Commit Graph

13 Commits

Author SHA1 Message Date
xCrystal
59642837e9 more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078) 2024-01-30 00:41:00 +01:00
Rangi
902445d353
Refer to "Rival", not "Silver" (#103)
See https://github.com/pret/pokecrystal/pull/983
2022-08-10 21:24:58 -04:00
vulcandth
6726e4c4c9
Rename scene and callback labels (#102)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:16 -04:00
Rangi
2d7f97e52f
Define scene constants alongside scene_scripts (#101)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
2022-07-29 17:43:12 -04:00
Rangi
4fd14d6bbd Rename prioritysjump to sdefer 2021-06-08 20:38:56 -04:00
Rangi
734524ad42 Identify movement labels in map scripts 2020-10-04 18:15:31 -04:00
Rangi
d24f1c7114 Use def_* macros for automatic map event counts 2020-07-26 16:29:43 -04:00
Rangi
9a48c7ba6b return → endcallback, reloadandreturn → reloadend 2020-07-17 08:37:33 -04:00
entrpntr
9d0c8dbf8e Rename labels to stop cheating the unnamed.py script. 2020-06-19 07:35:14 -04:00
Rangi
54bbefeed1 Treat std scripts like specials and predefs (ported from pokecrystal) 2020-06-15 13:25:56 -04:00
entrpntr
e680fe73c1 Clean up map scripts. 2020-06-05 15:25:19 -04:00
entrpntr
05b591cd95 Remove remaining legacy macros from current code. 2020-05-15 09:57:37 -04:00
IIMarckus
f7c1a2cd8f Add map scripts from bank 45. 2018-09-20 20:31:09 -06:00