Add map objects from bank 51.

This commit is contained in:
IIMarckus 2018-10-03 11:30:16 -06:00
parent 095d1b60fd
commit 9425a0110e
17 changed files with 1700 additions and 17 deletions

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@ -1714,22 +1714,21 @@ SECTION "bank50", ROMX, BANK[$50]
dr $140000, $144000
SECTION "bank51", ROMX, BANK[$51]
;INCLUDE "maps/OlivinePokecenter1F.asm"
;INCLUDE "maps/OlivineGym.asm"
;INCLUDE "maps/OlivineTimsHouse.asm"
;INCLUDE "maps/OlivineHouseBeta.asm"
;INCLUDE "maps/OlivinePunishmentSpeechHouse.asm"
;INCLUDE "maps/OlivineGoodRodHouse.asm"
;INCLUDE "maps/OlivineCafe.asm"
;INCLUDE "maps/OlivineMart.asm"
;INCLUDE "maps/Route38EcruteakGate.asm"
;INCLUDE "maps/Route39Barn.asm"
;INCLUDE "maps/Route39Farmhouse.asm
;INCLUDE "maps/MahoganyRedGyaradosSpeechHouse.asm"
;INCLUDE "maps/MahoganyGym.asm"
;INCLUDE "maps/MahoganyPokecenter1F.asm"
;INCLUDE "maps/Route42EcruteakGate.asm"
dr $144000, $148000
INCLUDE "maps/OlivinePokecenter1F.asm"
INCLUDE "maps/OlivineGym.asm"
INCLUDE "maps/OlivineTimsHouse.asm"
INCLUDE "maps/OlivineHouseBeta.asm"
INCLUDE "maps/OlivinePunishmentSpeechHouse.asm"
INCLUDE "maps/OlivineGoodRodHouse.asm"
INCLUDE "maps/OlivineCafe.asm"
INCLUDE "maps/OlivineMart.asm"
INCLUDE "maps/Route38EcruteakGate.asm"
INCLUDE "maps/Route39Barn.asm"
INCLUDE "maps/Route39Farmhouse.asm"
INCLUDE "maps/MahoganyRedGyaradosSpeechHouse.asm"
INCLUDE "maps/MahoganyGym.asm"
INCLUDE "maps/MahoganyPokecenter1F.asm"
INCLUDE "maps/Route42EcruteakGate.asm"
SECTION "bank52", ROMX, BANK[$52]
INCLUDE "maps/EcruteakTinTowerEntrance.asm"

393
maps/MahoganyGym.asm Normal file
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@ -0,0 +1,393 @@
const_def 2 ; object constants
const MAHOGANYGYM_PRYCE
const MAHOGANYGYM_BUENA1
const MAHOGANYGYM_ROCKER1
const MAHOGANYGYM_BUENA2
const MAHOGANYGYM_ROCKER2
const MAHOGANYGYM_ROCKER3
const MAHOGANYGYM_GYM_GUY
MahoganyGym_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
MahoganyGymPryceScript:
faceplayer
opentext
checkevent EVENT_BEAT_PRYCE
iftrue .FightDone
writetext PryceText_Intro
waitbutton
closetext
winlosstext PryceText_Impressed, 0
loadtrainer PRYCE, PRYCE1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_PRYCE
opentext
writetext Text_ReceivedGlacierBadge
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_GLACIERBADGE
checkcode VAR_BADGES
scall MahoganyGymActivateRockets
.FightDone:
checkevent EVENT_GOT_TM16_ICY_WIND
iftrue PryceScript_Defeat
setevent EVENT_BEAT_SKIER_ROXANNE
setevent EVENT_BEAT_SKIER_CLARISSA
setevent EVENT_BEAT_BOARDER_RONALD
setevent EVENT_BEAT_BOARDER_BRAD
setevent EVENT_BEAT_BOARDER_DOUGLAS
writetext PryceText_GlacierBadgeSpeech
buttonsound
verbosegiveitem TM_ICY_WIND
iffalse MahoganyGym_NoRoomForIcyWind
setevent EVENT_GOT_TM16_ICY_WIND
writetext PryceText_IcyWindSpeech
waitbutton
closetext
end
PryceScript_Defeat:
writetext PryceText_CherishYourPokemon
waitbutton
MahoganyGym_NoRoomForIcyWind:
closetext
end
MahoganyGymActivateRockets:
ifequal 7, .RadioTowerRockets
ifequal 6, .GoldenrodRockets
end
.GoldenrodRockets:
jumpstd goldenrodrockets
.RadioTowerRockets:
jumpstd radiotowerrockets
TrainerSkierRoxanne:
trainer SKIER, ROXANNE, EVENT_BEAT_SKIER_ROXANNE, SkierRoxanneSeenText, SkierRoxanneBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SkierRoxanneAfterBattleText
waitbutton
closetext
end
TrainerSkierClarissa:
trainer SKIER, CLARISSA, EVENT_BEAT_SKIER_CLARISSA, SkierClarissaSeenText, SkierClarissaBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SkierClarissaAfterBattleText
waitbutton
closetext
end
TrainerBoarderRonald:
trainer BOARDER, RONALD, EVENT_BEAT_BOARDER_RONALD, BoarderRonaldSeenText, BoarderRonaldBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext BoarderRonaldAfterBattleText
waitbutton
closetext
end
TrainerBoarderBrad:
trainer BOARDER, BRAD, EVENT_BEAT_BOARDER_BRAD, BoarderBradSeenText, BoarderBradBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext BoarderBradAfterBattleText
waitbutton
closetext
end
TrainerBoarderDouglas:
trainer BOARDER, DOUGLAS, EVENT_BEAT_BOARDER_DOUGLAS, BoarderDouglasSeenText, BoarderDouglasBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext BoarderDouglasAfterBattleText
waitbutton
closetext
end
MahoganyGymGuyScript:
faceplayer
opentext
checkevent EVENT_BEAT_PRYCE
iftrue .MahoganyGymGuyWinScript
writetext MahoganyGymGuyText
waitbutton
closetext
end
.MahoganyGymGuyWinScript:
writetext MahoganyGymGuyWinText
waitbutton
closetext
end
MahoganyGymStatue:
checkflag ENGINE_GLACIERBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext PRYCE, PRYCE1, MEM_BUFFER_1
jumpstd gymstatue2
PryceText_Intro:
text "#MON have many"
line "experiences in"
para "their lives, just "
line "like we do. "
para "I, too, have seen"
line "and suffered much"
cont "in my life."
para "Since I am your"
line "elder, let me show"
cont "you what I mean."
para "I have been with"
line "#MON since"
para "before you were"
line "born."
para "I do not lose"
line "easily."
para "I, PRYCE--the"
line "winter trainer--"
para "shall demonstrate"
line "my power!"
done
PryceText_Impressed:
text "Ah, I am impressed"
line "by your prowess."
para "With your strong"
line "will, I know you"
para "will overcome all"
line "life's obstacles."
para "You are worthy of"
line "this BADGE!"
done
Text_ReceivedGlacierBadge:
text "<PLAYER> received"
line "GLACIERBADGE."
done
PryceText_GlacierBadgeSpeech:
text "That BADGE will"
line "raise the SPECIAL"
cont "stats of #MON."
para "It also lets your"
line "#MON use WHIRL-"
cont "POOL to get across"
cont "real whirlpools."
para "And this… This is"
line "a gift from me!"
done
PryceText_IcyWindSpeech:
text "That TM contains"
line "ICY WIND."
para "It inflicts damage"
line "and lowers speed."
para "It demonstrates"
line "the harshness of"
cont "winter."
done
PryceText_CherishYourPokemon:
text "When the ice and"
line "snow melt, spring"
cont "arrives."
para "You and your #-"
line "MON will be to-"
para "gether for many"
line "years to come."
para "Cherish your time"
line "together!"
done
BoarderRonaldSeenText:
text "I'll freeze your"
line "#MON, so you"
cont "can't do a thing!"
done
BoarderRonaldBeatenText:
text "Darn. I couldn't"
line "do a thing."
done
BoarderRonaldAfterBattleText:
text "I think there's a"
line "move a #MON"
para "can use while it's"
line "frozen."
done
BoarderBradSeenText:
text "This GYM has a"
line "slippery floor."
para "It's fun, isn't"
line "it?"
para "But hey--we're"
line "not playing games"
cont "here!"
done
BoarderBradBeatenText:
text "Do you see how"
line "serious we are?"
done
BoarderBradAfterBattleText:
text "This GYM is great."
line "I love boarding"
cont "with my #MON!"
done
BoarderDouglasSeenText:
text "I know PRYCE's"
line "secret."
done
BoarderDouglasBeatenText:
text "OK. I'll tell you"
line "PRYCE's secret."
done
BoarderDouglasAfterBattleText:
text "The secret behind"
line "PRYCE's power…"
para "He meditates under"
line "a waterfall daily"
para "to strengthen his"
line "mind and body."
done
SkierRoxanneSeenText:
text "To get to PRYCE,"
line "our GYM LEADER,"
para "you need to think"
line "before you skate."
done
SkierRoxanneBeatenText:
text "I wouldn't lose to"
line "you in skiing!"
done
SkierRoxanneAfterBattleText:
text "If you don't skate"
line "with precision,"
para "you won't get far"
line "in this GYM."
done
SkierClarissaSeenText:
text "Check out my"
line "parallel turn!"
done
SkierClarissaBeatenText:
text "No! You made me"
line "wipe out!"
done
SkierClarissaAfterBattleText:
text "I shouldn't have"
line "been bragging"
cont "about my skiing…"
done
MahoganyGymGuyText:
text "PRYCE is a veteran"
line "who has trained"
para "#MON for some"
line "50 years."
para "He's said to be"
line "good at freezing"
para "opponents with"
line "ice-type moves."
para "That means you"
line "should melt him"
para "with your burning"
line "ambition!"
done
MahoganyGymGuyWinText:
text "PRYCE is some-"
line "thing, but you're"
cont "something else!"
para "That was a hot"
line "battle that"
para "bridged the gen-"
line "eration gap!"
done
MahoganyGym_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 4, 17, MAHOGANY_TOWN, 3
warp_event 5, 17, MAHOGANY_TOWN, 3
db 0 ; coord events
db 2 ; bg events
bg_event 3, 15, BGEVENT_READ, MahoganyGymStatue
bg_event 6, 15, BGEVENT_READ, MahoganyGymStatue
db 7 ; object events
object_event 5, 3, SPRITE_PRYCE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MahoganyGymPryceScript, -1
object_event 4, 6, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerSkierRoxanne, -1
object_event 0, 17, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBoarderRonald, -1
object_event 9, 17, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerSkierClarissa, -1
object_event 5, 9, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBoarderBrad, -1
object_event 2, 4, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBoarderDouglas, -1
object_event 7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MahoganyGymGuyScript, -1

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@ -0,0 +1,70 @@
const_def 2 ; object constants
const MAHOGANYPOKECENTER1F_NURSE
const MAHOGANYPOKECENTER1F_POKEFAN_M
const MAHOGANYPOKECENTER1F_YOUNGSTER
const MAHOGANYPOKECENTER1F_COOLTRAINER_F
MahoganyPokecenter1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
MahoganyPokecenter1FNurseScript:
jumpstd pokecenternurse
MahoganyPokecenter1FPokefanMScript:
jumptextfaceplayer MahoganyPokecenter1FPokefanMText
MahoganyPokecenter1FYoungsterScript:
jumptextfaceplayer MahoganyPokecenter1FYoungsterText
MahoganyPokecenter1FCooltrainerFScript:
jumptextfaceplayer MahoganyPokecenter1FCooltrainerFText
MahoganyPokecenter1FPokefanMText:
text "What's this? TEAM"
line "ROCKET has come"
cont "back?"
para "I saw some men in"
line "black at LAKE OF"
cont "RAGE…"
done
MahoganyPokecenter1FYoungsterText:
text "I stop my #MON"
line "from evolving too"
cont "early."
para "I make them learn"
line "certain moves be-"
cont "fore I let them"
cont "evolve."
done
MahoganyPokecenter1FCooltrainerFText:
text "#MON do become"
line "stronger when they"
para "evolve, but they"
line "also learn moves"
cont "more slowly."
done
MahoganyPokecenter1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 3, 7, MAHOGANY_TOWN, 4
warp_event 4, 7, MAHOGANY_TOWN, 4
warp_event 0, 7, POKECENTER_2F, 1
db 0 ; coord events
db 0 ; bg events
db 4 ; object events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MahoganyPokecenter1FNurseScript, -1
object_event 7, 2, SPRITE_POKEFAN_M, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MahoganyPokecenter1FPokefanMScript, -1
object_event 1, 3, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, MahoganyPokecenter1FYoungsterScript, -1
object_event 2, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MahoganyPokecenter1FCooltrainerFScript, -1

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const_def 2 ; object constants
const MAHOGANYREDGYARADOSSPEECHHOUSE_BLACK_BELT
const MAHOGANYREDGYARADOSSPEECHHOUSE_TEACHER
MahoganyRedGyaradosSpeechHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
MahoganyRedGyaradosSpeechHouseBlackBeltScript:
jumptextfaceplayer MahoganyRedGyaradosSpeechHouseBlackBeltText
MahoganyRedGyaradosSpeechHouseTeacherScript:
faceplayer
opentext
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .RocketsInRadioTower
writetext MahoganyRedGyaradosSpeechHouseTeacherText
waitbutton
closetext
end
.RocketsInRadioTower:
writetext MahoganyRedGyaradosSpeechHouseTeacherText_RocketsInRadioTower
waitbutton
closetext
end
MahoganyRedGyaradosSpeechHouseUnusedBookshelf1:
; unused
jumpstd picturebookshelf
MahoganyRedGyaradosSpeechHouseUnusedBookshelf2:
; unused
jumpstd magazinebookshelf
MahoganyRedGyaradosSpeechHouseBlackBeltText:
text "I heard that a red"
line "GYARADOS appeared"
cont "at the LAKE."
para "That's odd, since"
line "even ordinary"
para "GYARADOS are rare"
line "in that lake…"
done
MahoganyRedGyaradosSpeechHouseTeacherText:
text "My favorite radio"
line "program? I'd say"
cont "#MON MUSIC."
done
MahoganyRedGyaradosSpeechHouseTeacherText_RocketsInRadioTower:
text "I've been hearing"
line "laughter on the"
para "radio…"
line "It's creepy."
done
MahoganyRedGyaradosSpeechHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, MAHOGANY_TOWN, 2
warp_event 3, 7, MAHOGANY_TOWN, 2
db 0 ; coord events
db 0 ; bg events
db 2 ; object events
object_event 2, 3, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MahoganyRedGyaradosSpeechHouseBlackBeltScript, -1
object_event 6, 5, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, MahoganyRedGyaradosSpeechHouseTeacherScript, -1

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maps/OlivineCafe.asm Normal file
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const_def 2 ; object constants
const OLIVINECAFE_SAILOR1
const OLIVINECAFE_FISHING_GURU
const OLIVINECAFE_SAILOR2
OlivineCafe_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
OlivineCafeStrengthSailorScript:
faceplayer
opentext
checkevent EVENT_GOT_HM04_STRENGTH
iftrue .GotStrength
writetext OlivineCafeStrengthSailorText
buttonsound
verbosegiveitem HM_STRENGTH
setevent EVENT_GOT_HM04_STRENGTH
.GotStrength:
writetext OlivineCafeStrengthSailorText_GotStrength
waitbutton
closetext
end
OlivineCafeFishingGuruScript:
jumptextfaceplayer OlivineCafeFishingGuruText
OlivineCafeStrengthSailorText:
text "Hah! Your #MON"
line "sure look like"
cont "lightweights!"
para "They don't have"
line "the power to move"
cont "boulders aside."
para "Here, use this"
line "and teach them"
cont "STRENGTH!"
para "You'll need"
line "GOLDENROD's GYM"
para "BADGE to use that"
line "outside battles."
done
OlivineCafeStrengthSailorText_GotStrength:
text "On the sea, the"
line "only thing you can"
para "count on is your"
line "own good self!"
para "I'm so proud of my"
line "buff bod!"
done
OlivineCafeFishingGuruText:
text "Crossing the sea?"
line "Then listen up!"
para "There are whirl-"
line "pools on the way"
cont "to CIANWOOD."
para "Your #MON must"
line "know a special"
para "move to get over"
line "the whirlpools."
done
OlivineCafe_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, OLIVINE_CITY, 7
warp_event 3, 7, OLIVINE_CITY, 7
db 0 ; coord events
db 0 ; bg events
db 2 ; object events
object_event 4, 3, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeStrengthSailorScript, -1
object_event 1, 5, SPRITE_FISHING_GURU, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeFishingGuruScript, -1

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@ -0,0 +1,95 @@
const_def 2 ; object constants
const OLIVINEGOODRODHOUSE_FISHING_GURU
OlivineGoodRodHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
GoodRodGuru:
faceplayer
opentext
checkevent EVENT_GOT_GOOD_ROD
iftrue .AlreadyGotItem
writetext OfferGoodRodText
yesorno
iffalse .DontWantIt
writetext GiveGoodRodText
buttonsound
verbosegiveitem GOOD_ROD
writetext GaveGoodRodText
waitbutton
closetext
setevent EVENT_GOT_GOOD_ROD
end
.DontWantIt:
writetext DontWantGoodRodText
waitbutton
closetext
end
.AlreadyGotItem:
writetext HaveGoodRodText
waitbutton
closetext
end
GoodRodHouseBookshelf:
; unused
jumpstd picturebookshelf
OfferGoodRodText:
text "OLIVINE is on the"
line "sea!"
para "And if it's on the"
line "sea, there are"
cont "bound to be fish!"
para "I've fished here"
line "for 30 years."
para "Would you like to"
line "face the sea and"
cont "fish?"
done
GiveGoodRodText:
text "Ah, hahah!"
line "We have ourselves"
cont "a new angler!"
done
GaveGoodRodText:
text "Fish aren't found"
line "in the sea alone."
para "They go wherever"
line "there is water."
done
DontWantGoodRodText:
text "Whaaat? You don't"
line "like to fish!?"
cont "Incomprehensible!"
done
HaveGoodRodText:
text "How are things?"
line "Land the big one?"
done
OlivineGoodRodHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, OLIVINE_CITY, 6
warp_event 3, 7, OLIVINE_CITY, 6
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
object_event 2, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, GoodRodGuru, -1

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maps/OlivineGym.asm Normal file
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const_def 2 ; object constants
const OLIVINEGYM_JASMINE
const OLIVINEGYM_GYM_GUY
OlivineGym_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
OlivineGymJasmineScript:
faceplayer
opentext
checkevent EVENT_BEAT_JASMINE
iftrue .FightDone
writetext Jasmine_SteelTypeIntro
waitbutton
closetext
winlosstext Jasmine_BetterTrainer, 0
loadtrainer JASMINE, JASMINE1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_JASMINE
opentext
writetext Text_ReceivedMineralBadge
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_MINERALBADGE
checkcode VAR_BADGES
scall OlivineGymActivateRockets
.FightDone:
checkevent EVENT_GOT_TM23_IRON_TAIL
iftrue .GotIronTail
writetext Jasmine_BadgeSpeech
buttonsound
verbosegiveitem TM_IRON_TAIL
iffalse .NoRoomForIronTail
setevent EVENT_GOT_TM23_IRON_TAIL
writetext Jasmine_IronTailSpeech
waitbutton
closetext
end
.GotIronTail:
writetext Jasmine_GoodLuck
waitbutton
.NoRoomForIronTail:
closetext
end
OlivineGymActivateRockets:
ifequal 7, .RadioTowerRockets
ifequal 6, .GoldenrodRockets
end
.GoldenrodRockets:
jumpstd goldenrodrockets
.RadioTowerRockets:
jumpstd radiotowerrockets
OlivineGymGuyScript:
faceplayer
checkevent EVENT_BEAT_JASMINE
iftrue .OlivineGymGuyWinScript
checkevent EVENT_JASMINE_RETURNED_TO_GYM
iffalse .OlivineGymGuyPreScript
opentext
writetext OlivineGymGuyText
waitbutton
closetext
end
.OlivineGymGuyWinScript:
opentext
writetext OlivineGymGuyWinText
waitbutton
closetext
end
.OlivineGymGuyPreScript:
opentext
writetext OlivineGymGuyPreText
waitbutton
closetext
end
OlivineGymStatue:
checkflag ENGINE_MINERALBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext JASMINE, JASMINE1, MEM_BUFFER_1
jumpstd gymstatue2
Jasmine_SteelTypeIntro:
text "…Thank you for"
line "your help at the"
cont "LIGHTHOUSE…"
para "But this is dif-"
line "ferent. Please"
para "allow me to intro-"
line "duce myself."
para "I am JASMINE, a"
line "GYM LEADER. I use"
cont "the steel-type."
para "…Do you know about"
line "the steel-type?"
para "It's a type that"
line "was only recently"
cont "discovered."
para "…Um… May I begin?"
done
Jasmine_BetterTrainer:
text "…You are a better"
line "trainer than me,"
para "in both skill and"
line "kindness."
para "In accordance with"
line "LEAGUE rules, I"
para "confer upon you"
line "this BADGE."
done
Text_ReceivedMineralBadge:
text "<PLAYER> received"
line "MINERALBADGE."
done
Jasmine_BadgeSpeech:
text "MINERALBADGE"
line "raises #MON's"
cont "DEFENSE."
para "…Um… Please take"
line "this too…"
done
Text_ReceivedTM09:
text "<PLAYER> received"
line "TM09."
done
Jasmine_IronTailSpeech:
text "…You could use"
line "that TM to teach"
cont "IRON TAIL."
done
Jasmine_GoodLuck:
text "Um… I don't know"
line "how to say this,"
cont "but good luck…"
done
OlivineGymGuyText:
text "JASMINE uses the"
line "newly discovered"
cont "steel-type."
para "I don't know very"
line "much about it."
done
OlivineGymGuyWinText:
text "That was awesome."
para "The steel-type,"
line "huh?"
para "That was a close"
line "encounter of an"
cont "unknown kind!"
done
OlivineGymGuyPreText:
text "JASMINE, the GYM"
line "LEADER, is at the"
cont "LIGHTHOUSE."
para "She's been tending"
line "to a sick #MON."
para "A strong trainer"
line "has to be compas-"
cont "sionate."
done
OlivineGym_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 4, 15, OLIVINE_CITY, 2
warp_event 5, 15, OLIVINE_CITY, 2
db 0 ; coord events
db 2 ; bg events
bg_event 3, 13, BGEVENT_READ, OlivineGymStatue
bg_event 6, 13, BGEVENT_READ, OlivineGymStatue
db 2 ; object events
object_event 5, 3, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymJasmineScript, EVENT_OLIVINE_GYM_JASMINE
object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymGuyScript, -1

55
maps/OlivineHouseBeta.asm Normal file
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const_def 2 ; object constants
const OLIVINEHOUSEBETA_TEACHER
const OLIVINEHOUSEBETA_RHYDON
OlivineHouseBeta_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
OlivineHouseBetaTeacherScript:
jumptextfaceplayer OlivineHouseBetaTeacherText
OlivineHouseBetaRhydonScript:
opentext
writetext OlivineHouseBetaRhydonText
cry RHYDON
waitbutton
closetext
end
OlivineHouseBetaBookshelf1:
jumpstd picturebookshelf
OlivineHouseBetaBookshelf2:
jumpstd magazinebookshelf
OlivineHouseBetaTeacherText:
text "When my #MON"
line "got sick, the"
para "PHARMACIST in"
line "ECRUTEAK made some"
cont "medicine for me."
done
OlivineHouseBetaRhydonText:
text "RHYDON: Gugooh!"
done
OlivineHouseBeta_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, OLIVINE_CITY, 4
warp_event 3, 7, OLIVINE_CITY, 4
db 0 ; coord events
db 2 ; bg events
bg_event 0, 1, BGEVENT_READ, OlivineHouseBetaBookshelf1
bg_event 1, 1, BGEVENT_READ, OlivineHouseBetaBookshelf2
db 2 ; object events
object_event 2, 3, SPRITE_TEACHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineHouseBetaTeacherScript, -1
object_event 6, 4, SPRITE_RHYDON, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineHouseBetaRhydonScript, -1

60
maps/OlivineMart.asm Normal file
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const_def 2 ; object constants
const OLIVINEMART_CLERK
const OLIVINEMART_COOLTRAINER_F
const OLIVINEMART_LASS
OlivineMart_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
OlivineMartClerkScript:
opentext
pokemart MARTTYPE_STANDARD, MART_OLIVINE
closetext
end
OlivineMartCooltrainerFScript:
jumptextfaceplayer OlivineMartCooltrainerFText
OlivineMartLassScript:
jumptextfaceplayer OlivineMartLassText
OlivineMartCooltrainerFText:
text "Do your #MON"
line "already know the"
para "move for carrying"
line "people on water?"
done
OlivineMartLassText:
text "My BUTTERFREE came"
line "from my boyfriend"
cont "overseas."
para "It carried some"
line "MAIL from him."
para "Want to know what"
line "it says?"
para "Let's see… Nope!"
line "It's a secret!"
done
OlivineMart_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, OLIVINE_CITY, 8
warp_event 3, 7, OLIVINE_CITY, 8
db 0 ; coord events
db 0 ; bg events
db 3 ; object events
object_event 1, 3, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineMartClerkScript, -1
object_event 6, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, OlivineMartCooltrainerFScript, -1
object_event 1, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineMartLassScript, -1

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@ -0,0 +1,61 @@
const_def 2 ; object constants
const OLIVINEPOKECENTER1F_NURSE
const OLIVINEPOKECENTER1F_FISHING_GURU
const OLIVINEPOKECENTER1F_FISHER
const OLIVINEPOKECENTER1F_TEACHER
OlivinePokecenter1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
OlivinePokecenter1FNurseScript:
jumpstd pokecenternurse
OlivinePokecenter1FFishingGuruScript:
jumpstd happinesschecknpc
OlivinePokecenter1FFisherScript:
jumptextfaceplayer OlivinePokecenter1FFisherText
OlivinePokecenter1FTeacherScript:
jumptextfaceplayer OlivinePokecenter1FTeacherText
OlivinePokecenter1FFisherText:
text "Sailors are really"
line "generous."
para "One taught my"
line "#MON STRENGTH."
para "Now it can move"
line "big boulders."
done
OlivinePokecenter1FTeacherText:
text "There's a person"
line "in CIANWOOD CITY"
cont "across the sea."
para "I heard him brag-"
line "ging about his"
cont "rare #MON."
done
OlivinePokecenter1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 3, 7, OLIVINE_CITY, 1
warp_event 4, 7, OLIVINE_CITY, 1
warp_event 0, 7, POKECENTER_2F, 1
db 0 ; coord events
db 0 ; bg events
db 4 ; object events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePokecenter1FNurseScript, -1
object_event 8, 4, SPRITE_FISHING_GURU, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePokecenter1FFishingGuruScript, -1
object_event 2, 3, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, OlivinePokecenter1FFisherScript, -1
object_event 7, 1, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePokecenter1FTeacherScript, -1

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@ -0,0 +1,55 @@
const_def 2 ; object constants
const OLIVINEPUNISHMENTSPEECHHOUSE_POKEFAN_M
const OLIVINEPUNISHMENTSPEECHHOUSE_LASS
OlivinePunishmentSpeechHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
OlivinePunishmentSpeechHouseDad:
jumptextfaceplayer OlivinePunishmentSpeechHouseDadText
OlivinePunishmentSpeechHouseDaughter:
jumptextfaceplayer OlivinePunishmentSpeechHouseDaughterText
OlivinePunishmentSpeechHouseBookshelf2:
jumpstd picturebookshelf
OlivinePunishmentSpeechHouseBookshelf1:
jumpstd magazinebookshelf
OlivinePunishmentSpeechHouseDadText:
text "Along the way to"
line "CIANWOOD, there"
para "are four deserted"
line "islands."
para "Bad kids are taken"
line "to the islands as"
cont "punishment!"
done
OlivinePunishmentSpeechHouseDaughterText:
text "Whenever I get in"
line "trouble, Daddy"
cont "always scares me."
done
OlivinePunishmentSpeechHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, OLIVINE_CITY, 5
warp_event 3, 7, OLIVINE_CITY, 5
db 0 ; coord events
db 2 ; bg events
bg_event 0, 1, BGEVENT_READ, OlivinePunishmentSpeechHouseBookshelf1
bg_event 1, 1, BGEVENT_READ, OlivinePunishmentSpeechHouseBookshelf2
db 2 ; object events
object_event 1, 2, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePunishmentSpeechHouseDad, -1
object_event 5, 5, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePunishmentSpeechHouseDaughter, -1

34
maps/OlivineTimsHouse.asm Normal file
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const_def 2 ; object constants
const OLIVINETIMSHOUSE_TIM
OlivineTimsHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
Tim:
faceplayer
opentext
trade NPC_TRADE_TIM
waitbutton
closetext
end
TimsHouseBookshelf:
jumpstd magazinebookshelf
OlivineTimsHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, OLIVINE_CITY, 3
warp_event 3, 7, OLIVINE_CITY, 3
db 0 ; coord events
db 2 ; bg events
bg_event 0, 1, BGEVENT_READ, TimsHouseBookshelf
bg_event 1, 1, BGEVENT_READ, TimsHouseBookshelf
db 1 ; object events
object_event 2, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Tim, -1

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@ -0,0 +1,39 @@
const_def 2 ; object constants
const ROUTE38ECRUTEAKGATE_OFFICER
Route38EcruteakGate_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
Route38EcruteakGateOfficerScript:
jumptextfaceplayer Route38EcruteakGateOfficerText
Route38EcruteakGateOfficerText:
text "Where did you say"
line "you're from?"
para "NEW BARK TOWN?"
para "PROF.ELM lives"
line "over there, right?"
para "You've come a long"
line "way to get here."
done
Route38EcruteakGate_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
warp_event 0, 4, ROUTE_38, 1
warp_event 0, 5, ROUTE_38, 2
warp_event 9, 4, ECRUTEAK_CITY, 14
warp_event 9, 5, ECRUTEAK_CITY, 15
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route38EcruteakGateOfficerScript, -1

203
maps/Route39Barn.asm Normal file
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const_def 2 ; object constants
const ROUTE39BARN_TWIN1
const ROUTE39BARN_TWIN2
const ROUTE39BARN_MOOMOO
Route39Barn_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
Route39BarnTwin1Script:
faceplayer
opentext
checkevent EVENT_HEALED_MOOMOO
iftrue .FeedingMooMoo
writetext Route39BarnTwinMoomooIsSickText
waitbutton
closetext
turnobject ROUTE39BARN_TWIN1, RIGHT
end
.FeedingMooMoo:
writetext Route39BarnTwinWereFeedingMoomooText
waitbutton
closetext
turnobject ROUTE39BARN_TWIN1, RIGHT
end
Route39BarnTwin2Script:
faceplayer
opentext
checkevent EVENT_HEALED_MOOMOO
iftrue .FeedingMooMoo
writetext Route39BarnTwinMoomooIsSickText
waitbutton
closetext
turnobject ROUTE39BARN_TWIN2, LEFT
end
.FeedingMooMoo:
writetext Route39BarnTwinWereFeedingMoomooText
waitbutton
closetext
turnobject ROUTE39BARN_TWIN2, LEFT
end
MoomooScript:
opentext
checkevent EVENT_HEALED_MOOMOO
iftrue .HappyCow
writetext MoomooWeakMooText
writebyte MILTANK
special PlaySlowCry
buttonsound
writetext Route39BarnItsCryIsWeakText
checkevent EVENT_TALKED_TO_FARMER_ABOUT_MOOMOO
iftrue .GiveBerry
waitbutton
closetext
end
.GiveBerry:
buttonsound
writetext Route39BarnAskGiveBerryText
yesorno
iffalse .Refused
checkitem BERRY
iffalse .NoBerriesInBag
takeitem BERRY
copybytetovar wMooMooBerries
addvar 1
copyvartobyte wMooMooBerries
ifequal 3, .ThreeBerries
ifequal 5, .FiveBerries
ifequal 7, .SevenBerries
writetext Route39BarnGaveBerryText
waitbutton
closetext
end
.ThreeBerries:
writetext Route39BarnGaveBerryText
buttonsound
writetext Route39BarnLittleHealthierText
waitbutton
closetext
end
.FiveBerries:
writetext Route39BarnGaveBerryText
buttonsound
writetext Route39BarnQuiteHealthyText
waitbutton
closetext
end
.SevenBerries:
playmusic MUSIC_HEAL
writetext Route39BarnGaveBerryText
pause 60
buttonsound
special RestartMapMusic
writetext Route39BarnTotallyHealthyText
waitbutton
closetext
setevent EVENT_HEALED_MOOMOO
end
.NoBerriesInBag:
writetext Route39BarnNoBerriesText
waitbutton
closetext
end
.Refused:
writetext Route39BarnRefusedBerryText
waitbutton
closetext
end
.HappyCow:
writetext MoomooHappyMooText
cry MILTANK
waitbutton
closetext
end
Route39BarnTwinMoomooIsSickText:
text "MOOMOO is sick…"
para "She needs lots of"
line "BERRIES."
done
Route39BarnTwinWereFeedingMoomooText:
text "We're feeding"
line "MOOMOO!"
done
MoomooWeakMooText:
text "MILTANK: …Moo…"
done
Route39BarnItsCryIsWeakText:
text "Its cry is weak…"
done
MoomooHappyMooText:
text "MILTANK: MOO!"
done
Route39BarnAskGiveBerryText:
text "Give a BERRY to"
line "MILTANK?"
done
Route39BarnGaveBerryText:
text "<PLAYER> gave a"
line "BERRY to MILTANK."
done
Route39BarnLittleHealthierText:
text "MILTANK became a"
line "little healthier!"
done
Route39BarnQuiteHealthyText:
text "MILTANK became"
line "quite healthy!"
done
Route39BarnTotallyHealthyText:
text "MILTANK became"
line "totally healthy!"
done
Route39BarnNoBerriesText:
text "<PLAYER> has no"
line "BERRIES…"
done
Route39BarnRefusedBerryText:
text "<PLAYER> wouldn't"
line "give a BERRY."
para "MILTANK looks sad."
done
Route39Barn_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 3, 7, ROUTE_39, 1
warp_event 4, 7, ROUTE_39, 1
db 0 ; coord events
db 0 ; bg events
db 3 ; object events
object_event 2, 3, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route39BarnTwin1Script, -1
object_event 4, 3, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route39BarnTwin2Script, -1
object_event 3, 3, SPRITE_TAUROS, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MoomooScript, -1

208
maps/Route39Farmhouse.asm Normal file
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const_def 2 ; object constants
const ROUTE39FARMHOUSE_POKEFAN_M
const ROUTE39FARMHOUSE_POKEFAN_F
Route39Farmhouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
PokefanM_DairyFarmer:
faceplayer
opentext
checkevent EVENT_HEALED_MOOMOO
iftrue FarmerMScript_SellMilk
writetext FarmerMText_SickCow
waitbutton
closetext
setevent EVENT_TALKED_TO_FARMER_ABOUT_MOOMOO
end
FarmerMScript_SellMilk:
checkitem MOOMOO_MILK
iftrue FarmerMScript_Milking
writetext FarmerMText_BuyMilk
special PlaceMoneyTopRight
yesorno
iffalse FarmerMScript_NoSale
checkmoney YOUR_MONEY, 500
ifequal HAVE_LESS, FarmerMScript_NoMoney
giveitem MOOMOO_MILK
iffalse FarmerMScript_NoRoom
takemoney YOUR_MONEY, 500
special PlaceMoneyTopRight
waitsfx
playsound SFX_TRANSACTION
writetext FarmerMText_GotMilk
buttonsound
itemnotify
closetext
end
FarmerMScript_NoMoney:
writetext FarmerMText_NoMoney
waitbutton
closetext
end
FarmerMScript_NoRoom:
writetext FarmerMText_NoRoom
waitbutton
closetext
end
FarmerMScript_NoSale:
writetext FarmerMText_NoSale
waitbutton
closetext
end
FarmerMScript_Milking:
writetext FarmerMText_Milking
waitbutton
closetext
end
PokefanF_SnoreFarmer:
faceplayer
opentext
checkevent EVENT_GOT_TM13_SNORE_FROM_MOOMOO_FARM
iftrue FarmerFScript_GotSnore
checkevent EVENT_HEALED_MOOMOO
iftrue FarmerFScript_GiveSnore
writetext FarmerFText_InTrouble
waitbutton
closetext
end
FarmerFScript_GiveSnore:
writetext FarmerFText_HealedMiltank
buttonsound
verbosegiveitem TM_SNORE
iffalse FarmerFScript_NoRoomForSnore
setevent EVENT_GOT_TM13_SNORE_FROM_MOOMOO_FARM
FarmerFScript_GotSnore:
writetext FarmerFText_SnoreSpeech
waitbutton
FarmerFScript_NoRoomForSnore:
closetext
end
FarmhouseBookshelf:
jumpstd picturebookshelf
FarmerMText_SickCow:
text "My MILTANK ain't"
line "givin' me milk"
cont "nomore."
para "This here FARM's"
line "got famous milk."
para "Most everyone"
line "wants a drink."
para "It'll give me lots"
line "o' milk if'n I"
para "feed it lots o'"
line "BERRIES, I reckon."
done
FarmerMText_BuyMilk:
text "How'd you like my"
line "MOOMOO MILK?"
para "It's my pride and"
line "joy, son."
para "Give it to #MON"
line "to restore HP!"
para "I'll give it to ya"
line "fer just ¥500."
done
FarmerMText_GotMilk:
text "Here ya go!"
line "Drink up'n enjoy!"
done
FarmerMText_NoMoney:
text "Sorry, son."
line "No cash, no sale!"
done
FarmerMText_NoRoom:
text "I reckon yer"
line "PACK's full, son."
done
FarmerMText_NoSale:
text "You don't want it?"
line "Come again, hear?"
done
FarmerMText_Milking:
text "I best go do my"
line "milkin'."
done
FarmerFText_InTrouble:
text "Our milk even goes"
line "out to KANTO."
para "So if our own"
line "MILTANK won't give"
para "us any milk, we're"
line "in trouble."
done
FarmerFText_HealedMiltank:
text "You fixed our"
line "MILTANK, hon. Now"
para "it gives MOOMOO"
line "MILK again."
para "Here's somethin'"
line "fer your trouble."
done
Text_ReceivedTM13:
text "<PLAYER> received"
line "TM13."
done
FarmerFText_SnoreSpeech:
text "That there's"
line "SNORE."
para "It's a rare move"
line "that only works"
para "while the #MON"
line "is asleep."
para "You best think how"
line "you ought to use"
cont "it, hon."
done
Route39Farmhouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, ROUTE_39, 2
warp_event 3, 7, ROUTE_39, 2
db 0 ; coord events
db 2 ; bg events
bg_event 0, 1, BGEVENT_READ, FarmhouseBookshelf
bg_event 1, 1, BGEVENT_READ, FarmhouseBookshelf
db 2 ; object events
object_event 3, 2, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PokefanM_DairyFarmer, -1
object_event 5, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, PokefanF_SnoreFarmer, -1

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@ -0,0 +1,34 @@
const_def 2 ; object constants
const ROUTE42ECRUTEAKGATE_OFFICER
Route42EcruteakGate_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
Route42EcruteakGateOfficerScript:
jumptextfaceplayer Route42EcruteakGateOfficerText
Route42EcruteakGateOfficerText:
text "MOUNT MORTAR is"
line "like a maze."
para "Be careful. Don't"
line "get lost in there."
done
Route42EcruteakGate_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
warp_event 0, 4, ECRUTEAK_CITY, 1
warp_event 0, 5, ECRUTEAK_CITY, 2
warp_event 9, 4, ROUTE_42, 1
warp_event 9, 5, ROUTE_42, 2
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route42EcruteakGateOfficerScript, -1

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@ -3029,7 +3029,7 @@ wd6a3:: ds 1 ; d6a3
wd6a4:: ds 1 ; d6a4
wd6a5:: ds 1 ; d6a5
wd6a6:: ds 1 ; d6a6
wd6a7:: ds 1 ; d6a7
wMooMooBerries:: ds 1 ; d6a7
wUndergroundSwitchPositions:: ds 1 ; d6a8
wd6a9:: ds 1 ; d6a9
wd6aa:: ds 1 ; d6aa