xCrystal
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59642837e9
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more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078)
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2024-01-30 00:41:00 +01:00 |
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Rangi
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902445d353
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Refer to "Rival", not "Silver" (#103)
See https://github.com/pret/pokecrystal/pull/983
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2022-08-10 21:24:58 -04:00 |
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vulcandth
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6726e4c4c9
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Rename scene and callback labels (#102)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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2022-08-09 18:04:16 -04:00 |
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Rangi
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2d7f97e52f
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Define scene constants alongside scene_scripts (#101)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
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2022-07-29 17:43:12 -04:00 |
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Rangi
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4fd14d6bbd
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Rename prioritysjump to sdefer
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2021-06-08 20:38:56 -04:00 |
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Rangi
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734524ad42
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Identify movement labels in map scripts
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2020-10-04 18:15:31 -04:00 |
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Rangi
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d24f1c7114
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Use def_* macros for automatic map event counts
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2020-07-26 16:29:43 -04:00 |
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Rangi
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9a48c7ba6b
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return → endcallback, reloadandreturn → reloadend
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2020-07-17 08:37:33 -04:00 |
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entrpntr
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9d0c8dbf8e
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Rename labels to stop cheating the unnamed.py script.
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2020-06-19 07:35:14 -04:00 |
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Rangi
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54bbefeed1
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Treat std scripts like specials and predefs (ported from pokecrystal)
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2020-06-15 13:25:56 -04:00 |
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entrpntr
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e680fe73c1
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Clean up map scripts.
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2020-06-05 15:25:19 -04:00 |
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entrpntr
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05b591cd95
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Remove remaining legacy macros from current code.
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2020-05-15 09:57:37 -04:00 |
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IIMarckus
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f7c1a2cd8f
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Add map scripts from bank 45.
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2018-09-20 20:31:09 -06:00 |
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