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This uses catch-all files like main.asm to reduce the total quantity and size of build objects (from 1.1 GB to 70 MB). --------- Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
19 lines
542 B
NASM
19 lines
542 B
NASM
map_attributes StandOffice, STAND_OFFICE
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StandOffice_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 2, 7, STAND, 3, 58
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warp_event 3, 7, STAND, 3, 58
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def_bg_events
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def_object_events
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object_event 13, 4, SPRITE_ROCKER, SPRITEMOVEFN_RANDOM_SPIN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 5, 6, SPRITE_SUPER_NERD, SPRITEMOVEFN_TURN_LEFT, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 10, 7, SPRITE_POKEFAN_M, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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StandOffice_Blocks::
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INCBIN "maps/StandOffice.blk"
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