Bryan Bishop
2ff3478bfd
fix a typo in the switch prompt test
2013-11-11 21:57:08 -06:00
Bryan Bishop
d9bb01f2c0
rename the switch prompt detector
2013-11-11 21:56:34 -06:00
Bryan Bishop
9f72be1a0f
handle the yes/no prompt in the battle run loop
2013-11-11 21:54:06 -06:00
Bryan Bishop
993eaa3451
fix the is_switch_prompt test
2013-11-11 21:52:33 -06:00
Bryan Bishop
cc4c248167
add is_switch_prompt to the input poll detector
2013-11-11 21:52:12 -06:00
Bryan Bishop
ba6eb203b4
a test for detecting the yes/no prompt
2013-11-11 21:48:29 -06:00
Bryan Bishop
2801a3545f
update docstrings about the switch prompt
2013-11-11 21:48:01 -06:00
Bryan Bishop
e61643e681
use set_battle_mon_hp in a test
2013-11-11 21:33:14 -06:00
Bryan Bishop
18449eea21
function to check if it's the yes/no prompt
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This is the prompt that appears during battles for whether or not to
switch pokemon when the other trainer is sending something else out.
2013-11-11 21:27:28 -06:00
Bryan Bishop
4c6a904db1
a quick function to set pokemon hp in battle
2013-11-11 21:22:15 -06:00
Bryan Bishop
7b1be358d8
Merge pull request #48 from kanzure/various-readme-updates
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README: update introduction to pokemontools
2013-11-11 18:45:52 -08:00
Bryan Bishop
ab1a60ef46
README: update introduction to pokemontools
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The previous version of the README was leftover from when all of the
source code was just files inside of extras/ in the pokecrystal repo.
2013-11-11 20:40:28 -06:00
Bryan Bishop
fd10868994
version bump to: v1.6.0
2013-11-11 12:39:50 -06:00
Bryan Bishop
e0991710ef
Merge branch 'github/master' into master
2013-11-11 12:38:52 -06:00
Bryan Bishop
fcfde94ba8
version bump to: v1.5.0
2013-11-11 12:38:17 -06:00
Bryan Bishop
a11b084a28
Merge pull request #39 from kanzure/vba-automation
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More VBA automation
2013-11-11 10:36:33 -08:00
Bryan Bishop
966985411f
detect the "mandatory switch" menu
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This requires a slightly slower text_wait function. There is probably a
way to refactor that function in a way that doesn't cause cancer.
2013-11-11 00:55:54 -06:00
Bryan Bishop
1d9ecfa00f
switch tests to use new battle starter
2013-11-11 00:04:32 -06:00
Bryan Bishop
9249ffd2d0
bootstrap the battle tests with more mons
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Use the givepoke function to add a few more pokemon to the team before
starting the battle-related tests. There are some features of the battle
handling code that require more than one pokemon to be present in the
party.
2013-11-10 23:14:42 -06:00
Bryan Bishop
b94aaa3882
remove more dead code
2013-11-10 23:05:31 -06:00
Bryan Bishop
44ef6852f4
remove old functions
2013-11-10 22:49:19 -06:00
Bryan Bishop
0729ed3554
remove a dead function
2013-11-10 22:45:12 -06:00
Bryan Bishop
409eab1716
start_trainer_battle spawns a battle
2013-11-10 22:43:48 -06:00
Bryan Bishop
9bf214f963
simplify givepoke by using inject_script_into_rom
2013-11-10 19:56:03 -06:00
Bryan Bishop
9310699565
write script to ROM and execute
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This handles all of the usual tasks that will be required for injecting
and running custom scripts.
2013-11-10 19:49:39 -06:00
Bryan Bishop
d1da18652d
make givepoke work (h/t padz)
2013-11-10 17:53:06 -06:00
Bryan Bishop
bc30cd1e9a
an attempt at givepoke
2013-11-10 17:38:55 -06:00
Bryan Bishop
4fab1088d9
function to start a battle by rocksmash
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01:04 < padz> u cunt
2013-11-10 16:32:35 -06:00
Bryan Bishop
c76156f3f0
method to lower enemy hp during battle
2013-11-10 16:29:55 -06:00
Bryan Bishop
6b0d8ee855
implement call_script to call CallScript
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This is the entry point for calling in-game scripts.
2013-11-10 16:29:23 -06:00
Bryan Bishop
b71fbf3852
write inject_asm_into_rom
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This method injects asm straight into the ROM loaded in the emulator. It
does not overwrite the ROM on the file system.
This method is much slower than the wram version because it involves
copying memory multiples and copying the entire ROM into python and then
sending it back to the emulator.
2013-11-10 15:53:12 -06:00
Bryan Bishop
e700c37844
a working inject_asm implementation
2013-11-10 15:19:15 -06:00
Bryan Bishop
cab54cc723
crude attempt at injecting asm into wram
2013-11-10 15:04:31 -06:00
Bryan Bishop
8b637503a5
allow bank=0 in call()
2013-11-10 14:19:26 -06:00
Bryan Bishop
699ed8c6c1
fix a few call() calls
2013-11-10 14:18:54 -06:00
Bryan Bishop
b36e42494d
stop writing 0x4000 everywhere
2013-11-10 14:13:20 -06:00
Bryan Bishop
271cce5319
make call() calculate bank addresses
2013-11-10 13:56:29 -06:00
Bryan Bishop
a6118071a0
broken attempt at calling givepoke
2013-11-10 13:53:24 -06:00
Bryan Bishop
5495504228
make sure an attack works (new test)
2013-11-09 17:57:23 -06:00
Bryan Bishop
982cff40af
draw the menu in skip_until_input_required
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Step forward 10 frames so that the menu actually draws. Otherwise the
user will probably be confused about the actual state of the battle.
2013-11-09 17:55:30 -06:00
Bryan Bishop
d5989b755a
write another quick battle test
2013-11-09 15:59:16 -06:00
Bryan Bishop
eb31936aa7
simplify the battle tests
2013-11-09 15:53:17 -06:00
Bryan Bishop
3868fb1e06
simplify the vba-related tests
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The imports for the emulator-related tests are now simplified in the
tests/ folder. The bootstrapping.py file contains some shared functions
that multiple test files might choose to use. Those functions probably
belong in the actual module instead of in tests/.
The battle-related tests have been separated from the other emulator
tests.
2013-11-09 15:45:03 -06:00
Bryan Bishop
54e2b189b8
Merge branch 'master' into vba-automation
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Conflicts:
pokemontools/vba/vba.py
2013-11-09 15:25:34 -06:00
Bryan Bishop
ff55a23ece
Merge pull request #47 from kanzure/testing-fixups
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Testing fixups
2013-11-09 13:23:04 -08:00
Bryan Bishop
8f0b06f22e
fix an import in tests.py
2013-11-09 15:21:59 -06:00
Bryan Bishop
efd71a5cd3
fix some configuration in vba/vba.py
2013-11-09 15:21:43 -06:00
Bryan Bishop
b363e6cca0
fix a syntax error in battle.py
2013-11-09 15:18:55 -06:00
Bryan Bishop
8c7e2bcae7
Merge branch 'master' into vba-automation
2013-11-09 15:16:48 -06:00
Bryan Bishop
cc40339298
import Battle for testing
2013-11-09 15:16:34 -06:00