pokegold-spaceworld/engine/items/item_effects.asm
Rangi42 5904823317
Some checks failed
CI / build (push) Has been cancelled
Remove executable permission from various files
2025-12-02 12:23:39 -05:00

2575 lines
46 KiB
NASM
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

INCLUDE "constants.asm"
SECTION "engine/items/item_effects.asm", ROMX
_DoItemEffect::
ld a, [wCurItem]
ld [wNamedObjectIndexBuffer], a
call GetItemName
call CopyStringToStringBuffer2
ld a, 1
ld [wItemEffectSucceeded], a
ld a, [wCurItem]
cp ITEM_TM01
jp nc, AskTeachTMHM_Old
ld hl, ItemEffects
dec a
ld c, a
ld b, 0
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
ItemEffects:
; entries correspond to item ids (see constants/item_constants.asm)
dw PokeBallEffect ; ITEM_MASTER_BALL
dw PokeBallEffect ; ITEM_ULTRA_BALL
dw NoEffect ; ITEM_03
dw PokeBallEffect ; ITEM_GREAT_BALL
dw PokeBallEffect ; ITEM_POKE_BALL
dw TownMapEffect ; ITEM_TOWN_MAP
dw BicycleEffect ; ITEM_BICYCLE
dw EvoStoneEffect ; ITEM_MOON_STONE
dw StatusHealingEffect ; ITEM_ANTIDOTE
dw StatusHealingEffect ; ITEM_BURN_HEAL
dw StatusHealingEffect ; ITEM_ICE_HEAL
dw StatusHealingEffect ; ITEM_AWAKENING
dw StatusHealingEffect ; ITEM_PARLYZ_HEAL
dw FullRestoreEffect ; ITEM_FULL_RESTORE
dw RestoreHPEffect ; ITEM_MAX_POTION
dw RestoreHPEffect ; ITEM_HYPER_POTION
dw RestoreHPEffect ; ITEM_SUPER_POTION
dw RestoreHPEffect ; ITEM_POTION
dw EscapeRopeEffect ; ITEM_ESCAPE_ROPE
dw RepelEffect ; ITEM_REPEL
dw RestorePPEffect ; ITEM_MAX_ELIXER
dw EvoStoneEffect ; ITEM_FIRE_STONE
dw EvoStoneEffect ; ITEM_THUNDERSTONE
dw EvoStoneEffect ; ITEM_WATER_STONE
dw NoEffect ; ITEM_19
dw VitaminEffect ; ITEM_HP_UP
dw VitaminEffect ; ITEM_PROTEIN
dw VitaminEffect ; ITEM_IRON
dw VitaminEffect ; ITEM_CARBOS
dw NoEffect ; ITEM_1E
dw VitaminEffect ; ITEM_CALCIUM
dw RareCandyEffect ; ITEM_RARE_CANDY
dw XAccuracyEffect ; ITEM_X_ACCURACY
dw EvoStoneEffect ; ITEM_LEAF_STONE
dw NoEffect ; ITEM_23
dw Stub_NuggetEffect ; ITEM_NUGGET
dw PokeDollEffect ; ITEM_POKE_DOLL
dw StatusHealingEffect ; ITEM_FULL_HEAL
dw ReviveEffect ; ITEM_REVIVE
dw ReviveEffect ; ITEM_MAX_REVIVE
dw GuardSpecEffect ; ITEM_GUARD_SPEC
dw SuperRepelEffect ; ITEM_SUPER_REPEL
dw MaxRepelEffect ; ITEM_MAX_REPEL
dw DireHitEffect ; ITEM_DIRE_HIT
dw NoEffect ; ITEM_2D
dw RestoreHPEffect ; ITEM_FRESH_WATER
dw RestoreHPEffect ; ITEM_SODA_POP
dw RestoreHPEffect ; ITEM_LEMONADE
dw XItemEffect ; ITEM_X_ATTACK
dw NoEffect ; ITEM_32
dw XItemEffect ; ITEM_X_DEFENSE
dw XItemEffect ; ITEM_X_SPEED
dw XItemEffect ; ITEM_X_SPECIAL
dw CoinCaseEffect ; ITEM_COIN_CASE
dw PPUpEffect ; ITEM_ITEMFINDER
dw PokeFluteEffect ; ITEM_POKE_FLUTE
dw NoEffect ; ITEM_EXP_SHARE
dw OldRodEffect_Old ; ITEM_OLD_ROD
dw GoodRodEffect_Old ; ITEM_GOOD_ROD
dw NoEffect ; ITEM_3C
dw SuperRodEffect_Old ; ITEM_SUPER_ROD
dw PPUpEffect ; ITEM_PP_UP
dw RestorePPEffect ; ITEM_ETHER
dw RestorePPEffect ; ITEM_MAX_ETHER
dw RestorePPEffect ; ITEM_ELIXER
dw Dummy_NewItemEffect ; ITEM_MYSTIC_PETAL
dw Dummy_NewItemEffect ; ITEM_WHITE_FEATHER
dw Dummy_NewItemEffect ; ITEM_CONFUSE_CLAW
dw Dummy_NewItemEffect ; ITEM_WISDOM_ORB
dw Dummy_NewItemEffect ; ITEM_STEEL_SHELL
dw Dummy_NewItemEffect ; ITEM_UP_GRADE
dw Dummy_NewItemEffect ; ITEM_STRANGE_THREAD
dw Dummy_NewItemEffect ; ITEM_BIG_LEAF
dw Dummy_NewItemEffect ; ITEM_QUICK_NEEDLE
dw Dummy_NewItemEffect ; ITEM_4B
dw Dummy_NewItemEffect ; ITEM_SHARP_STONE
dw Dummy_NewItemEffect ; ITEM_BLACK_FEATHER
dw Dummy_NewItemEffect ; ITEM_SHARP_FANG
dw Dummy_NewItemEffect ; ITEM_SNAKESKIN
dw Dummy_NewItemEffect ; ITEM_ELECTRIC_POUCH
dw Dummy_NewItemEffect ; ITEM_TOXIC_NEEDLE
dw Dummy_NewItemEffect ; ITEM_KINGS_ROCK
dw Dummy_NewItemEffect ; ITEM_STRANGE_POWER
dw Dummy_NewItemEffect ; ITEM_LIFE_TAG
dw Dummy_NewItemEffect ; ITEM_POISON_FANG
dw Dummy_NewItemEffect ; ITEM_CORDYCEPS
dw Dummy_NewItemEffect ; ITEM_DRAGON_FANG
dw Dummy_NewItemEffect ; ITEM_SILVERPOWDER
dw Dummy_NewItemEffect ; ITEM_DIGGING_CLAW
dw Dummy_NewItemEffect ; ITEM_5A
dw Dummy_NewItemEffect ; ITEM_AMULET_COIN
dw Dummy_NewItemEffect ; ITEM_MIGRAINE_SEED
dw Dummy_NewItemEffect ; ITEM_COUNTER_CUFF
dw Dummy_NewItemEffect ; ITEM_TALISMAN_TAG
dw Dummy_NewItemEffect ; ITEM_STRANGE_WATER
dw Dummy_NewItemEffect ; ITEM_TWISTEDSPOON
dw Dummy_NewItemEffect ; ITEM_ATTACK_NEEDLE
dw Dummy_NewItemEffect ; ITEM_POWER_BRACER
dw Dummy_NewItemEffect ; ITEM_HARD_STONE
dw Dummy_NewItemEffect ; ITEM_64
dw Dummy_NewItemEffect ; ITEM_JIGGLING_BALLOON
dw Dummy_NewItemEffect ; ITEM_FIRE_MANE
dw Dummy_NewItemEffect ; ITEM_SLOWPOKETAIL
dw Dummy_NewItemEffect ; ITEM_EARTH
dw Dummy_NewItemEffect ; ITEM_STICK
dw Dummy_NewItemEffect ; ITEM_FLEE_FEATHER
dw Dummy_NewItemEffect ; ITEM_ICE_FANG
dw Dummy_NewItemEffect ; ITEM_FOSSIL_SHARD
dw Dummy_NewItemEffect ; ITEM_GROSS_GARBAGE
dw Dummy_NewItemEffect ; ITEM_BIG_PEARL
dw Dummy_NewItemEffect ; ITEM_CHAMPION_BELT
dw Dummy_NewItemEffect ; ITEM_TAG
dw Dummy_NewItemEffect ; ITEM_SPELL_TAG
dw Dummy_NewItemEffect ; ITEM_5_YEN_COIN
dw Dummy_NewItemEffect ; ITEM_GUARD_THREAD
dw Dummy_NewItemEffect ; ITEM_STIMULUS_ORB
dw Dummy_NewItemEffect ; ITEM_CALM_BERRY
dw Dummy_NewItemEffect ; ITEM_THICK_CLUB
dw Dummy_NewItemEffect ; ITEM_FOCUS_ORB
dw Dummy_NewItemEffect ; ITEM_78
dw Dummy_NewItemEffect ; ITEM_DETECT_ORB
dw Dummy_NewItemEffect ; ITEM_LONG_TONGUE
dw Dummy_NewItemEffect ; ITEM_LOTTO_TICKET
dw Dummy_NewItemEffect ; ITEM_EVERSTONE
dw Dummy_NewItemEffect ; ITEM_SHARP_HORN
dw Dummy_NewItemEffect ; ITEM_LUCKY_EGG
dw Dummy_NewItemEffect ; ITEM_LONG_VINE
dw Dummy_NewItemEffect ; ITEM_MOMS_LOVE
dw Dummy_NewItemEffect ; ITEM_SMOKESCREEN
dw Dummy_NewItemEffect ; ITEM_WET_HORN
dw Dummy_NewItemEffect ; ITEM_SKATEBOARD
dw Dummy_NewItemEffect ; ITEM_CRIMSON_JEWEL
dw Dummy_NewItemEffect ; ITEM_INVISIBLE_WALL
dw Dummy_NewItemEffect ; ITEM_SHARP_SCYTHE
dw Dummy_NewItemEffect ; ITEM_87
dw Dummy_NewItemEffect ; ITEM_ICE_BIKINI
dw Dummy_NewItemEffect ; ITEM_THUNDER_FANG
dw Dummy_NewItemEffect ; ITEM_FIRE_CLAW
dw Dummy_NewItemEffect ; ITEM_TWIN_HORNS
dw Dummy_NewItemEffect ; ITEM_SPIKE
dw Dummy_NewItemEffect ; ITEM_BERRY
dw Dummy_NewItemEffect ; ITEM_APPLE
dw Dummy_NewItemEffect ; ITEM_METAL_COAT
dw Dummy_NewItemEffect ; ITEM_PRETTY_TAIL
dw Dummy_NewItemEffect ; ITEM_WATER_TAIL
dw Dummy_NewItemEffect ; ITEM_LEFTOVERS
dw Dummy_NewItemEffect ; ITEM_ICE_WING
dw Dummy_NewItemEffect ; ITEM_THUNDER_WING
dw Dummy_NewItemEffect ; ITEM_FIRE_WING
dw Dummy_NewItemEffect ; ITEM_96
dw Dummy_NewItemEffect ; ITEM_DRAGON_SCALE
dw Dummy_NewItemEffect ; ITEM_BERSERK_GENE
dw Dummy_NewItemEffect ; ITEM_HEART_STONE
dw Dummy_NewItemEffect ; ITEM_FIRE_TAIL
dw Dummy_NewItemEffect ; ITEM_THUNDER_TAIL
dw Dummy_NewItemEffect ; ITEM_SACRED_ASH
dw TMHolderEffect ; ITEM_TM_HOLDER
dw Stub_MailEffect ; ITEM_MAIL
dw Dummy_NewItemEffect ; ITEM_BALL_HOLDER
dw Dummy_NewItemEffect ; ITEM_BAG
dw Dummy_NewItemEffect ; ITEM_IMPORTANT_BAG
dw Dummy_NewItemEffect ; ITEM_POISON_STONE
dw Dummy_NewItemEffect ; ITEM_A3
dw Dummy_NewItemEffect ; ITEM_A4
dw Dummy_NewItemEffect ; ITEM_A5
dw Dummy_NewItemEffect ; ITEM_A6
dw Dummy_NewItemEffect ; ITEM_A7
dw Dummy_NewItemEffect ; ITEM_A8
dw Dummy_NewItemEffect ; ITEM_A9
dw Dummy_NewItemEffect ; ITEM_AA
; ITEM_AB through ITEM_C3 have no entries.
PokeBallEffect:
ld a, [wBattleMode]
and a
jp z, IsntTheTimeMessage
dec a
jp nz, UseBallInTrainerBattle
ld a, [wPartyCount]
cp PARTY_LENGTH
jr nz, .room_in_party
ld a, [wBoxCount]
cp MONS_PER_BOX
jp z, Ball_BoxIsFullMessage
.room_in_party
xor a
ld [wWildMon], a
call ReturnToBattle_UseBall
ld hl, ItemUsedText
call PrintText
ld a, [wEnemyMonCatchRate]
ld b, a
ld a, [wCurItem]
cp ITEM_MASTER_BALL
jp z, .catch_without_fail
cp ITEM_ULTRA_BALL
jr z, .ultra_ball_modifier
cp ITEM_GREAT_BALL
jr z, .great_ball_modifier
; POKE_BALL
jr .regular_ball
; 1.5x modifier
.great_ball_modifier
ld a, b
srl a
add b
ld b, a
jr nc, .regular_ball
ld b, $ff
jr .regular_ball
; 2.0x modifier
.ultra_ball_modifier
sla b
jr nc, .regular_ball
ld b, $ff
.regular_ball
ld a, b
ldh [hMultiplicand + 2], a
ld hl, wEnemyMonHP
ld b, [hl]
inc hl
ld c, [hl]
inc hl
ld d, [hl]
inc hl
ld e, [hl]
sla c
rl b
ld h, d
ld l, e
add hl, de
add hl, de
ld d, h
ld e, l
ld a, d
and a
jr z, .okay_1
srl d
rr e
srl d
rr e
srl b
rr c
srl b
rr c
ld a, c
and a
jr nz, .okay_1
ld c, 1
.okay_1
ld b, e
push bc
ld a, b
sub c
ldh [hMultiplier], a
xor a
ldh [hDividend + 0], a
ldh [hMultiplicand + 0], a
ldh [hMultiplicand + 1], a
call Multiply
pop bc
ld a, b
ldh [hDivisor], a
ld b, 4
call Divide
ldh a, [hQuotient + 3]
and a
jr nz, .statuscheck
ld a, 1
.statuscheck
; This routine is buggy, even in the final game.
; It was intended that SLP and FRZ provide a higher catch rate than BRN/PSN/PAR,
; which in turn provide a higher catch rate than no status effect at all.
; But instead, it makes BRN/PSN/PAR provide no benefit.
; Uncomment the line below to fix this.
ld b, a
ld a, [wEnemyMonStatus]
and 1 << FRZ | SLP
ld c, 10
jr nz, .addstatus
; ld a, [wEnemyMonStatus]
and a
ld c, 5
jr nz, .addstatus
ld c, 0
.addstatus
ld a, b
add c
jr nc, .max_1
ld a, $ff
.max_1
; BUG: farcall overwrites a, and GetItemHeldEffect takes b anyway.
; This might be the reason the HELD_CATCH_CHANCE effect goes unused in the final game.
; Uncomment the line below to fix.
ld d, a
push de
ld a, [wBattleMonItem]
; ld b, a
callfar GetItemHeldEffect
ld a, b
cp HELD_CATCH_CHANCE
pop de
ld a, d
jr nz, .max_2
add c
jr nc, .max_2
ld a, $ff
.max_2
ld b, a
ld [wFieldMoveScriptID], a
call Random
cp b
ld a, 0
jr z, .catch_without_fail
jr nc, .fail_to_catch
.catch_without_fail
ld a, [wEnemyMonSpecies]
.fail_to_catch
ld [wWildMon], a
ld c, 20
call DelayFrames
ld a, [wCurItem]
ld [wBattleAnimParam], a
ld de, ANIM_THROW_POKE_BALL
ld a, e
ld [wFXAnimID], a
ld a, d
ld [wFXAnimID + 1], a
xor a
ldh [hBattleTurn], a
ld [wThrownBallWobbleCount], a
ld [wNumHits], a
predef PlayBattleAnim
ld a, [wWildMon]
and a
jr nz, .caught
ld a, [wThrownBallWobbleCount]
cp 1
ld hl, BallBrokeFreeText
jp z, .shake_and_break_free
cp 2
ld hl, BallAppearedCaughtText
jp z, .shake_and_break_free
cp 3
ld hl, BallAlmostHadItText
jp z, .shake_and_break_free
cp 4
ld hl, BallSoCloseText
jp z, .shake_and_break_free
.caught
ld hl, wEnemyMonHP
ld a, [hli]
push af
ld a, [hli]
push af
inc hl
ld a, [hl]
push af
push hl
ld hl, wEnemyMonItem
ld a, [hl]
push af
push hl
; BUG: If a Pokémon is caught while transformed, it is assumed to be a Ditto,
; even if it used Transform via Mirror Move/Mimic or is Mew.
ld hl, wEnemySubStatus5
bit SUBSTATUS_TRANSFORMED, [hl]
jr z, .not_ditto
ld a, DEX_DITTO
ld [wTempEnemyMonSpecies], a
; This doesn't seem right... aren't transformed Pokémon the only ones that use backup DVs anyway?
jr .load_data
.not_ditto
set SUBSTATUS_TRANSFORMED, [hl]
ld hl, wEnemyBackupDVs
ld a, [wEnemyMonDVs]
ld [hli], a
ld a, [wEnemyMonDVs + 1]
ld [hl], a
.load_data
ld a, [wTempEnemyMonSpecies]
ld [wCurPartySpecies], a
ld a, [wEnemyMonLevel]
ld [wCurPartyLevel], a
callfar LoadEnemyMon
pop hl
pop af
ld [hl], a
pop hl
pop af
ld [hld], a
dec hl
pop af
ld [hld], a
pop af
ld [hl], a
ld a, [wEnemyMonSpecies]
ld [wWildMon], a
ld [wCurPartySpecies], a
ld [wTempSpecies], a
ld a, [wBattleType]
dec a ; BATTLETYPE_TUTORIAL?
jp z, .FinishTutorial
ld hl, Text_GotchaMonWasCaught
call PrintText
call ClearSprites
ld a, [wTempSpecies]
dec a
ld c, a
ld d, 0
ld hl, wPokedexCaught
ld b, CHECK_FLAG
predef SmallFarFlagAction
ld a, c
push af
ld a, [wTempSpecies]
dec a
ld c, a
ld b, SET_FLAG
predef SmallFarFlagAction
; Notably doesn't skip the Pokédex if you actually don't have the Pokédex yet, unlike in GivePoke.
; Not a big deal, since you shouldn't have Poké Balls yet anyway.
pop af
and a
jr nz, .skip_pokedex
ld hl, NewDexDataText_CaughtMon
call PrintText
call ClearSprites
ld a, [wEnemyMonSpecies]
ld [wTempSpecies], a
predef NewPokedexEntry
.skip_pokedex
ld a, [wPartyCount]
cp PARTY_LENGTH
jr z, .SendToPC
xor a ; PARTYMON
ld [wMonType], a
call ClearSprites
predef TryAddMonToParty
ld hl, AskGiveNicknameText_CaughtMon
call PrintText
call YesNoBox
jr c, .return_from_capture
ld a, [wPartyCount]
dec a
ld hl, wPartyMonNicknames
ld bc, MON_NAME_LENGTH
call AddNTimes
ld d, h
ld e, l
ld b, NAME_MON
ld a, BANK(NamingScreen)
ld hl, NamingScreen
push de
call FarCall_hl
call GBFadeOutToWhite
pop de
ld a, [de]
cp '@' ; Did we just leave the name empty?
jr nz, .return_from_capture
ld hl, wStringBuffer1
ld bc, MON_NAME_LENGTH
call CopyBytes
jr .return_from_capture
.SendToPC
call ClearSprites
predef SendMonIntoBox
ld hl, AskGiveNicknameText_CaughtMon
call PrintText
call YesNoBox
jr c, .done_with_nickname_pc
ld de, wBoxMonNicknames
ld b, NAME_MON
farcall NamingScreen
call GBFadeOutToWhite
ld de, wBoxMonNicknames
ld a, [de]
cp '@'
jr nz, .done_with_nickname_pc
ld hl, wStringBuffer1
ld bc, MON_NAME_LENGTH
call CopyBytes
.done_with_nickname_pc
; BUG: Clearly there was supposed to be some kind of event flag check, but no flag address is actually loaded.
; 'a' is still the last byte copied in CopyBytes, which is most likely $50 (string terminator), which does not have bit 0 set.
ld hl, BallSentToBillsPCText
bit 0, a
jr nz, .met_bill
ld hl, BallSentToSomeonesPCText
.met_bill
call PrintText
jr .return_from_capture
.FinishTutorial:
ld hl, Text_GotchaMonWasCaught
.shake_and_break_free
call PrintText
call ClearSprites
.return_from_capture
ld a, [wBattleType]
and a
ret nz
ld hl, wItems
inc a
ld [wItemQuantity], a
jp TossItem
Unreferenced_BallDodgedText:
text "よけられた!" ; "It dodged the thrown BALL!"
line "こいつは つかまりそうにないぞ!" ; "This MON can't be caught!"
prompt
Unreferenced_BallMissedText:
text "#に" ; "You missed the"
line "うまく あたらなかった!" ; "(MON)!"
prompt
BallBrokeFreeText:
text "だめだ! #が" ; "Oh no! The (MON)"
line "ボールから でてしまった!" ; "broke free!"
prompt
BallAppearedCaughtText:
text "ああ!" ; "Aww! It appeared"
line "つかまえたと おもったのに!" ; "to be caught!"
prompt
BallAlmostHadItText:
text "ざんねん!" ; "Aargh!"
line "もうすこしで つかまえられたのに!" ; "Almost had it!"
prompt
BallSoCloseText:
text "おしい!" ; "Shoot! It was so"
line "あと ちょっとの ところだったのに!" ; "close too!"
prompt
Text_GotchaMonWasCaught:
text "やったー!" ; "Gotcha!"
line "@"
text_from_ram wEnemyMonNickname
text "を つかまえたぞ!@" ; "(MON) was caught!"
sound_caught_mon
text_waitbutton
text_end
BallSentToBillsPCText:
text_from_ram wBoxMonNicknames
text "は マサキの ところへ" ; "was transferred to"
line "てんそうされた!" ; "BILL's PC!"
prompt
BallSentToSomeonesPCText:
text_from_ram wBoxMonNicknames
text "は だれかの <PC>に" ; "was transferred to"
line "てんそうされた!" ; "Someone's PC!"
prompt
NewDexDataText_CaughtMon:
text_from_ram wEnemyMonNickname
text "の データが あたらしく" ; "New Dex data will"
line "#ずかんに セーブされます!@" ; "be added for (MON)!"
sound_slot_machine_start
text_waitbutton
text_end
AskGiveNicknameText_CaughtMon:
text "つかまえた @"
text_from_ram wStringBuffer1
text "に"
line "なまえを つけますか"
done
ReturnToBattle_UseBall:
call ClearPalettes
callfar Call_LoadBattleFontsHPBar
call GetMemSGBLayout
call CloseWindow
call LoadStandardMenuHeader
call WaitBGMap
call SetPalettes
ret
TownMapEffect:
ld a, [wBattleMode]
and a
jp nz, IsntTheTimeMessage
farjp TownMap
BicycleEffect:
xor a
ld [wItemEffectSucceeded], a
call .CheckEnvironment
ret c
ldh a, [hROMBank]
ld hl, .UseBike
call QueueScript
ld a, 1
ld [wItemEffectSucceeded], a
ret
.CheckEnvironment:
call GetMapEnvironment
cp TOWN
jr z, .ok
cp ROUTE
jr z, .ok
cp CAVE
jr z, .ok
jr .nope
.ok
; POSSIBLE BUG: Can't get onto the Bike while on the Skateboard.
ld a, [wPlayerState]
and a
ret z
cp PLAYER_BIKE
ret z
.nope
scf
ret
.UseBike:
call RefreshScreen
ld a, [wPlayerState]
cp PLAYER_BIKE
jr z, .get_off_bike
ld a, PLAYER_BIKE
ld [wPlayerState], a
ld hl, ItemGotOnText
jr .done
.get_off_bike
xor a
ld [wPlayerState], a
ld hl, ItemGotOffText
.done
call MenuTextBox
call CloseWindow
call RedrawPlayerSprite
call PlayMapMusic
call ScreenCleanup
ret
EvoStoneEffect:
ld a, [wBattleMode]
and a
jp nz, IsntTheTimeMessage
ld a, PARTYMENUACTION_EVO_STONE
call UseItem_SelectMon
jr c, .DecidedNotToUse
ld a, TRUE
ld [wForceEvolution], a
push de
ld de, SFX_FULL_HEAL
call WaitPlaySFX
call WaitSFX
pop de
callfar EvolvePokemon
ld a, [wMonTriedToEvolve]
and a
jr z, .NoEffect
jp UseDisposableItem
.NoEffect:
call WontHaveAnyEffectMessage
.DecidedNotToUse
xor a
ld [wItemEffectSucceeded], a
ret
VitaminEffect:
ld a, [wBattleMode]
and a
jp nz, IsntTheTimeMessage
ld a, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, RareCandy_StatBooster_ExitMenu
ld a, MON_SPECIES
call GetPartyParamLocation
push hl
ld a, [wCurPartySpecies]
ld [wCurSpecies], a
ld [wTempSpecies], a
ld bc, MON_LEVEL
add hl, bc
ld a, [hl]
ld [wCurPartyLevel], a
call GetBaseData
ld a, [wCurPartyMon]
ld hl, wPartyMonNicknames
call GetNick
call GetStatExpRelativePointer
pop hl
push hl
add hl, bc
ld bc, MON_STAT_EXP
add hl, bc
ld a, [hl]
cp 100
jr nc, NoEffectMessage
add 10
ld [hl], a
pop hl
call UpdateStatsAfterItem
call GetStatExpRelativePointer
ld hl, StatStrings
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wStringBuffer2
ld bc, STRING_BUFFER_LENGTH
call CopyBytes
ld de, SFX_FULL_HEAL
call WaitPlaySFX
ld hl, ItemStatRoseText
call PrintText
jp UseDisposableItem
NoEffectMessage:
pop hl
ld hl, ItemWontHaveEffectText
call PrintText
jp ClearPalettes
UpdateStatsAfterItem:
push hl
ld bc, MON_MAXHP
add hl, bc
ld d, h
ld e, l
pop hl
ld bc, MON_STAT_EXP - 1
add hl, bc
ld b, TRUE
predef_jump CalcMonStats
RareCandy_StatBooster_ExitMenu:
xor a
ld [wItemEffectSucceeded], a
call ClearPalettes
call z, GetMemSGBLayout
jp ReloadFontAndTileset
ItemStatRoseText:
text_from_ram wStringBuffer1 ; "(MON)'s"
text "の @"
text_from_ram wStringBuffer2 ; "(STAT) rose."
text "の"
line "きそ ポイントが あがった!"
prompt
ItemWontHaveEffectText:
text "つかっても こうかが ないよ" ; "It won't have any effect."
prompt
StatStrings:
dw .health
dw .attack
dw .defense
dw .speed
dw .special
.health: db "たいりょく@" ; "HEALTH"
.attack: db "こうげきりょく@" ; "ATTACK"
.defense: db "ぼうぎょりょく@" ; "DEFENSE"
.speed: db "すばやさ@" ; "SPEED"
.special: db "とくしゅのうりょく@" ; "SPECIAL"
GetStatExpRelativePointer:
ld a, [wCurItem]
ld hl, StatExpItemPointerOffsets
.next
cp [hl]
inc hl
jr z, .got_it
inc hl
jr .next
.got_it
ld a, [hl]
ld c, a
ld b, 0
ret
StatExpItemPointerOffsets:
db ITEM_HP_UP, MON_HP_EXP - MON_STAT_EXP
db ITEM_PROTEIN, MON_ATK_EXP - MON_STAT_EXP
db ITEM_IRON, MON_DEF_EXP - MON_STAT_EXP
db ITEM_CARBOS, MON_SPD_EXP - MON_STAT_EXP
db ITEM_CALCIUM, MON_SPC_EXP - MON_STAT_EXP
RareCandyEffect:
ld a, [wBattleMode]
and a
jp nz, IsntTheTimeMessage
ld a, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, RareCandy_StatBooster_ExitMenu
ld a, MON_SPECIES
call GetPartyParamLocation
ld a, [wCurPartySpecies]
ld [wCurSpecies], a
ld [wTempSpecies], a
push hl
ld bc, MON_LEVEL
add hl, bc
ld a, [hl]
ld [wCurPartyLevel], a
call GetBaseData
ld a, [wCurPartyMon]
ld hl, wPartyMonNicknames
call GetNick
pop hl
push hl
ld bc, MON_LEVEL
add hl, bc
ld a, [hl]
cp MAX_LEVEL
jp nc, NoEffectMessage
inc a
ld [hl], a
ld [wCurPartyLevel], a
push de
ld d, a
callfar CalcExpAtLevel
pop de
pop hl
push hl
ld bc, MON_EXP
add hl, bc
ldh a, [hProduct + 1]
ld [hli], a
ldh a, [hProduct + 2]
ld [hli], a
ldh a, [hProduct + 3]
ld [hl], a
pop hl
push hl
ld bc, MON_MAXHP
add hl, bc
ld a, [hli]
ld b, a
ld c, [hl]
pop hl
push bc
push hl
call UpdateStatsAfterItem
pop hl
ld bc, MON_MAXHP + 1
add hl, bc
pop bc
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a
dec hl
ld a, [hl]
add c
ld [hld], a
ld a, [hl]
adc b
ld [hl], a
ld a, PARTYMENUTEXT_LEVEL_UP
ld [wPartyMenuActionText], a
callfar WritePartyMenuTilemapAndText
xor a
ld [wMonType], a
predef CopyMonToTempMon
ld d, 1
callfar PrintTempMonStats
call TextboxWaitPressAorB_BlinkCursor
xor a
ld [wMonType], a
ld a, [wCurPartySpecies]
ld [wTempSpecies], a
predef LearnLevelMoves
xor a
ld [wForceEvolution], a
callfar EvolvePokemon
jp UseDisposableItem
StatusHealingEffect:
ld a, [wPartyCount]
and a
jp z, IsntTheTimeMessage
ld a, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, StatusHealer_ExitMenu
ld a, [wCurPartySpecies]
ld [wCurSpecies], a
HealStatus:
call GetItemHealingAction
ld a, MON_STATUS
call GetPartyParamLocation
ld a, [hl]
and c
jp z, StatusHealer_NoEffect
xor a
ld [hl], a
ld a, b
ld [wPartyMenuActionText], a
call IsItemUsedOnBattleMon
jr nc, .not_in_battle
xor a
ld [wBattleMonStatus], a
ld hl, wPlayerSubStatus5
res SUBSTATUS_TOXIC, [hl]
ld hl, wPlayerSubStatus1
res SUBSTATUS_NIGHTMARE, [hl]
; This whole section is leftover from an unused mechanic in Generation I, which is broken now
ld a, MON_MAXHP
call GetPartyParamLocation
ld de, wBattleMonMaxHP
ld bc, (NUM_STATS - 1) * 2 ; Doesn't include special defense
call CopyBytes
predef DoubleOrHalveSelectedStats_Old
.not_in_battle
call UseDisposableItem
push de
ld de, SFX_FULL_HEAL
call WaitPlaySFX
pop de
call ItemActionTextWaitButton
jp StatusHealer_ClearPalettes
GetItemHealingAction:
push hl
ld a, [wCurItem]
ld hl, StatusHealingActions
ld bc, 3
.next
cp [hl]
jr z, .found_it
add hl, bc
jr .next
.found_it
inc hl
ld b, [hl]
inc hl
ld c, [hl]
pop hl
ret
StatusHealingActions:
; item, party menu action text, status
db ITEM_ANTIDOTE, PARTYMENUTEXT_HEAL_PSN, 1 << PSN
db ITEM_BURN_HEAL, PARTYMENUTEXT_HEAL_BRN, 1 << BRN
db ITEM_ICE_HEAL, PARTYMENUTEXT_HEAL_FRZ, 1 << FRZ
db ITEM_AWAKENING, PARTYMENUTEXT_HEAL_SLP, SLP
db ITEM_PARLYZ_HEAL, PARTYMENUTEXT_HEAL_PAR, 1 << PAR
db ITEM_FULL_HEAL, PARTYMENUTEXT_HEAL_ALL, %11111111
db -1, 0, 0 ; end
ReviveEffect:
ld a, [wPartyCount]
and a
jp z, IsntTheTimeMessage
ld a, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, StatusHealer_ExitMenu
call IsMonFainted
jp nz, StatusHealer_NoEffect
ld a, [wBattleMode]
and a
jr z, .skip_to_revive
ld a, [wCurPartyMon]
ld c, a
ld d, 0
ld hl, wBattleParticipantsIncludingFainted
ld b, CHECK_FLAG
predef SmallFarFlagAction
ld a, c
and a
jr z, .skip_to_revive
ld a, [wCurPartyMon]
ld c, a
ld hl, wBattleParticipantsNotFainted
ld b, SET_FLAG
predef SmallFarFlagAction
.skip_to_revive
xor a
ld [wLowHealthAlarmBuffer], a
ld a, [wCurItem]
cp ITEM_REVIVE
jr z, .revive_half_hp
call ReviveFullHP
jr .finish_revive
.revive_half_hp
call ReviveHalfHP
.finish_revive
call HealHP_SFX_GFX
ld a, PARTYMENUTEXT_REVIVE
ld [wPartyMenuActionText], a
call ItemActionTextWaitButton
call UseDisposableItem
jp StatusHealer_ClearPalettes
Unreferenced_EmptyFunctionefed:
ret
FullRestoreEffect:
ld a, [wPartyCount]
and a
jp z, IsntTheTimeMessage
ld a, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, StatusHealer_ExitMenu
call IsMonFainted
jp z, StatusHealer_NoEffect
call IsMonAtFullHealth
jr c, .NotAtFullHealth
ld a, MON_STATUS
call GetPartyParamLocation
ld a, [hl]
and a
jp z, StatusHealer_NoEffect
ld a, ITEM_FULL_HEAL
ld [wCurItem], a
jp HealStatus
.NotAtFullHealth
xor a
ld [wLowHealthAlarmBuffer], a
call ReviveFullHP
ld a, MON_STATUS
call GetPartyParamLocation
xor a
ld [hli], a
ld [hl], a
call IsItemUsedOnBattleMon
jr nc, .not_in_battle
ld hl, wPlayerSubStatus5
res SUBSTATUS_TOXIC, [hl]
ld hl, wPlayerSubStatus1
res SUBSTATUS_NIGHTMARE, [hl]
xor a
ld [wBattleMonStatus], a
ld a, MON_HP
call GetPartyParamLocation
ld a, [hli]
ld [wBattleMonHP], a
ld a, [hld]
ld [wBattleMonHP + 1], a
.not_in_battle
call HealHP_SFX_GFX
ld a, PARTYMENUTEXT_HEAL_HP
ld [wPartyMenuActionText], a
call ItemActionTextWaitButton
call UseDisposableItem
jp StatusHealer_ClearPalettes
Unreferenced_EmptyFunctionf05a:
ret
RestoreHPEffect:
ld a, [wPartyCount]
and a
jp z, IsntTheTimeMessage
ld a, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, StatusHealer_ExitMenu
call IsMonFainted
jp z, StatusHealer_NoEffect
call IsMonAtFullHealth
jp nc, StatusHealer_NoEffect
xor a
ld [wLowHealthAlarmBuffer], a
ld a, [wCurItem]
cp ITEM_MAX_POTION
jr nz, .get_heal_amount
call ReviveFullHP
jr .continue_heal
.get_heal_amount
call GetHealingItemAmount
call RestoreHealth
.continue_heal
call IsItemUsedOnBattleMon
jr nc, .not_in_battle
ld a, MON_HP
call GetPartyParamLocation
ld a, [hli]
ld [wBattleMonHP], a
ld a, [hld]
ld [wBattleMonHP + 1], a
.not_in_battle
call HealHP_SFX_GFX
ld a, PARTYMENUTEXT_HEAL_HP
ld [wPartyMenuActionText], a
call ItemActionTextWaitButton
call UseDisposableItem
jp StatusHealer_ClearPalettes
Unreferenced_EmptyFunctionf0af:
ret
HealHP_SFX_GFX:
push de
ld de, SFX_POTION
call WaitPlaySFX
pop de
ld a, [wCurPartyMon]
hlcoord 11, 0
ld bc, SCREEN_WIDTH * 2
call AddNTimes
ld a, $2
ld [wWhichHPBar], a
predef UpdateHPBar
ret
UseItem_SelectMon:
ld [wPartyMenuActionText], a
predef OpenPartyMenu_ClearGraphics
ret
ItemActionTextWaitButton:
xor a
ldh [hBGMapMode], a
ld hl, wTileMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, ' '
call ByteFill
callfar WritePartyMenuTilemapAndText
ld a, 1
ldh [hBGMapMode], a
ld c, 50
call DelayFrames
call TextboxWaitPressAorB_BlinkCursor
ret
StatusHealer_NoEffect:
call WontHaveAnyEffectMessage
jr StatusHealer_ClearPalettes
StatusHealer_ExitMenu:
xor a
ld [wFieldMoveSucceeded], a
StatusHealer_ClearPalettes:
call ClearPalettes
call z, GetMemSGBLayout
ld a, [wBattleMode]
and a
ret nz
call ReloadFontAndTileset
ret
IsItemUsedOnBattleMon:
ld a, [wBattleMode]
and a
ret z
ld a, [wCurPartyMon]
push hl
ld hl, wCurBattleMon
cp [hl]
pop hl
jr nz, .nope
scf
ret
.nope
xor a
ret
ReviveHalfHP:
call LoadHPFromBuffer1
srl d
rr e
jr ContinueRevive
ReviveFullHP:
call LoadHPFromBuffer1
ContinueRevive:
ld a, MON_HP
call GetPartyParamLocation
ld [hl], d
inc hl
ld [hl], e
call LoadCurHPIntoBuffer3
ret
RestoreHealth:
ld a, MON_HP + 1
call GetPartyParamLocation
ld a, [hl]
add e
ld [hld], a
ld a, [hl]
adc d
ld [hl], a
call LoadCurHPIntoBuffer3
ld a, MON_HP + 1
call GetPartyParamLocation
ld d, h
ld e, l
ld a, MON_MAXHP + 1
call GetPartyParamLocation
ld a, [de]
sub [hl]
dec de
dec hl
ld a, [de]
sbc [hl]
jr c, .finish
call ReviveFullHP
.finish
ret
IsMonFainted:
call LoadMaxHPIntoBuffer1
call LoadCurHPIntoBuffer2
call LoadHPFromBuffer2
ld a, d
or e
ret
IsMonAtFullHealth:
call LoadHPFromBuffer2
ld h, d
ld l, e
call LoadHPFromBuffer1
ld a, l
sub e
ld a, h
sbc d
ret
LoadCurHPIntoBuffer3:
ld a, MON_HP
call GetPartyParamLocation
ld a, [hli]
ld [wHPBuffer3 + 1], a
ld a, [hl]
ld [wHPBuffer3], a
ret
; Unreferenced
LoadHPIntoBuffer3:
ld a, d
ld [wHPBuffer3 + 1], a
ld a, e
ld [wHPBuffer3], a
ret
; Unreferenced
LoadHPFromBuffer3:
ld a, [wHPBuffer3 + 1]
ld d, a
ld a, [wHPBuffer3]
ld e, a
ret
LoadCurHPIntoBuffer2:
ld a, MON_HP
call GetPartyParamLocation
ld a, [hli]
ld [wHPBuffer2 + 1], a
ld a, [hl]
ld [wHPBuffer2], a
ret
LoadHPFromBuffer2:
ld a, [wHPBuffer2 + 1]
ld d, a
ld a, [wHPBuffer2]
ld e, a
ret
LoadMaxHPIntoBuffer1:
push hl
ld a, MON_MAXHP
call GetPartyParamLocation
ld a, [hli]
ld [wHPBuffer1 + 1], a
ld a, [hl]
ld [wHPBuffer1], a
pop hl
ret
LoadHPFromBuffer1:
ld a, [wHPBuffer1 + 1]
ld d, a
ld a, [wHPBuffer1]
ld e, a
ret
GetOneFifthMaxHP:
ld a, MON_MAXHP
call GetPartyParamLocation
ld a, [hli]
ldh [hDividend], a
ld a, [hl]
ldh [hDividend + 1], a
ld a, 5
ldh [hDivisor], a
ld b, 2
call Divide
ldh a, [hQuotient + 2]
ld d, a
ldh a, [hQuotient + 3]
ld e, a
ret
GetHealingItemAmount:
push hl
ld a, [wCurItem]
ld hl, HealingHPAmounts
ld d, a
.next
ld a, [hli]
cp -1
jr z, .NotFound
cp d
jr z, .done
inc hl
inc hl
jr .next
.NotFound:
scf
.done
ld e, [hl]
inc hl
ld d, [hl]
pop hl
ret
; INCLUDE IN: "data/items/heal_hp.inc"
HealingHPAmounts:
dbw ITEM_FRESH_WATER, 50
dbw ITEM_SODA_POP, 60
dbw ITEM_LEMONADE, 80
dbw ITEM_HYPER_POTION, 200
dbw ITEM_SUPER_POTION, 50
dbw ITEM_POTION, 20
dbw -1, 0 ; end
SoftboiledFunction:
ld a, [wPartyMenuCursor]
dec a
ld b, a
.loop
push bc
ld a, PARTYMENUACTION_HEALING_ITEM
ld [wPartyMenuActionText], a
predef OpenPartyMenu
pop bc
jr c, .skip
ld a, [wPartyMenuCursor]
dec a
ld c, a
ld a, b
cp c
jr z, .loop
push bc
ld a, c
ld [wCurPartyMon], a
call IsMonFainted
jr z, .fainted
call IsMonAtFullHealth
jp nc, .full_health
pop bc
push bc
ld a, b
ld [wCurPartyMon], a
call IsMonFainted
call GetOneFifthMaxHP
push de
ld a, MON_HP + 1
call GetPartyParamLocation
ld a, [hl]
sub e
ld [hld], a
ld e, a
ld a, [hl]
sbc d
ld [hl], a
ld d, a
call LoadHPIntoBuffer3
call HealHP_SFX_GFX
pop de
pop bc
push bc
push de
ld a, c
ld [wCurPartyMon], a
call IsMonFainted
pop de
call RestoreHealth
call HealHP_SFX_GFX
xor a
ldh [hBGMapMode], a
call ClearTileMap
ld a, PARTYMENUTEXT_HEAL_HP
ld [wPartyMenuActionText], a
predef InitPartyMenuLayout
ld c, 200
call PartyMenu_WaitForAorB
pop bc
.skip
ld a, b
inc a
ld [wPartyMenuCursor], a
ret
.fainted
ld hl, .ItemCantUseOnMonText
call PartyMenu_TextboxBackup
pop bc
jp .loop
; Looks like they might have been intended to have different messages at one point?
.full_health
ld hl, .ItemCantUseOnMonText
call PartyMenu_TextboxBackup
pop bc
jp .loop
.ItemCantUseOnMonText:
text "その#には "
line "つかえません"
done
EscapeRopeEffect:
xor a
ld [wItemEffectSucceeded], a
callfar DigFunction
ret
SuperRepelEffect:
ld b, 200
jp UseRepel
MaxRepelEffect:
ld b, 250
jp UseRepel
RepelEffect:
ld b, 100
UseRepel:
ld a, [wBattleMode]
and a
jp nz, IsntTheTimeMessage
ld a, b
ld [wRepelEffect], a
jp UseItemText
XAccuracyEffect:
ld a, [wBattleMode]
and a
jp z, IsntTheTimeMessage
ld hl, wPlayerSubStatus4
set SUBSTATUS_X_ACCURACY, [hl]
jp UseItemText
PokeDollEffect:
ld a, [wBattleMode]
dec a ; WILD_BATTLE?
jp nz, IsntTheTimeMessage
ld a, LOSE
ld [wBattleResult], a
jp UseItemText
GuardSpecEffect:
ld a, [wBattleMode]
and a
jp z, IsntTheTimeMessage
ld hl, wPlayerSubStatus4
set SUBSTATUS_MIST, [hl]
jp UseItemText
DireHitEffect:
ld a, [wBattleMode]
and a
jp z, IsntTheTimeMessage
ld hl, wPlayerSubStatus4
set SUBSTATUS_FOCUS_ENERGY, [hl]
jp UseItemText
XItemEffect:
ld a, [wBattleMode]
and a
jr nz, .in_battle
call IsntTheTimeMessage
ld a, 2
ld [wItemEffectSucceeded], a
ret
.in_battle
ld hl, wPlayerMoveStructAnimation
ld a, [hli]
push af
ld a, [hl]
push af
push hl
; Uses old index from pokered...
ld a, [wCurItem]
sub ITEM_X_ATTACK_RED - EFFECT_ATTACK_UP
ld [hl], a
call UseItemText
ld a, $ae ; XSTATITEM_ANIM in pokered
ld [wPlayerMoveStructAnimation], a
call ReloadTilesFromBuffer
call WaitBGMap
xor a
ldh [hBattleTurn], a
; BUG: Wrong bank. Replace $f with BANK(BattleCommand_StatUp) to fix it.
ld a, $f
ld hl, BattleCommand_StatUp
call FarCall_hl
pop hl
pop af
ld [hld], a
pop af
ld [hl], a
ret
; Stubbed with a ret. The rest of the leftover code is intact below here though.
PokeFluteEffect:
ret
xor a
ld [wPokeFluteCuredSleep], a
ld b, ~SLP
ld hl, wPartyMon1Status
call .CureSleep
ld a, [wBattleMode]
cp WILD_BATTLE
jr z, .skip_otrainer
ld hl, wOTPartyMon1Status
call .CureSleep
.skip_otrainer
ld hl, wBattleMonStatus
ld a, [hl]
and b
ld [hl], a
ld hl, wEnemyMonStatus
ld a, [hl]
and b
ld [hl], a
ld a, [wPokeFluteCuredSleep]
and a
ld hl, .PlayedFluteText
jp z, PrintText
ld hl, .PlayedTheFlute
call PrintText
ld a, [wLowHealthAlarmBuffer]
and 1 << DANGER_ON_F
jr nz, .dummy
; more code was dummied out here
.dummy
ld hl, .FluteWakeUpText
jp PrintText
.CureSleep:
ld de, PARTYMON_STRUCT_LENGTH
ld c, PARTY_LENGTH
.loop
ld a, [hl]
push af
and SLP
jr z, .not_asleep
ld a, TRUE
ld [wPokeFluteCuredSleep], a
.not_asleep
pop af
and b
ld [hl], a
add hl, de
dec c
jr nz, .loop
ret
MACRO dbmapcoord
db \2, \1
ENDM
.Unreferenced_Route12SnorlaxFluteCoords:
dbmapcoord 9, 62 ; one space West of Snorlax
dbmapcoord 10, 61 ; one space North of Snorlax
dbmapcoord 10, 63 ; one space South of Snorlax
dbmapcoord 11, 62 ; one space East of Snorlax
db -1 ; end
.Unreferenced_Route16SnorlaxFluteCoords:
dbmapcoord 27, 10 ; one space East of Snorlax
dbmapcoord 25, 10 ; one space West of Snorlax
db -1 ; end
.PlayedFluteText:
text "#のふえを ふいた!"
para "うーん!"
line "すばらしい ねいろだ!"
prompt
.FluteWakeUpText:
text "すべての #が"
line "めを さました!"
prompt
.PlayedTheFlute:
text "<PLAYER>は"
line "#のふえを ふいてみた!@"
; BUG: No text_asm.
ld b, 8
ld a, [wBattleMode]
and a
jr nz, .battle
push de
ld de, SFX_POKEFLUTE
call WaitPlaySFX
call WaitSFX
pop de
.battle
jp GetTerminatingString
CoinCaseEffect:
ld a, [wBattleMode]
and a
jp nz, IsntTheTimeMessage
ld hl, CoinCaseCountText
call MenuTextBox
call CloseWindow
ret
CoinCaseCountText:
text "あなたの コイン"
line "@"
deciram wCoins, 2, 4
text "まい"
prompt
; These rod effects haven't been touched since Generation I... like, at all.
; The only change was in FishingInit_Old to force the water check to always fail.
OldRodEffect_Old:
call FishingInit_Old
jp c, IsntTheTimeMessage
lb bc, 5, MON_MAGIKARP
ld a, $1
jr RodResponse_Old
GoodRodEffect_Old:
call FishingInit_Old
jp c, IsntTheTimeMessage
.random_loop
call Random
srl a
jr c, .set_bite
and %11
cp $2
jr nc, .random_loop
ld hl, .GoodRodMons
ld c, a
ld b, 0
add hl, bc
add hl, bc
ld b, [hl]
inc hl
ld c, [hl]
and a
.set_bite
ld a, 0
rla
xor 1
jr RodResponse_Old
; random choice of 2 good rod encounters
.GoodRodMons:
; level, species
db 10, MON_GOLDEEN
db 10, MON_POLIWAG
SuperRodEffect_Old:
call FishingInit_Old
jp c, IsntTheTimeMessage
call ReadSuperRodData_Old
ld a, e
RodResponse_Old:
ld [wRodResponse_Old], a
dec a
jr nz, .next
ld a, 1
ld [wAttackMissed], a
ld a, b
ld [wCurPartyLevel], a
ld a, c
ld [wTempWildMonSpecies], a
.next
ld hl, wPlayerState
ld a, [hl]
push af
ld [hl], 0
push hl
farcall FishingAnim_Old
pop hl
pop af
ld [hl], a
ret
FishingInit_Old:
ld a, [wBattleMode]
and a
jr z, .not_in_battle
scf
ret
.not_in_battle
call Stub_IsNextTileShoreOrWater_Old
ret c
ld a, [wPlayerState]
cp $2 ; PLAYER_SURF at one point
jr z, .surfing
call ItemUseReloadOverworldData_Old
ld hl, ItemUsedText
call PrintText
ld de, SFX_FULL_HEAL
call WaitPlaySFX
ld c, 80
call DelayFrames
and a
ret
.surfing
scf
ret
PPUpEffect:
ld a, [wBattleMode]
and a
jp nz, IsntTheTimeMessage
RestorePPEffect:
ld a, [wCurItem]
ld [wTempRestorePPItem], a
.loop
; Party Screen opens to choose on which mon to use the Item
ld a, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jr nc, .loop2
jp PPRestoreItem_Cancel
.loop2
ld a, [wTempRestorePPItem]
cp ITEM_ELIXER_RED
jp nc, Elixer_RestorePPofAllMoves
ld a, 2
ld [wMoveSelectionMenuType], a
ld hl, RaiseThePPOfWhichMoveText
ld a, [wTempRestorePPItem]
cp ITEM_ETHER_RED
jr c, .ppup
ld hl, RestoreThePPOfWhichMoveText
.ppup
call PrintText
callfar MoveSelectionScreen
jr nz, .loop
ld hl, wPartyMon1Moves
ld bc, PARTYMON_STRUCT_LENGTH
call GetMthMoveOfNthPartymon
push hl
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
call GetMoveName
call CopyStringToStringBuffer2
pop hl
ld a, [wTempRestorePPItem]
cp ITEM_ETHER_RED
jr nc, Not_PP_Up
ld bc, MON_PP - MON_MOVES
add hl, bc
ld a, [hl]
cp PP_UP_MASK
jr c, .do_ppup
ld hl, PPIsMaxedOutText
call PrintText
jr .loop2
.do_ppup
ld a, [hl]
add PP_UP_ONE
ld [hl], a
ld a, TRUE
ld [wUsePPUp], a
call ApplyPPUp
ld hl, PPsIncreasedText
call PrintText
FinishPPRestore:
call ClearPalettes
call GetMemSGBLayout
jp UseDisposableItem
BattleRestorePP:
ld a, [wBattleMode]
and a
jr z, .not_in_battle
ld a, [wCurPartyMon]
ld b, a
ld a, [wCurBattleMon]
cp b
jr nz, .not_in_battle
ld hl, wPartyMon1PP
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
ld de, wBattleMonPP
ld bc, NUM_MOVES
call CopyBytes
.not_in_battle
ld de, SFX_FULL_HEAL
call WaitPlaySFX
ld hl, PPRestoredText
call PrintText
jr FinishPPRestore
Not_PP_Up:
call RestorePP
jr nz, BattleRestorePP
jp PPRestoreItem_NoEffect
RestorePP:
xor a ; PARTYMON
ld [wMonType], a
call GetMaxPPOfMove
ld hl, wPartyMon1Moves
ld bc, PARTYMON_STRUCT_LENGTH
call GetMthMoveOfNthPartymon
ld bc, MON_PP - MON_MOVES
add hl, bc
ld a, [wTempPP]
ld b, a
ld a, [wTempRestorePPItem]
cp ITEM_MAX_ETHER_RED
jr z, .restore_all
ld a, [hl]
and PP_MASK
cp b
ret z
add 10
cp b
jr nc, .restore_some
ld b, a
.restore_some
ld a, [hl]
and PP_UP_MASK
add b
ld [hl], a
ret
.restore_all
ld a, [hl]
cp b
ret z
jr .restore_some
Elixer_RestorePPofAllMoves:
ld hl, wTempRestorePPItem
dec [hl]
dec [hl]
xor a
ld hl, wMenuCursorY
ld [hli], a
ld [hl], a
ld b, NUM_MOVES
.move_loop
push bc
ld hl, wPartyMon1Moves
ld bc, PARTYMON_STRUCT_LENGTH
call GetMthMoveOfNthPartymon
ld a, [hl]
and a
jr z, .next
call RestorePP
jr z, .next
ld hl, wMenuCursorX
inc [hl]
.next
ld hl, wMenuCursorY
inc [hl]
pop bc
dec b
jr nz, .move_loop
ld a, [wMenuCursorX]
and a
jp nz, BattleRestorePP
PPRestoreItem_NoEffect:
call WontHaveAnyEffectMessage
PPRestoreItem_Cancel:
call ClearPalettes
call GetMemSGBLayout
pop af
xor a
ld [wItemEffectSucceeded], a
ret
RaiseThePPOfWhichMoveText:
text "どのわざの"
line "ポイントをふやす?"
done
RestoreThePPOfWhichMoveText:
text "どのわざを"
line "かいふくする?"
done
PPIsMaxedOutText:
text_from_ram wStringBuffer2
text "は これいじょう"
line "ふやすことが できません"
prompt
PPsIncreasedText:
text_from_ram wStringBuffer2
text "の"
line "わざポイントが ふえた!"
prompt
PPRestoredText:
text "わざポイントが"
line "かいふくした!"
prompt
TMHolderEffect:
ld a, [wBattleMode]
and a
jp nz, IsntTheTimeMessage
jpfar _TMHolder
Stub_NuggetEffect:
jp IsntTheTimeMessage
NoEffect:
jp IsntTheTimeMessage
Dummy_NewItemEffect:
jp IsntTheTimeMessage
Unreferenced_EnterBreeder:
jp _Breeder
AskTeachTMHM_Old:
ld a, [wBattleMode]
and a
jp nz, IsntTheTimeMessage
ld a, [wCurItem]
sub ITEM_TM01_RED
push af
jr nc, .is_tm_or_hm
add NUM_TM_HM - 2 ; Generation I only had 5 HMs
.is_tm_or_hm
inc a
ld [wTempTMHM], a
predef GetTMHMMove
ld a, [wTempTMHM]
ld [wPutativeTMHMMove], a
call GetMoveName
call CopyStringToStringBuffer2
pop af
ld hl, .BootedTMText
jr nc, .TM
ld hl, .BootedHMText
.TM
call PrintText
ld hl, .ContainedMoveText
call PrintText
call YesNoBox
jr nc, .ChooseMonToLearnTMHM
ld a, 2
ld [wItemEffectSucceeded], a
ret
.ChooseMonToLearnTMHM:
.loopback
ld hl, wStringBuffer2
ld de, wMonOrItemNameBuffer
ld bc, MOVE_NAME_LENGTH
call CopyBytes
ld a, PARTYMENUACTION_TEACH_TMHM
call UseItem_SelectMon
push af
ld hl, wMonOrItemNameBuffer
ld de, wStringBuffer2
ld bc, MOVE_NAME_LENGTH
call CopyBytes
pop af
jr nc, .TeachTMHM
pop af
pop af
call ClearBGPalettes
call ClearSprites
call GetMemSGBLayout
jp ReloadTilesFromBuffer
.TeachTMHM:
predef CanLearnTMHMMove
push bc
ld a, [wCurPartyMon]
ld hl, wPartyMonNicknames
call GetNick
pop bc
ld a, c
and a
jr nz, .compatible
ld de, SFX_WRONG
call WaitPlaySFX
ld hl, .TMHMNotCompatibleText
call PrintText
jr .loopback
.compatible
call KnowsMove
jr c, .loopback
predef LearnMove
ld a, b
and a
ret z
ld a, [wCurItem]
call IsHM
ret c
jp UseDisposableItem
.BootedTMText:
text "<TM>を きどうした!"
prompt
.BootedHMText:
text "ひでんマシンを きどうした!"
.ContainedMoveText:
text "なかには @"
text_from_ram wStringBuffer2
text "が"
line "きろくされていた!"
para "@"
text_from_ram wStringBuffer2
text "を"
line "#に おぼえさせますか?"
done
.TMHMNotCompatibleText:
text_from_ram wStringBuffer1
text "と @"
text_from_ram wStringBuffer2
text "は"
line "あいしょうが わるかった!"
para "@"
text_from_ram wStringBuffer2
text "は おぼえられない!"
prompt
UseItemText:
ld hl, ItemUsedText
call PrintText
ld de, SFX_FULL_HEAL
call WaitPlaySFX
call TextboxWaitPressAorB_BlinkCursor
UseDisposableItem:
ld hl, wItems
ld a, 1
ld [wItemQuantity], a
call TossItem
ret
UseBallInTrainerBattle:
call ReturnToBattle_UseBall
ld de, ANIM_THROW_POKE_BALL
ld a, e
ld [wFXAnimID], a
ld a, d
ld [wFXAnimID + 1], a
xor a
ld [wBattleAnimParam], a
ldh [hBattleTurn], a
ld [wNumHits], a
predef PlayBattleAnim
ld hl, BallBlockedText
call PrintText
ld hl, BallDontBeAThiefText
call PrintText
jr UseDisposableItem
Ball_BoxIsFullMessage:
ld hl, BallBoxFullText
jr CantUseItemMessage
IsntTheTimeMessage:
ld hl, ItemOakWarningText
jr CantUseItemMessage
WontHaveAnyEffectMessage:
ld hl, ItemWontHaveAnyEffectText
jr CantUseItemMessage
; Unreferenced
BelongsToSomeoneElseMessage:
ld hl, ItemBelongsToSomeoneElseText
jr CantUseItemMessage
; Unreferenced
CyclingIsntAllowedMessage:
ld hl, NoCyclingText
jr CantUseItemMessage
; Unreferenced
CantGetOnYourBikeMessage:
ld hl, ItemCantGetOnText
CantUseItemMessage:
xor a
ld [wItemEffectSucceeded], a
jp PrintText
ItemOakWarningText:
text "オーキドの ことば<⋯⋯>"
line "<PLAYER>よ! こういうものには"
cont "つかいどきが あるのじゃ!"
prompt
ItemBelongsToSomeoneElseText:
text "たいせつな あずかりものです!"
next "つかうことは できません!"
prompt
ItemWontHaveAnyEffectText:
text "つかっても こうかがないよ"
prompt
BallBlockedText:
text "<TRAINER>に ボールを はじかれた!"
prompt
BallDontBeAThiefText:
text "ひとの ものを とったら どろぼう!"
prompt
NoCyclingText:
text "ここでは じてんしゃに"
next "のることは できません"
prompt
ItemCantGetOnText:
text "ここでは@"
text_from_ram wStringBuffer1
text "に"
line "のることは できません"
prompt
BallBoxFullText:
text "ボックスに あずけている #が"
line "いっぱいなので つかえません!"
prompt
ItemUsedText:
text "<PLAYER>は@"
text_low
text_from_ram wStringBuffer2
text "を つかった!"
done
ItemGotOnText:
text "<PLAYER>は@"
text_low
text_from_ram wStringBuffer2
text "に のった"
prompt
ItemGotOffText:
text "<PLAYER>は@"
text_low
text_from_ram wStringBuffer2
text "から おりた"
prompt
ApplyPPUp:
ld a, MON_MOVES
call GetPartyParamLocation
push hl
ld de, wStringBuffer1
predef FillPP
pop hl
ld c, MON_PP - MON_MOVES
ld b, 0
add hl, bc
ld de, wStringBuffer1 + 1
ld b, 0
.loop
inc b
ld a, b
cp NUM_MOVES + 1
ret z
ld a, [wce37]
dec a
jr nz, .use
ld a, [wMenuCursorY]
inc a
cp b
jr nz, .skip
.use
ld a, [hl]
and PP_UP_MASK
call nz, ComputeMaxPP
.skip
inc hl
inc de
jr .loop
ComputeMaxPP:
push bc
; Divide the base PP by 5.
ld a, [de]
ldh [hDividend + 3], a
xor a
ldh [hDividend], a
ldh [hDividend + 1], a
ldh [hDividend + 2], a
ld a, 5
ldh [hDivisor], a
ld b, 4
call Divide
; Get the number of PP, which are bits 6 and 7 of the PP value stored in RAM.
ld a, [hl]
ld b, a
swap a
and $f
srl a
srl a
ld c, a
.loop
; Normally, a move with 40 PP would have 64 PP with three PP Ups.
; Since this would overflow into bit 6, we prevent that from happening
; by decreasing the extra amount of PP each PP Up provides, resulting
; in a maximum of 61.
ldh a, [hQuotient + 3]
cp $8
jr c, .okay
ld a, $7
.okay
add b
ld b, a
ld a, [wce37]
dec a
jr z, .no_pp_up
dec c
jr nz, .loop
.no_pp_up
ld [hl], b
pop bc
ret
GetMaxPPOfMove::
ld a, [wMonType]
and a
ld hl, wPartyMon1Moves
ld bc, PARTYMON_STRUCT_LENGTH
jr z, .got_partymon ; PARTYMON
ld hl, wOTPartyMon1Moves
dec a
jr z, .got_partymon ; OTPARTYMON
ld hl, wBoxMon1Moves
ld bc, BOXMON_STRUCT_LENGTH
dec a
jr z, .got_partymon ; BOXMON
ld hl, wBufferMonMoves
dec a
jr z, .got_nonpartymon ; TEMPMON
ld hl, wBattleMonMoves ; WILDMON
.got_nonpartymon ; TEMPMON, WILDMON
call GetMthMoveOfCurrentMon
jr .gotdatmove
.got_partymon ; PARTYMON, OTPARTYMON, BOXMON
call GetMthMoveOfNthPartymon
.gotdatmove
ld a, [hl]
dec a
push hl
ld hl, Moves + MOVE_PP
ld bc, MOVE_LENGTH
call AddNTimes
ld a, BANK(Moves)
call GetFarByte
ld b, a
ld de, wStringBuffer1
ld [de], a
pop hl
push bc
ld bc, MON_PP - MON_MOVES
ld a, [wMonType]
cp WILDMON
jr nz, .notwild
ld bc, wEnemyMonPP - wEnemyMonMoves
.notwild
add hl, bc
ld a, [hl]
and PP_UP_MASK
pop bc
or b
ld hl, wStringBuffer1 + 1
ld [hl], a
xor a
ld [wTempPP], a
call ComputeMaxPP
ld a, [hl]
and PP_MASK
ld [wTempPP], a
ret
GetMthMoveOfNthPartymon:
ld a, [wCurPartyMon]
call AddNTimes
GetMthMoveOfCurrentMon:
ld a, [wMenuCursorY]
ld c, a
ld b, $00
add hl, bc
ret
; Dummied out to always return the carry flag.
Stub_IsNextTileShoreOrWater_Old:
scf
ret
ReadSuperRodData_Old:
ld a, [wMapId]
ld de, 3
ld hl, SuperRodData
call FindItemInTable
jr c, .ReadFishingGroup
ld e, 2
ret
.ReadFishingGroup
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
ld b, [hl]
inc hl
ld e, $00
.random_loop
call Random
srl a
ret c
and %11
cp b
jr nc, .random_loop
add a
ld c, a
ld b, 0
add hl, bc
ld b, [hl]
inc hl
ld c, [hl]
ld e, 1
ret
INCLUDE "data/items/super_rod.inc"
ItemUseReloadOverworldData_Old::
call LoadMapPart
jp UpdateSprites