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* Sporadic constantifying and function naming * Added bank 14 * Delete .DS_Store files * Delete EOL whitespace * Use Tab indents instead of four spaces * Identify some routines * Identify more stuff * Identified party and box structs * Identified wBattleMon and wEnemyMon structs * Macro'd landmarks, cleaned up comments --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
44 lines
929 B
NASM
44 lines
929 B
NASM
INCLUDE "constants.asm"
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SECTION "scripts/OldCityPokecenterBattle.asm", ROMX
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OldCityPokecenterBattle_ScriptLoader:
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ld hl, OldCityPokecenterBattleScriptPointers
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call RunMapScript
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call WriteBackMapScriptNumber
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ret
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OldCityPokecenterBattleScriptPointers:
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dw OldCityPokecenterBattleScript1
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dw OldCityPokecenterBattleNPCIds
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OldCityPokecenterBattleScript1:
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ld hl, OldCityPokecenterBattleNPCIds
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ld de, OldCityPokecenterBattleSignPointers
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call CallMapTextSubroutine
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ret
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OldCityPokecenterBattleNPCIds:
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db $00, $ff
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OldCityPokecenterBattleSignPointers:
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dw MapDefaultText
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OldCityPokecenterBattle_TextPointers:
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dw OldCityPokecenterBattleText1
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OldCityPokecenterBattleText1:
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ld hl, wJoypadFlags
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set 5, [hl]
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ld hl, OldCityPokecenterBattleTextString1
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call OpenTextbox
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ld hl, wJoypadFlags
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res 5, [hl]
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callfar Function28000
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ret
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OldCityPokecenterBattleTextString1:
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text "ちょっとまってね!@"
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text_exit
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db "@"
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