pokegold-spaceworld/audio/songs/victorytrainer.asm
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2020-09-20 12:07:01 -07:00

279 lines
2.4 KiB
NASM
Executable File

INCLUDE "constants.asm"
SECTION "audio/songs/victorytrainer.asm", ROMX
Song_VictoryTrainer::
db 2 << 6 | 0
dw Song_VictoryTrainer_Ch0
db 1
dw Song_VictoryTrainer_Ch1
db 2
dw Song_VictoryTrainer_Ch2
Song_VictoryTrainer_Ch0::
tempo 224
volume 7, 7
duty 2
toggleperfectpitch
rest 1
rest 2
tempo 224
notetype 4, 10, 2
octave 4
D_ 2
tempo 224
D_ 2
D_ 2
D_ 2
octave 3
A_ 2
octave 4
D_ 2
notetype 4, 11, 3
F# 12
duty 1
tempo 224
Song_VictoryTrainer_branch_eda18::
notetype 4, 6, 3
octave 3
A_ 6
F# 3
A_ 3
B_ 6
G# 3
B_ 3
octave 4
C# 3
octave 3
B_ 3
A_ 3
G_ 3
A_ 3
B_ 3
A_ 3
G_ 3
A_ 6
F# 3
A_ 3
B_ 6
G# 3
B_ 3
octave 4
C# 3
D_ 3
E_ 3
F# 3
C# 3
octave 3
B_ 3
A_ 3
octave 4
C# 3
octave 3
A_ 6
F# 3
A_ 3
B_ 6
G# 3
B_ 3
octave 4
C_ 6
octave 3
A_ 3
octave 4
C_ 3
D_ 3
octave 3
B_ 3
octave 4
D_ 6
C# 3
octave 3
B_ 3
A_ 3
G_ 3
F# 3
G_ 3
A_ 3
B_ 3
A_ 3
G_ 3
F# 3
E_ 3
F# 3
G_ 3
A_ 3
B_ 3
loopchannel 0, Song_VictoryTrainer_branch_eda18
Song_VictoryTrainer_Ch1::
duty 2
notetype 4, 12, 3
octave 4
A_ 2
A_ 2
A_ 2
A_ 2
B_ 2
octave 5
C# 2
notetype 4, 12, 4
D_ 12
Song_VictoryTrainer_branch_eda75::
notetype 4, 8, 5
octave 4
D_ 6
octave 3
A_ 3
octave 4
D_ 3
E_ 6
octave 3
B_ 3
octave 4
E_ 3
F# 3
G_ 3
A_ 6
E_ 3
F# 3
G_ 6
D_ 6
octave 3
A_ 3
octave 4
D_ 3
E_ 6
octave 3
B_ 3
octave 4
E_ 3
F# 3
G_ 3
A_ 6
F# 3
G_ 3
A_ 6
D_ 6
octave 3
A_ 3
octave 4
D_ 3
E_ 6
octave 3
B_ 3
octave 4
E_ 3
F_ 6
C_ 3
F_ 3
G_ 3
D_ 3
G_ 6
notetype 4, 7, 0
F# 12
notetype 4, 7, 7
F# 12
notetype 4, 6, 0
E_ 12
notetype 4, 6, 7
E_ 12
loopchannel 0, Song_VictoryTrainer_branch_eda75
Song_VictoryTrainer_Ch2::
notetype 4, 1, 0
octave 5
D_ 2
D_ 2
D_ 2
octave 4
B_ 2
A_ 2
G_ 2
A_ 12
notetype 4, 2, 1
Song_VictoryTrainer_branch_edacc::
F# 3
rest 3
F# 3
rest 3
G# 3
rest 3
G# 3
rest 3
A_ 3
rest 3
A_ 3
rest 3
B_ 3
rest 3
B_ 3
rest 3
F# 3
rest 3
F# 3
rest 3
G# 3
rest 3
G# 3
rest 3
A_ 3
rest 3
A_ 3
rest 3
octave 5
C# 3
rest 3
C# 3
octave 4
A_ 3
F# 3
octave 5
D_ 3
octave 4
F# 3
rest 3
G# 3
octave 5
E_ 3
octave 4
G# 3
rest 3
A_ 3
octave 5
F_ 3
octave 4
A_ 3
rest 3
B_ 3
octave 5
G_ 3
octave 4
B_ 3
A# 3
A_ 3
rest 3
A_ 3
rest 3
A_ 3
rest 3
A_ 3
octave 5
C_ 3
C# 3
rest 3
C# 3
rest 3
C# 3
rest 3
C# 3
octave 4
A_ 3
loopchannel 0, Song_VictoryTrainer_branch_edacc
; 0xedb1c