),
scale: 1,
opacity: 0.6,
time: 1675
}, 'linear', 'fade');
battle.showEffect('iceball', {
x: attacker.x,
y: attacker.y + 200,
z: attacker.z,
scale: 0.4,
opacity: 1,
time: 1525
}, {
x: defender.x + 40,
y: defender.y + 10,
z: defender.behind(-40),
scale: 1,
opacity: 1,
time: 1725
}, 'linear', 'fade');
battle.showEffect('flareball', {
x: attacker.x,
y: attacker.y + 200,
z: attacker.z,
scale: 0.4,
opacity: 1,
time: 1550
}, {
x: defender.x + 80,
y: defender.y,
z: defender.behind(-50),
scale: 1,
opacity: 0.6,
time: 1750
}, 'linear', 'fade');
battle.backgroundEffect('#ffffff', 800, 0.8, 2000);
battle.showEffect('fireball', {
x: defender.x + 40,
y: defender.y,
z: defender.z,
scale: 0,
opacity: .6,
time: 2000
}, {
scale: 6,
opacity: 0
}, 'linear');
battle.showEffect('fireball', {
x: defender.x - 40,
y: defender.y - 20,
z: defender.z,
scale: 0,
opacity: .6,
time: 2150
}, {
scale: 6,
opacity: 0
}, 'linear');
battle.showEffect('fireball', {
x: defender.x + 10,
y: defender.y + 20,
z: defender.z,
scale: 0,
opacity: .6,
time: 2300
}, {
scale: 6,
opacity: 0
}, 'linear');
}
},
// z-move animations
gigavolthavoc: {
@@ -28115,6 +28648,8 @@ BattleMoveAnims['torment'] = {anim:BattleMoveAnims['swagger'].anim};
BattleMoveAnims['mefirst'] = {anim:BattleMoveAnims['mimic'].anim};
BattleMoveAnims['conversion'] = {anim:BattleMoveAnims['conversion2'].anim};
BattleMoveAnims['autotomize'] = {anim:BattleMoveAnims['rockpolish'].anim};
BattleMoveAnims['honeclaws'] = {anim:BattleMoveAnims['rockpolish'].anim};
BattleMoveAnims['gearup'] = {anim:BattleMoveAnims['rockpolish'].anim};
@@ -28172,8 +28707,6 @@ BattleMoveAnims['infestation'] = {anim:BattleMoveAnims['bulletseed'].anim};
BattleMoveAnims['nightdaze'] = {anim:BattleMoveAnims['darkpulse'].anim};
BattleMoveAnims['spiritshackle'] = {anim:BattleMoveAnims['shadowball'].anim};
BattleMoveAnims['strengthsap'] = {anim:BattleMoveAnims['leechlife'].anim};
BattleMoveAnims['hornattack'] = {anim:BattleMoveAnims['megahorn'].anim};
BattleMoveAnims['lunge'] = {anim:BattleMoveAnims['megahorn'].anim};