pokegold-spaceworld/constants/wram_constants.asm
DrippingYellow e384ea25ec
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Finish labelling and split off bank03, bank09, and bank0b (#119)
* Fully labelled bank09.asm, started bank03.asm

* Finished labelling bank03.asm and bank0b.asm

* Tying up loose ends, splitting most of the completely labelled bank dumps

* Moved pokedex letter graphics out of charmap
2025-07-30 17:35:58 -04:00

152 lines
3.1 KiB
NASM

; wOptions
DEF TEXT_DELAY_MASK EQU %111
const_def 3
shift_const SGB_BORDER ; 3
shift_const NO_TEXT_SCROLL ; 4
shift_const STEREO ; 5
shift_const BATTLE_SHIFT ; 6
shift_const BATTLE_SCENE ; 7
DEF TEXT_DELAY_FAST EQU %001 ; 1
DEF TEXT_DELAY_MED EQU %011 ; 3
DEF TEXT_DELAY_SLOW EQU %101 ; 5
DEF START_MONEY EQU 3000
; wStateFlags
DEF SPRITE_UPDATES_DISABLED_F EQU 0
DEF SCRIPTED_MOVEMENT_STATE_F EQU 7
; wSpriteFlags::
DEF SPRITES_SKIP_WALKING_GFX_F EQU 6
DEF SPRITES_SKIP_STANDING_GFX_F EQU 7
; wPokemonWithdrawDepositParameter::
DEF PC_WITHDRAW EQU 0
DEF PC_DEPOSIT EQU 1
DEF REMOVE_PARTY EQU 0
DEF REMOVE_BOX EQU 1
DEF BUFFERMON_WITHDRAW EQU 2
DEF BUFFERMON_DEPOSIT EQU 3
DEF GET_BUFFER_MON EQU 0
DEF GET_BREED_MON EQU 1
; wBreederStatus::
DEF BREEDER_ONE_BREEDMON EQU 1
DEF BREEDER_TWO_BREEDMON EQU 2
DEF BREEDER_EGG_READY EQU 3
DEF BREEDER_GAVE_EGG EQU 4
; wPlayerStepFlags::
const_def 4
const PLAYERSTEP_MIDAIR_F ; 4
const PLAYERSTEP_CONTINUE_F ; 5
const PLAYERSTEP_STOP_F ; 6
const PLAYERSTEP_START_F ; 7
; wTextboxFrame::
const_def
const FRAME_1 ; 0
const FRAME_2 ; 1
const FRAME_3 ; 2
const FRAME_4 ; 3
const FRAME_5 ; 4
const FRAME_6 ; 5
const FRAME_7 ; 6
const FRAME_8 ; 7
DEF NUM_FRAMES EQU const_value
; wTextboxFlags::
const_def
const FAST_TEXT_DELAY_F ; 0
const TEXT_DELAY_F ; 1
; wMonType::
const_def
const PARTYMON ; 0
const OTPARTYMON ; 1
const BOXMON ; 2
const TEMPMON ; 3
const WILDMON ; 4
; wWalkingDirection::
const_def -1
const STANDING ; -1
const DOWN ; 0
const UP ; 1
const LEFT ; 2
const RIGHT ; 3
DEF NUM_DIRECTIONS EQU const_value
DEF DOWN_MASK EQU 1 << DOWN
DEF UP_MASK EQU 1 << UP
DEF LEFT_MASK EQU 1 << LEFT
DEF RIGHT_MASK EQU 1 << RIGHT
; wJohtoBadges:: ; d163
const_def
const BADGE_0
const BADGE_1
const BADGE_2
const BADGE_3
const BADGE_4
const BADGE_5
const BADGE_6
const BADGE_7
DEF NUM_JOHTO_BADGES EQU const_value
; wKantoBadges:: ; d164
const_def
const BOULDERBADGE
const CASCADEBADGE
const THUNDERBADGE
const RAINBOWBADGE
const SOULBADGE
const MARSHBADGE
const VOLCANOBADGE
const EARTHBADGE
DEF NUM_KANTO_BADGES EQU const_value
DEF NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
; wPlayerState::
DEF PLAYER_NORMAL EQU 0
DEF PLAYER_BIKE EQU 1
DEF PLAYER_SKATE EQU 2
DEF PLAYER_SURF EQU 4
DEF PLAYER_SURF_PIKA EQU 8
; wDebugFlags::
const_def
const DEBUG_BATTLE_F
const DEBUG_FIELD_F
const CONTINUED_F
; wJumptableIndex::
DEF JUMPTABLE_INDEX_MASK EQU %01111111
const_def 7
shift_const JUMPTABLE_EXIT
; wCurDexMode::
const_def
const DEXMODE_NUMBERED
const DEXMODE_ABC
; wToolgearFlags::
DEF SHOW_TOOLGEAR_F EQU 0
DEF TOOLGEAR_TO_WINDOW_F EQU 2
DEF HIDE_TOOLGEAR_F EQU 7
; wd153::
DEF TOOLGEAR_COORDS_F EQU 0
DEF OVERWORLD_MINUTE_TIME_F EQU 7
; wTimeOfDayPalFlags::
DEF CLEAR_PALSET_F EQU 7
; wBattleAnimFlags::
const_def
const BATTLEANIM_STOP_F ; 0
const BATTLEANIM_IN_SUBROUTINE_F ; 1
const BATTLEANIM_IN_LOOP_F ; 2
const BATTLEANIM_KEEPSPRITES_F ; 3