Add map objects from bank 52.

This commit is contained in:
IIMarckus
2018-10-03 04:16:36 -06:00
parent 3ec304aadf
commit 095d1b60fd
9 changed files with 1419 additions and 9 deletions

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@@ -1732,15 +1732,14 @@ SECTION "bank51", ROMX, BANK[$51]
dr $144000, $148000
SECTION "bank52", ROMX, BANK[$52]
;INCLUDE "maps/EcruteakTinTowerEntrance.asm"
;INCLUDE "maps/WiseTriosRoom.asm"
;INCLUDE "maps/EcruteakPokecenter1F.asm"
;INCLUDE "maps/EcruteakLugiaSpeechHouse.asm"
;INCLUDE "maps/DanceTheatre.asm"
;INCLUDE "maps/EcruteakMart.asm"
;INCLUDE "maps/EcruteakGym.asm"
;INCLUDE "maps/EcruteakItemfinderHouse.asm"
dr $148000, $14c000
INCLUDE "maps/EcruteakTinTowerEntrance.asm"
INCLUDE "maps/WiseTriosRoom.asm"
INCLUDE "maps/EcruteakPokecenter1F.asm"
INCLUDE "maps/EcruteakLugiaSpeechHouse.asm"
INCLUDE "maps/DanceTheatre.asm"
INCLUDE "maps/EcruteakMart.asm"
INCLUDE "maps/EcruteakGym.asm"
INCLUDE "maps/EcruteakItemfinderHouse.asm"
SECTION "bank53", ROMX, BANK[$53]
INCLUDE "maps/BlackthornGym1F.asm"

344
maps/DanceTheatre.asm Normal file
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@@ -0,0 +1,344 @@
const_def 2 ; object constants
const DANCETHEATRE_KIMONO_GIRL1
const DANCETHEATRE_KIMONO_GIRL2
const DANCETHEATRE_KIMONO_GIRL3
const DANCETHEATRE_KIMONO_GIRL4
const DANCETHEATRE_KIMONO_GIRL5
const DANCETHEATRE_GENTLEMAN
const DANCETHEATRE_RHYDON
const DANCETHEATRE_COOLTRAINER_M
const DANCETHEATRE_GRANNY
DanceTheatre_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
TrainerKimonoGirlNaoko2:
trainer KIMONO_GIRL, NAOKO, EVENT_BEAT_KIMONO_GIRL_NAOKO, KimonoGirlNaoko2SeenText, KimonoGirlNaoko2BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext KimonoGirlNaoko2AfterBattleText
waitbutton
closetext
end
TrainerKimonoGirlSayo:
trainer KIMONO_GIRL, SAYO, EVENT_BEAT_KIMONO_GIRL_SAYO, KimonoGirlSayoSeenText, KimonoGirlSayoBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext KimonoGirlSayoAfterBattleText
waitbutton
closetext
end
TrainerKimonoGirlZuki:
trainer KIMONO_GIRL, ZUKI, EVENT_BEAT_KIMONO_GIRL_ZUKI, KimonoGirlZukiSeenText, KimonoGirlZukiBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext KimonoGirlZukiAfterBattleText
waitbutton
closetext
end
TrainerKimonoGirlKuni:
trainer KIMONO_GIRL, KUNI, EVENT_BEAT_KIMONO_GIRL_KUNI, KimonoGirlKuniSeenText, KimonoGirlKuniBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext KimonoGirlKuniAfterBattleText
waitbutton
closetext
end
TrainerKimonoGirlMiki:
trainer KIMONO_GIRL, MIKI, EVENT_BEAT_KIMONO_GIRL_MIKI, KimonoGirlMikiSeenText, KimonoGirlMikiBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext KimonoGirlMikiAfterBattleText
waitbutton
closetext
end
DanceTheaterSurfGuy:
faceplayer
opentext
writetext SurfGuyNeverLeftAScratchText
buttonsound
checkevent EVENT_GOT_HM03_SURF
iftrue SurfGuyAlreadyGaveSurf
checkevent EVENT_BEAT_KIMONO_GIRL_NAOKO
iffalse .KimonoGirlsUndefeated
checkevent EVENT_BEAT_KIMONO_GIRL_SAYO
iffalse .KimonoGirlsUndefeated
checkevent EVENT_BEAT_KIMONO_GIRL_ZUKI
iffalse .KimonoGirlsUndefeated
checkevent EVENT_BEAT_KIMONO_GIRL_KUNI
iffalse .KimonoGirlsUndefeated
checkevent EVENT_BEAT_KIMONO_GIRL_MIKI
iffalse .KimonoGirlsUndefeated
jump .GetSurf
.KimonoGirlsUndefeated:
writetext SurfGuyLadGiftText
waitbutton
closetext
end
.GetSurf:
writetext SurfGuyLikeADanceText
buttonsound
verbosegiveitem HM_SURF
setevent EVENT_GOT_HM03_SURF
writetext SurfGuySurfExplanationText
waitbutton
closetext
end
SurfGuyAlreadyGaveSurf:
writetext SurfGuyElegantKimonoGirlsText
waitbutton
closetext
end
DanceTheaterRhydon:
opentext
writetext RhydonText
cry RHYDON
waitbutton
closetext
end
DanceTheatreCooltrainerMScript:
jumptextfaceplayer DanceTheatreCooltrainerMText
DanceTheatreGrannyScript:
jumptextfaceplayer DanceTheatreGrannyText
DanceTheatreFancyPanel:
jumptext DanceTheatreFancyPanelText
KimonoGirlNaoko2SeenText:
text "You have lovely"
line "#MON. May I see"
cont "them in battle?"
done
KimonoGirlNaoko2BeatenText:
text "Oh, you are very"
line "strong."
done
KimonoGirlNaoko2AfterBattleText:
text "I enjoyed that"
line "bout. I would like"
cont "to see you again."
done
KimonoGirlSayoSeenText:
text "I always dance"
line "with my #MON."
para "Of course, I also"
line "train them."
done
KimonoGirlSayoBeatenText:
text "Oh, so close!"
line "I almost had you."
done
KimonoGirlSayoAfterBattleText:
text "Rhythm is impor-"
line "tant for both"
para "dancing and #-"
line "MON."
done
KimonoGirlZukiSeenText:
text "Isn't my barrette"
line "pretty?"
para "Oh. A #MON"
line "battle?"
done
KimonoGirlZukiBeatenText:
text "I don't have any"
line "#MON left…"
done
KimonoGirlZukiAfterBattleText:
text "I put a different"
line "flower in my bar-"
cont "rette every month."
done
KimonoGirlKuniSeenText:
text "Oh, you're a cute"
line "trainer. Would you"
cont "like to battle?"
done
KimonoGirlKuniBeatenText:
text "You're stronger"
line "than you look."
done
KimonoGirlKuniAfterBattleText:
text "I trained a lot,"
line "so I thought I was"
para "a capable trainer."
line "I guess I'm not."
done
KimonoGirlMikiSeenText:
text "Do you like my"
line "dancing? I'm good"
cont "at #MON too."
done
KimonoGirlMikiBeatenText:
text "Ooh, you're good"
line "at #MON too."
done
KimonoGirlMikiAfterBattleText:
text "I can keep dancing"
line "because there are"
para "people who enjoy"
line "what I do."
para "My #MON keep my"
line "spirits up too."
done
SurfGuyNeverLeftAScratchText:
text "Not only are the"
line "KIMONO GIRLS great"
para "dancers, they're"
line "also skilled at"
cont "#MON."
para "I always challenge"
line "them, but I've"
para "never even left a"
line "scratch…"
done
SurfGuyLadGiftText:
text "Lad! If you can"
line "defeat all the"
para "KIMONO GIRLS, I'll"
line "give you a gift."
done
SurfGuyLikeADanceText:
text "The way you bat-"
line "tled, it was like"
cont "watching a dance."
para "It was a rare"
line "treat to see!"
para "I want you to have"
line "this. Don't worry"
cont "--take it!"
done
SurfGuySurfExplanationText:
text "That's SURF."
para "It's a move that"
line "lets #MON swim"
cont "across water."
done
SurfGuyElegantKimonoGirlsText:
text "I wish my #MON"
line "were as elegant as"
cont "the KIMONO GIRLS…"
done
RhydonText:
text "RHYDON: Gugooh"
line "gugogooh!"
done
DanceTheatreCooltrainerMText:
text "That man's always"
line "with his RHYDON."
para "Says he wants a"
line "#MON that can"
cont "SURF and dance."
para "Is he trying to"
line "make a synchro-"
cont "nized swimming"
cont "#MON?"
done
DanceTheatreGrannyText:
text "The KIMONO GIRLS"
line "are so beautiful…"
para "But they have to"
line "go through rigor-"
cont "ous training."
para "And they have to"
line "learn to follow"
para "customs before ap-"
line "pearing in public."
para "But if you love"
line "something, any-"
cont "thing is possible."
done
DanceTheatreFancyPanelText:
text "It's a fancy panel"
line "that's decorated"
cont "with flowers."
done
DanceTheatre_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 5, 13, ECRUTEAK_CITY, 8
warp_event 6, 13, ECRUTEAK_CITY, 8
db 0 ; coord events
db 2 ; bg events
bg_event 5, 6, BGEVENT_UP, DanceTheatreFancyPanel
bg_event 6, 6, BGEVENT_UP, DanceTheatreFancyPanel
db 9 ; object events
object_event 0, 2, SPRITE_KIMONO_GIRL, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerKimonoGirlNaoko2, -1
object_event 2, 1, SPRITE_KIMONO_GIRL, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 0, TrainerKimonoGirlSayo, -1
object_event 6, 2, SPRITE_KIMONO_GIRL, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 0, TrainerKimonoGirlZuki, -1
object_event 9, 1, SPRITE_KIMONO_GIRL, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 0, TrainerKimonoGirlKuni, -1
object_event 11, 2, SPRITE_KIMONO_GIRL, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerKimonoGirlMiki, -1
object_event 7, 10, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DanceTheaterSurfGuy, -1
object_event 6, 8, SPRITE_RHYDON, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, DanceTheaterRhydon, -1
object_event 10, 10, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, DanceTheatreCooltrainerMScript, -1
object_event 3, 6, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DanceTheatreGrannyScript, -1

384
maps/EcruteakGym.asm Normal file
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@@ -0,0 +1,384 @@
const_def 2 ; object constants
const ECRUTEAKGYM_MORTY
const ECRUTEAKGYM_SAGE1
const ECRUTEAKGYM_SAGE2
const ECRUTEAKGYM_GRANNY1
const ECRUTEAKGYM_GRANNY2
const ECRUTEAKGYM_GYM_GUY
const ECRUTEAKGYM_GRAMPS
EcruteakGym_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
EcruteakGymMortyScript:
faceplayer
opentext
checkevent EVENT_BEAT_MORTY
iftrue .FightDone
writetext MortyIntroText
waitbutton
closetext
winlosstext MortyWinLossText, 0
loadtrainer MORTY, MORTY1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_MORTY
opentext
writetext Text_ReceivedFogBadge
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_FOGBADGE
checkcode VAR_BADGES
scall EcruteakGymActivateRockets
setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_FINISHED
.FightDone:
checkevent EVENT_GOT_TM30_SHADOW_BALL
iftrue .GotShadowBall
setevent EVENT_BEAT_SAGE_JEFFREY
setevent EVENT_BEAT_SAGE_PING
setevent EVENT_BEAT_MEDIUM_MARTHA
setevent EVENT_BEAT_MEDIUM_GRACE
writetext MortyText_FogBadgeSpeech
buttonsound
verbosegiveitem TM_SHADOW_BALL
iffalse .NoRoomForShadowBall
setevent EVENT_GOT_TM30_SHADOW_BALL
writetext MortyText_ShadowBallSpeech
waitbutton
closetext
end
.GotShadowBall:
writetext MortyFightDoneText
waitbutton
.NoRoomForShadowBall:
closetext
end
EcruteakGymActivateRockets:
ifequal 7, .RadioTowerRockets
ifequal 6, .GoldenrodRockets
end
.GoldenrodRockets:
jumpstd goldenrodrockets
.RadioTowerRockets:
jumpstd radiotowerrockets
TrainerSageJeffrey:
trainer SAGE, JEFFREY, EVENT_BEAT_SAGE_JEFFREY, SageJeffreySeenText, SageJeffreyBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SageJeffreyAfterBattleText
waitbutton
closetext
end
TrainerSagePing:
trainer SAGE, PING, EVENT_BEAT_SAGE_PING, SagePingSeenText, SagePingBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SagePingAfterBattleText
waitbutton
closetext
end
TrainerMediumMartha:
trainer MEDIUM, MARTHA, EVENT_BEAT_MEDIUM_MARTHA, MediumMarthaSeenText, MediumMarthaBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext MediumMarthaAfterBattleText
waitbutton
closetext
end
TrainerMediumGrace:
trainer MEDIUM, GRACE, EVENT_BEAT_MEDIUM_GRACE, MediumGraceSeenText, MediumGraceBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext MediumGraceAfterBattleText
waitbutton
closetext
end
EcruteakGymGuyScript:
faceplayer
opentext
checkevent EVENT_BEAT_MORTY
iftrue .EcruteakGymGuyWinScript
writetext EcruteakGymGuyText
waitbutton
closetext
end
.EcruteakGymGuyWinScript:
writetext EcruteakGymGuyWinText
waitbutton
closetext
end
EcruteakGymStatue:
checkflag ENGINE_FOGBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext MORTY, MORTY1, MEM_BUFFER_1
jumpstd gymstatue2
MortyIntroText:
text "Good of you to"
line "have come."
para "Here in ECRUTEAK,"
line "#MON have been"
cont "revered."
para "It's said that"
line "legendary #MON"
para "will appear to the"
line "truly powerful"
cont "trainers."
para "I believed that"
line "tale, so I have"
para "secretly trained"
line "here all my life."
para "As a result, I can"
line "now see what"
cont "others cannot."
para "Just a bit more…"
para "With a little"
line "more, I could see"
para "a future in which"
line "I meet the legen-"
cont "dary #MON."
para "You're going to"
line "help me reach that"
cont "level!"
done
MortyWinLossText:
text "I'm not good"
line "enough yet…"
para "All right. This"
line "BADGE is yours."
done
Text_ReceivedFogBadge:
text "<PLAYER> received"
line "FOGBADGE."
done
MortyText_FogBadgeSpeech:
text "By having FOG-"
line "BADGE, #MON up"
para "to L50 will obey"
line "you."
para "Also, #MON that"
line "know SURF will be"
para "able to use that"
line "move anytime."
para "I want you to have"
line "this too."
done
MortyText_ShadowBallSpeech:
text "It's SHADOW BALL."
line "It causes damage"
para "and may reduce"
line "SPCL.DEF."
para "Use it if it"
line "appeals to you."
done
MortyFightDoneText:
text "I see…"
para "Your journey has"
line "taken you to far-"
cont "away places."
para "And you have wit-"
line "nessed much more"
cont "than I."
para "I envy you for"
line "that…"
done
SageJeffreySeenText:
text "I spent the spring"
line "with my #MON."
para "Then summer, fall"
line "and winter…"
para "Then spring came"
line "again. We have"
para "lived together"
line "for a long time."
done
SageJeffreyBeatenText:
text "Wins and losses, I"
line "experienced both."
done
SageJeffreyAfterBattleText:
text "Where did #MON"
line "come from?"
done
SagePingSeenText:
text "Can you inflict"
line "any damage on our"
cont "#MON?"
done
SagePingBeatenText:
text "Ah! Well done!"
done
SagePingAfterBattleText:
text "We use only ghost-"
line "type #MON."
para "No normal-type"
line "attack can harm"
cont "them!"
done
MediumMarthaSeenText:
text "I shall win!"
done
MediumMarthaBeatenText:
text "I, I, I lost!"
done
MediumMarthaAfterBattleText:
text "The one who wants"
line "to win most--will!"
done
MediumGraceSeenText:
text "Stumped by our in-"
line "visible floor?"
para "Defeat me if you"
line "want a hint!"
done
MediumGraceBeatenText:
text "Wha-what?"
done
MediumGraceAfterBattleText:
text "Fine. I shall tell"
line "you the secret of"
para "the invisible"
line "floor."
para "The path is right"
line "before our eyes!"
done
EcruteakGymGuyText:
text "The trainers here"
line "have secret mo-"
cont "tives."
para "If you win, they"
line "may tell you some"
para "deep secrets about"
line "ECRUTEAK."
done
EcruteakGymGuyWinText:
text "Whew, <PLAYER>."
line "You did great!"
para "I was cowering in"
line "the corner out of"
cont "pure terror!"
done
EcruteakGym_MapEvents:
db 0, 0 ; filler
db 33 ; warp events
warp_event 4, 17, ECRUTEAK_CITY, 10
warp_event 5, 17, ECRUTEAK_CITY, 10
warp_event 4, 14, ECRUTEAK_GYM, 4
warp_event 2, 4, ECRUTEAK_GYM, 3
warp_event 3, 4, ECRUTEAK_GYM, 3
warp_event 4, 4, ECRUTEAK_GYM, 3
warp_event 4, 5, ECRUTEAK_GYM, 3
warp_event 6, 7, ECRUTEAK_GYM, 3
warp_event 7, 4, ECRUTEAK_GYM, 3
warp_event 2, 6, ECRUTEAK_GYM, 3
warp_event 3, 6, ECRUTEAK_GYM, 3
warp_event 4, 6, ECRUTEAK_GYM, 3
warp_event 5, 6, ECRUTEAK_GYM, 3
warp_event 7, 6, ECRUTEAK_GYM, 3
warp_event 7, 7, ECRUTEAK_GYM, 3
warp_event 4, 8, ECRUTEAK_GYM, 3
warp_event 5, 8, ECRUTEAK_GYM, 3
warp_event 6, 8, ECRUTEAK_GYM, 3
warp_event 7, 8, ECRUTEAK_GYM, 3
warp_event 2, 8, ECRUTEAK_GYM, 3
warp_event 2, 9, ECRUTEAK_GYM, 3
warp_event 2, 10, ECRUTEAK_GYM, 3
warp_event 2, 11, ECRUTEAK_GYM, 3
warp_event 4, 10, ECRUTEAK_GYM, 3
warp_event 5, 10, ECRUTEAK_GYM, 3
warp_event 2, 12, ECRUTEAK_GYM, 3
warp_event 3, 12, ECRUTEAK_GYM, 3
warp_event 4, 12, ECRUTEAK_GYM, 3
warp_event 5, 12, ECRUTEAK_GYM, 3
warp_event 7, 10, ECRUTEAK_GYM, 3
warp_event 7, 11, ECRUTEAK_GYM, 3
warp_event 7, 12, ECRUTEAK_GYM, 3
warp_event 7, 13, ECRUTEAK_GYM, 3
db 0 ; coord events
db 2 ; bg events
bg_event 3, 15, BGEVENT_READ, EcruteakGymStatue
bg_event 6, 15, BGEVENT_READ, EcruteakGymStatue
db 6 ; object events
object_event 5, 1, SPRITE_MORTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, EcruteakGymMortyScript, -1
object_event 2, 7, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSageJeffrey, -1
object_event 3, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSagePing, -1
object_event 7, 5, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumMartha, -1
object_event 7, 9, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumGrace, -1
object_event 7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakGymGuyScript, -1

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const_def 2 ; object constants
const ECRUTEAKITEMFINDERHOUSE_COOLTRAINER_M
const ECRUTEAKITEMFINDERHOUSE_POKEDEX
EcruteakItemfinderHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
EcruteakItemfinderGuy:
faceplayer
opentext
checkevent EVENT_GOT_ITEMFINDER
iftrue .itemfinder
writetext EcruteakItemfinderAdventureText
yesorno
iffalse .no
writetext EcruteakItemfinderTrueSpiritText
buttonsound
verbosegiveitem ITEMFINDER
setevent EVENT_GOT_ITEMFINDER
.itemfinder:
writetext ItemfinderExplanationText
waitbutton
closetext
end
.no:
writetext EcruteakItemfinderToEachHisOwnText
waitbutton
closetext
end
EcruteakHistoryBook:
opentext
writetext EcruteakHistoryBookText
yesorno
iftrue .ReadBook
closetext
end
.ReadBook:
writetext EcruteakTwoTowersText
yesorno
iftrue .KeepReading
closetext
end
.KeepReading:
writetext EcruteakThreeMonText
waitbutton
closetext
end
ItemFinderHouseRadio:
jumpstd radio2
EcruteakItemfinderAdventureText:
text "Ah. You're on an"
line "adventure with"
cont "your #MON?"
para "Well, what's an"
line "adventure without"
cont "treasure hunting?"
para "Am I right, or am"
line "I right?"
done
EcruteakItemfinderTrueSpiritText:
text "Good! You under-"
line "stand the true"
para "spirit of adven-"
line "ture."
para "I like that! Take"
line "this with you."
done
ItemfinderExplanationText:
text "There are many"
line "items lying about"
para "that aren't ob-"
line "vious."
para "Use ITEMFINDER to"
line "check if there is"
para "an item on the"
line "ground near you."
para "It doesn't show"
line "the exact spot,"
para "so you'll have to"
line "look yourself."
para "Oh yeah--I heard"
line "there are items"
para "in ECRUTEAK's"
line "BURNED TOWER."
done
EcruteakItemfinderToEachHisOwnText:
text "Oh… To each his"
line "own, I suppose…"
done
EcruteakHistoryBookText:
text "HISTORY OF"
line "ECRUTEAK"
para "Want to read it?"
done
EcruteakTwoTowersText:
text "In ECRUTEAK, there"
line "were two towers."
para "Each tower was the"
line "roost of powerful"
cont "flying #MON."
para "But one of the"
line "towers burned to"
cont "the ground."
para "The two #MON"
line "haven't been seen"
cont "since…"
para "Keep reading?"
done
EcruteakThreeMonText:
text "ECRUTEAK was also"
line "home to three"
para "#MON that raced"
line "around the town."
para "They were said to"
line "have been born of"
para "water, lightning"
line "and fire."
para "But they could not"
line "contain their"
cont "excessive power."
para "So they say the"
line "three ran like the"
para "wind off into the"
line "grassland."
done
EcruteakItemfinderHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 3, 7, ECRUTEAK_CITY, 11
warp_event 4, 7, ECRUTEAK_CITY, 11
db 0 ; coord events
db 1 ; bg events
bg_event 2, 1, BGEVENT_READ, ItemFinderHouseRadio
db 2 ; object events
object_event 2, 3, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakItemfinderGuy, -1
object_event 3, 3, SPRITE_POKEDEX, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakHistoryBook, -1

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const_def 2 ; object constants
const ECRUTEAKLUGIASPEECHHOUSE_GRAMPS
const ECRUTEAKLUGIASPEECHHOUSE_YOUNGSTER
EcruteakLugiaSpeechHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
EcruteakLugiaSpeechHouseGrampsScript:
jumptextfaceplayer EcruteakLugiaSpeechHouseGrampsText
EcruteakLugiaSpeechHouseYoungsterScript:
jumptextfaceplayer EcruteakLugiaSpeechHouseYoungsterText
LugiaSpeechHouseRadio:
jumpstd radio2
EcruteakLugiaSpeechHouseGrampsText:
text "This happened when"
line "I was young."
para "The sky suddenly"
line "turned black. A"
para "giant flying #-"
line "MON was blocking"
cont "out the sun."
para "I wonder what that"
line "#MON was? "
para "It was like a bird"
line "and a dragon."
done
EcruteakLugiaSpeechHouseYoungsterText:
text "Is there really a"
line "#MON that big?"
para "If it exists, it"
line "must be powerful."
done
EcruteakLugiaSpeechHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 3, 7, ECRUTEAK_CITY, 7
warp_event 4, 7, ECRUTEAK_CITY, 7
db 0 ; coord events
db 1 ; bg events
bg_event 2, 1, BGEVENT_READ, LugiaSpeechHouseRadio
db 2 ; object events
object_event 2, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakLugiaSpeechHouseGrampsScript, -1
object_event 5, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakLugiaSpeechHouseYoungsterScript, -1

60
maps/EcruteakMart.asm Normal file
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const_def 2 ; object constants
const ECRUTEAKMART_CLERK
const ECRUTEAKMART_SUPER_NERD
const ECRUTEAKMART_GRANNY
EcruteakMart_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
EcruteakMartClerkScript:
opentext
pokemart MARTTYPE_STANDARD, MART_ECRUTEAK
closetext
end
EcruteakMartSuperNerdScript:
jumptextfaceplayer EcruteakMartSuperNerdText
EcruteakMartGrannyScript:
jumptextfaceplayer EcruteakMartGrannyText
EcruteakMartSuperNerdText:
text "My EEVEE evolved"
line "into an ESPEON."
para "But my friend's"
line "EEVEE turned into"
cont "an UMBREON."
para "I wonder why? We"
line "both were raising"
para "our EEVEE in the"
line "same way…"
done
EcruteakMartGrannyText:
text "If you use REVIVE,"
line "a #MON that's"
para "fainted will wake"
line "right up."
done
EcruteakMart_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, ECRUTEAK_CITY, 9
warp_event 3, 7, ECRUTEAK_CITY, 9
db 0 ; coord events
db 0 ; bg events
db 3 ; object events
object_event 1, 3, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakMartClerkScript, -1
object_event 5, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakMartSuperNerdScript, -1
object_event 6, 6, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakMartGrannyScript, -1

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const_def 2 ; object constants
const ECRUTEAKPOKECENTER1F_NURSE
const ECRUTEAKPOKECENTER1F_POKEFAN_M
const ECRUTEAKPOKECENTER1F_COOLTRAINER_F
const ECRUTEAKPOKECENTER1F_GYM_GUY
const ECRUTEAKPOKECENTER1F_BILL
EcruteakPokecenter1F_MapScripts:
db 2 ; scene scripts
scene_script .MeetBill ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
.MeetBill:
priorityjump .BillActivatesTimeCapsule
end
.DummyScene:
end
.BillActivatesTimeCapsule:
pause 30
playsound SFX_EXIT_BUILDING
appear ECRUTEAKPOKECENTER1F_BILL
waitsfx
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1
applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1
turnobject ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
turnobject ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 30
turnobject ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
turnobject ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 20
turnobject ECRUTEAKPOKECENTER1F_BILL, DOWN
pause 10
opentext
writetext EcruteakPokecenter1F_BillText1
buttonsound
jump .PointlessJump
.PointlessJump:
writetext EcruteakPokecenter1F_BillText2
waitbutton
closetext
turnobject PLAYER, DOWN
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2
playsound SFX_EXIT_BUILDING
disappear ECRUTEAKPOKECENTER1F_BILL
clearevent EVENT_MET_BILL
setflag ENGINE_TIME_CAPSULE
setscene SCENE_FINISHED
waitsfx
end
EcruteakPokecenter1FNurseScript:
jumpstd pokecenternurse
EcruteakPokecenter1FPokefanMScript:
jumptextfaceplayer EcruteakPokecenter1FPokefanMText
EcruteakPokecenter1FCooltrainerFScript:
jumptextfaceplayer EcruteakPokecenter1FCooltrainerFText
EcruteakPokecenter1FGymGuyScript:
jumptextfaceplayer EcruteakPokecenter1FGymGuyText
EcruteakPokecenter1FBillMovement1:
step UP
step UP
step UP
step UP
step RIGHT
step RIGHT
step RIGHT
turn_head UP
step_end
EcruteakPokecenter1FBillMovement2:
step RIGHT
step DOWN
step DOWN
step DOWN
step DOWN
step_end
EcruteakPokecenter1FPlayerMovement1:
step UP
step UP
step UP
step_end
EcruteakPokecenter1F_BillText1:
text "Hi, I'm BILL. And"
line "who are you?"
para "Hmm, <PLAYER>, huh?"
line "You've come at the"
cont "right time."
done
EcruteakPokecenter1F_BillText2:
text "I just finished"
line "adjustments on my"
cont "TIME CAPSULE."
para "You know that"
line "#MON can be"
cont "traded, right?"
para "My TIME CAPSULE"
line "was developed to"
para "enable trades with"
line "the past."
para "But you can't send"
line "anything that"
para "didn't exist in"
line "the past."
para "If you did, the PC"
line "in the past would"
cont "have a breakdown."
para "So you have to"
line "remove anything"
para "that wasn't around"
line "in the past."
para "Put simply, no"
line "sending new moves"
para "or new #MON in"
line "the TIME CAPSULE."
para "Don't you worry."
line "I'm done with the"
cont "adjustments."
para "Tomorrow, TIME"
line "CAPSULES will be"
para "running at all"
line "#MON CENTERS."
para "I have to hurry on"
line "back to GOLDENROD"
cont "and see my folks."
para "Buh-bye!"
done
EcruteakPokecenter1FPokefanMText:
text "The way the KIMONO"
line "GIRLS dance is"
para "marvelous. Just"
line "like the way they"
cont "use their #MON."
done
EcruteakPokecenter1FCooltrainerFText:
text "MORTY, the GYM"
line "LEADER, is soooo"
cont "cool."
para "His #MON are"
line "really tough too."
done
EcruteakPokecenter1FGymGuyText:
text "LAKE OF RAGE…"
para "The appearance of"
line "a GYARADOS swarm…"
para "I smell a conspir-"
line "acy. I know it!"
done
EcruteakPokecenter1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 3, 7, ECRUTEAK_CITY, 6
warp_event 4, 7, ECRUTEAK_CITY, 6
warp_event 0, 7, POKECENTER_2F, 1
db 0 ; coord events
db 0 ; bg events
db 5 ; object events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FNurseScript, -1
object_event 7, 6, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FPokefanMScript, -1
object_event 1, 4, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FCooltrainerFScript, -1
object_event 7, 1, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FGymGuyScript, -1
object_event 0, 7, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL

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const_def 2 ; object constants
const ECRUTEAKTINTOWERENTRANCE_SAGE1
const ECRUTEAKTINTOWERENTRANCE_SAGE2
const ECRUTEAKTINTOWERENTRANCE_SAGE3
const ECRUTEAKTINTOWERENTRANCE_GRAMPS
EcruteakTinTowerEntrance_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks
.DummyScene0:
end
.DummyScene1:
end
EcruteakTinTowerEntrance_CoordEvent1:
checkevent EVENT_RANG_CLEAR_BELL_2
iftrue EcruteakTinTowerEntrance_CoordEventEmpty
applymovement ECRUTEAKTINTOWERENTRANCE_SAGE2, MovementData_0x980c7
moveobject ECRUTEAKTINTOWERENTRANCE_SAGE1, 4, 6
appear ECRUTEAKTINTOWERENTRANCE_SAGE1
pause 5
disappear ECRUTEAKTINTOWERENTRANCE_SAGE2
end
EcruteakTinTowerEntrance_CoordEvent2:
checkevent EVENT_RANG_CLEAR_BELL_1
iftrue EcruteakTinTowerEntrance_CoordEventEmpty
applymovement ECRUTEAKTINTOWERENTRANCE_SAGE1, MovementData_0x980cc
moveobject ECRUTEAKTINTOWERENTRANCE_SAGE2, 5, 6
appear ECRUTEAKTINTOWERENTRANCE_SAGE2
pause 5
disappear ECRUTEAKTINTOWERENTRANCE_SAGE1
end
EcruteakTinTowerEntrance_CoordEventEmpty:
end
EcruteakTinTowerEntranceSageScript
faceplayer
opentext
checkflag ENGINE_FOGBADGE
iftrue .BlockPassage_GotFogBadge
writetext EcruteakTinTowerEntranceSageText
waitbutton
closetext
end
.BlockPassage_GotFogBadge:
writetext EcruteakTinTowerEntranceSageText_GotFogBadge
waitbutton
closetext
end
EcruteakTinTowerEntranceWanderingSageScript:
faceplayer
opentext
checkevent EVENT_GOT_RAINBOW_WING
iftrue .GotRainbowWing
writetext EcruteakTinTowerEntranceWanderingSageText
waitbutton
closetext
end
.GotRainbowWing:
writetext EcruteakTinTowerEntranceWanderingSageText_GotClearBell
waitbutton
closetext
end
EcruteakTinTowerEntranceGrampsScript:
jumptextfaceplayer EcruteakTinTowerEntranceGrampsText
MovementData_0x980c7:
fix_facing
big_step LEFT
remove_fixed_facing
turn_head DOWN
step_end
MovementData_0x980cc:
fix_facing
big_step RIGHT
remove_fixed_facing
turn_head DOWN
step_end
EcruteakTinTowerEntranceSageText:
text "TIN TOWER is off"
line "limits to anyone"
para "without ECRUTEAK"
line "GYM's BADGE."
para "Sorry, but you'll"
line "have to leave."
done
EcruteakTinTowerEntranceSageText_GotFogBadge:
text "TIN TOWER is off"
line "limits to anyone"
para "without ECRUTEAK"
line "GYM's BADGE."
para "Ah!"
para "ECRUTEAK's GYM"
line "BADGE! Please, go"
cont "right through."
done
EcruteakTinTowerEntranceWanderingSageText:
text "The TIN TOWER up"
line "ahead was built"
para "as a roost for"
line "flying #MON."
done
EcruteakTinTowerEntranceWanderingSageText_GotClearBell:
text "The TIN TOWER"
line "shook! A #MON"
para "must have returned"
line "to the top!"
done
EcruteakTinTowerEntranceGrampsText:
text "Two towers…"
line "Two #MON…"
para "But when one"
line "burned down, both"
para "#MON flew away,"
line "never to return."
done
EcruteakTinTowerEntrance_MapEvents:
db 0, 0 ; filler
db 5 ; warp events
warp_event 4, 17, ECRUTEAK_CITY, 3
warp_event 5, 17, ECRUTEAK_CITY, 3
warp_event 5, 3, ECRUTEAK_TIN_TOWER_ENTRANCE, 4
warp_event 17, 15, ECRUTEAK_TIN_TOWER_ENTRANCE, 3
warp_event 17, 3, WISE_TRIOS_ROOM, 3
db 2 ; coord events
coord_event 4, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent1
coord_event 5, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent2
db 0 ; bg events
db 4 ; object events
object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceSageScript, EVENT_RANG_CLEAR_BELL_1
object_event 5, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceSageScript, EVENT_RANG_CLEAR_BELL_2
object_event 6, 9, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceWanderingSageScript, -1
object_event 3, 11, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceGrampsScript, -1

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maps/WiseTriosRoom.asm Normal file
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const_def 2 ; object constants
WiseTriosRoom_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
WiseTriosRoom_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 7, 4, ECRUTEAK_CITY, 4
warp_event 7, 5, ECRUTEAK_CITY, 5
warp_event 2, 4, ECRUTEAK_TIN_TOWER_ENTRANCE, 5
db 0 ; coord events
db 0 ; bg events
db 0 ; object events