mirror of
https://github.com/pret/pokegold-spaceworld.git
synced 2026-08-09 11:47:38 -05:00
136 lines
4.3 KiB
Makefile
136 lines
4.3 KiB
Makefile
include config.mk
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BUILDBASE := build
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BUILD := $(BUILDBASE)
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MD5 := md5sum -c
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PYTHON := python
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PYTHON3 := python3.6
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RGBASM := rgbasm -D$(GAME_VERSION)=1 -DDEBUG=$(DEBUG)
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RGBGFX := rgbgfx
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RGBLINK := rgblink
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RGBFIX := rgbfix
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RGBASMFLAGS := -h -E -i $(BUILD)/
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tools/gfx :=
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tools/make_shim :=
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sort_sym := tools/sort_symfile.sh
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#sort_sym := $(PYTHON3) tools/sort_sym.py
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ROM := poke$(BUILD_NAME)-spaceworld.gb
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ROMS := $(foreach r, gold gold_debug silver silver_debug, poke$(r)-spaceworld.gb)
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# Pokemon Gold Debug
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BASEROM := baserom.gb
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DIRS := home engine data audio
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OBJS := $(addprefix $(BUILD)/, gfx.o sram.o wram.o hram.o shim.o)
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SHIM := shim.sym
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CORRECTEDROM := $(ROM:%.gb=%-correctheader.gb)
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CORRECTEDROMS := $(ROMS:%.gb=%-correctheader.gb)
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rwildcard = $(foreach d, $(wildcard $1*), $(filter $(subst *, %, $2), $d) $(call rwildcard, $d/, $2))
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OBJS += $(patsubst %.asm, $(BUILD)/%.o, $(call rwildcard, $(DIRS), *.asm))
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GFX := $(patsubst %.png, $(BUILD)/%.2bpp, \
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$(patsubst %.1bpp.png, $(BUILD)/%.1bpp, \
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$(patsubst gfx/pokemon/%/front.png, $(BUILD)/gfx/pokemon/%/front.pic, \
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$(patsubst gfx/pokemon/%/back.png, $(BUILD)/gfx/pokemon/%/back.pic, \
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$(patsubst gfx/trainer/%.png, $(BUILD)/gfx/trainer/%.pic, \
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$(call rwildcard, gfx, *.png))))))
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.SECONDEXPANSION:
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.PHONY: all
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all: $(ROM) $(CORRECTEDROM) compare
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.PHONY: compare
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compare: $(ROMS)
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$(MD5) roms.md5
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.PHONY: tools
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tools tools/pkmncompress tools/gfx:
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$(MAKE) -C tools/
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.PHONY: coverage
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coverage: tools/disasm_coverage.py $(ROM)
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$(PYTHON3) $< -m $(ROM:.gb=.map) -b 0x40
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# Remove files generated by the build process.
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.PHONY: clean
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clean:
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rm -rf $(ROMS) $(CORRECTEDROMS) $(BUILDBASE) $(ROMS:.gb=.sym) $(ROMS:.gb=.map) $(CORRECTEDROMS)
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make -C tools clean
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# Remove files except for graphics.
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.PHONY: mostlyclean
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mostlyclean:
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rm -rf $(ROMS) $(OBJS) $(ROMS:.gb=.sym) $(ROMS:.gb=.map) $(CORRECTEDROMS)
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find . \( -iname '*.d' \) -exec rm {} +
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$(ROM): $(OBJS) | $(BASEROM)
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$(RGBLINK) -d -n $(@:.gb=.sym) -m $(@:.gb=.map) -O $(BASEROM) -o $@ $^
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$(RGBFIX) -f lh -k 01 -l 0x33 -m 0x03 -p 0 -r 3 -t "POKEMON2$(GAME_VERSION)" $@
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$(sort_sym) $(@:.gb=.sym)
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$(BASEROM):
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@echo "Please obtain a copy of Gold_debug.sgb and put it in this directory as $@"
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@exit 1
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$(BUILD)/shim.asm: tools/make_shim $(SHIM) tools/make_shim | $$(dir $$@)
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tools/make_shim -w $(filter-out $<, $^) > $@
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$(CORRECTEDROM): %-correctheader.gb: %.gb
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cp $< $@
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$(RGBFIX) -f hg -m 0x10 $@
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$(BUILD)/gfx.o: | $(GFX)
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$(BUILD)/%.o: $(BUILD)/%.asm | $$(dir $$@)
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$(RGBASM) $(RGBASMFLAGS) -M $(@:.o=.d) $(OUTPUT_OPTION) $<
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$(BUILD)/%.o: %.asm | $$(dir $$@)
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$(RGBASM) $(RGBASMFLAGS) -M $(@:.o=.d) $(OUTPUT_OPTION) $<
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$(BUILD)/gfx/sgb/sgb_border_alt.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/sgb/sgb_border_gold.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/sgb/sgb_border_silver.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/title/title_gold.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/title/title_silver.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/trainer_card/trainer_card.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/minigames/slots.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/minigames/poker.2bpp: tools/gfx += --trim-whitespace
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$(BUILD)/gfx/intro/purin_pikachu.2bpp: tools/gfx += --trim-whitespace
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.PRECIOUS: $(BUILD)/%.pic
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$(BUILD)/%.pic: $(BUILD)/%.2bpp tools/pkmncompress | $$(dir $$@)
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tools/pkmncompress $< $@
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.PRECIOUS: $(BUILD)/%.2bpp
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$(BUILD)/%.2bpp: %.png tools/gfx | $$(dir $$@)
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$(RGBGFX) $(OUTPUT_OPTION) $<
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tools/gfx $(tools/gfx) $(OUTPUT_OPTION) $@
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.PRECIOUS: $(BUILD)/%.1bpp
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$(BUILD)/%.1bpp: %.1bpp.png tools/gfx | $$(dir $$@)
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$(RGBGFX) -d1 $(OUTPUT_OPTION) $<
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tools/gfx $(tools/gfx) -d1 $(OUTPUT_OPTION) $@
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.PRECIOUS: $(BUILD)/%.tilemap
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$(BUILD)/%.tilemap: %.png | $$(dir $$@)
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$(RGBGFX) -t $@ $<
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.PRECIOUS: %/
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%/:
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mkdir -p $@
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-include $(call rwildcard, $(BUILD)/, *.d)
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#gold: ; @$(MAKE) GAME_VERSION=GOLD
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#gold_debug: ; @$(MAKE) GAME_VERSION=GOLD DEBUG=1
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#silver: ; @$(MAKE) GAME_VERSION=SILVER
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#silver_debug: ; @$(MAKE) GAME_VERSION=SILVER DEBUG=1
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#compare: ;
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# @$(MAKE) GAME_VERSION=GOLD COMPARE=1
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# @$(MAKE) GAME_VERSION=GOLD DEBUG=1 COMPARE=1
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# @$(MAKE) GAME_VERSION=SILVER COMPARE=1
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# @$(MAKE) GAME_VERSION=SILVER DEBUG=1 COMPARE=1
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# @$(MD5) roms.md5
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