pokegold-spaceworld/ram/hram.asm
Zumi af65010e2c
Disassemble field debug (bank $3f) (#97)
* Disassemble SFX and cries

* Disassemble clock dialog

* Disassemble slot machine minigame

* Disassemble AnimateTilesetImpl

* Disassemble start menu frame type dialog

* Disassemble field menu

* Split debug menus into debug folder

* Remove redundant shims
2021-07-04 18:08:45 -04:00

262 lines
3.6 KiB
NASM

SECTION "HRAM", HRAM
hOAMDMA::
ds 10
ds 3 ; TODO
hRTCHours:: db
hRTCMinutes:: db
hRTCSeconds:: db
hRTCDays:: db
ds 2 ; TODO
hRTCStatusFlags:: db
ds 2 ; TODO
hDebugMapViewerJumptable:: db
hVBlankCounter::
db
hROMBank::
db
hVBlank::
db
hMapEntryMethod::
db
hStartmenuCloseAndSelectHookEnable:: db
hStartmenuCloseAndSelectHookTemp:: db
hJoypadUp:: db
; Raw Joypad Up Event
; A pressed key was released
hJoypadDown:: db
; Raw Joypad Down Event
; An unpressed key was pressed
hJoypadState:: db
; Raw Joypad State
; State of all keys during current frame
hJoypadSum:: db
; Raw Joypad State Sum
; Sum of all keys that were pressed
; since hJoypadSum was last cleared
ds 1; TODO
hJoyDown:: db
hJoyState:: db
hJoySum:: db
hJoyDebounceSrc:: db
; hJoySum will be updated from
; 00 - hJoyDown
; <> - hJoyState
; See GetJoypadDebounced
hJoypadState2:: db
UNION
hFFA7:: db
hFFA8:: db
hFFA9:: db
NEXTU
hDebugMenuSoundMenuIndex:: db
hDebugMenuSoundID:: db
hDebugMenuSoundBank:: db
ENDU
ds 3 ; TODO
hGraphicStartTile:: db
hMoveMon:: db
UNION
hTextBoxCursorBlinkInterval:: ds 2
NEXTU
hEventCollisionException:: db
hEventID:: db
NEXTU
hSpriteWidth::
hSpriteInterlaceCounter::
db
hSpriteHeight::
db
NEXTU
hConnectionStripLength:: db
hConnectedMapWidth:: db
NEXTU
hMapObjectIndexBuffer:: db
hObjectStructIndexBuffer:: db
ENDU
hSpriteOffset::
db
db ; TODO
UNION
hProduct::
hDividend::
; ds 4
db
hMultiplicand::
hQuotient::
ds 3
hMultiplier::
hDivisor::
hRemainder::
db
hMathBuffer::
ds 5
NEXTU
hPrintNumLeadingDigit:: db ; digit one place-value up
hPrintNumDividend:: ds 3 ; big-endian
hPrintNumDivisor:: ds 3 ; big-endian
hPrintNumTemp:: ds 3 ; big-endian
ENDU
ds 3 ; TODO
hCurSpriteYCoord::
hFFC0:: ds 1
ds 6
hFFC7:: db
hFFC8:: db
hFFC9:: db
hFFCA:: db
hFFCB:: db
hFFCC:: db
hFFCD:: db
ds 2 ; TODO
hLCDCPointer::
db
hLYOverrideStart:: db
hLYOverrideEnd:: db
ds 1 ; TODO
hSerialReceived::
db
hLinkPlayerNumber::
db
hSerialIgnoringInitialData::
db
hSerialSend::
db
hSerialReceive::
db
hSCX:: db
hSCY:: db
hWX:: db
hWY:: db
hOverworldFlashlightEffect:: db
; Influences draw distance of map around HIRO
; Meant to go from 0 --> to desired distance
; or else graphical errors will occur.
; 0 - regular distance
; 1 - 14x14 tile block
; 2 - 10x10 tile block
; 3 - 6x 6 tile block
; 4 - 2x 2 tile block
hBGMapMode::
db
hBGMapTransferPosition::
db
hBGMapAddress::
dw
db ; TODO
hSPTemp::
dw
hRedrawRowOrColumnMode:: db
; Used for redrawing BG in small updates
; instead of once completely for faster
; scrolling on overworld etc.
; Valid values:
; $00 - no redraw
; $01 - column redraw (move horizontally)
; $02 - row redraw (move vertically)
; $03 - flashlight row redraw 0 (move up)
; $04 - flashlight row redraw 0 (move down)
; $05 - flashlight column redraw 0 (move left)
; $06 - flashlight column redraw 0 (move right)
; $07 - flashlight row redraw 1 (move up)
; $08 - flashlight row redraw 1 (move down)
; $09 - flashlight column redraw 1 (move left)
; $0A - flashlight column redraw 1 (move right)
; $0B - flashlight row redraw 2 (move up)
; $0C - flashlight row redraw 2 (move down)
; $0D - flashlight column redraw 2 (move left)
; $0E - flashlight column redraw 2 (move right)
; $0F - flashlight row redraw 3 (move up)
; $10 - flashlight row redraw 3 (move down)
; $11 - flashlight column redraw 3 (move left)
; $12 - flashlight column redraw 3 (move right)
hRedrawRowOrColumnDest:: ds 2
hMapAnims::
db
hTileAnimFrame::
db
hFFEA::
db
hFFEB:: db
hFFEC:: db
hFFED:: db
hFFEE::
db
hRandomAdd:: db
hRandomSub:: db
hRTCRandom:: db
hBattleTurn:: db
hCurMapTextSubroutinePtr:: dw
; TODO