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This uses catch-all files like main.asm to reduce the total quantity and size of build objects (from 1.1 GB to 70 MB). --------- Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
45 lines
1.7 KiB
NASM
45 lines
1.7 KiB
NASM
map_attributes Stand, STAND
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connection north, BlueForestRoute2, BLUE_FOREST_ROUTE_2, 10
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connection south, StandRoute, STAND_ROUTE, 10
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Stand_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 24, 17, STAND_LAB, 1, 247
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warp_event 33, 20, STAND_POKECENTER_1F, 1, 303
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warp_event 16, 21, STAND_OFFICE, 1, 295
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warp_event 35, 26, STAND_MART, 1, 382
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warp_event 26, 29, STAND_HOUSE, 1, 404
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warp_event 17, 31, STAND_ROCKET_HOUSE_1F, 1, 425
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warp_event 34, 31, STAND_LEAGUE_1F, 1, 434
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warp_event 35, 31, STAND_LEAGUE_1F, 2, 434
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warp_event 30, 13, BLUE_FOREST_ROUTE_GATE_STAND, 1, 198
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warp_event 31, 13, BLUE_FOREST_ROUTE_GATE_STAND, 2, 198
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def_bg_events
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bg_event 8, 8, 1
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bg_event 14, 8, 2
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bg_event 20, 10, 3
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bg_event 16, 16, 4
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bg_event 10, 20, 5
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bg_event 18, 21, 6
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bg_event 24, 20, 7
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bg_event 34, 20, 8
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bg_event 36, 26, 9
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bg_event 32, 35, 10
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def_object_events
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object_event 10, 10, SPRITE_POKEFAN_M, SPRITEMOVEFN_RANDOM_WALK_X, 2, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 14, 17, SPRITE_TWIN, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 28, 19, SPRITE_ROCKER, SPRITEMOVEFN_RANDOM_WALK_Y, 0, 3, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 30, 31, SPRITE_TEACHER, SPRITEMOVEFN_RANDOM_SPIN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 21, 8, SPRITE_RHYDON, SPRITEMOVEFN_RANDOM_WALK_XY, 1, 1, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 13, 6, SPRITE_CLEFAIRY, SPRITEMOVEFN_RANDOM_WALK_XY, 1, 1, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 6, 6, SPRITE_RHYDON, SPRITEMOVEFN_RANDOM_WALK_XY, 1, 1, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 14, 15, SPRITE_PIDGEY, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 6, 21, SPRITE_RHYDON, SPRITEMOVEFN_RANDOM_WALK_X, 2, 0, -1, -1, 0, 0, 0, 0, 0, 0
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Stand_Blocks::
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INCBIN "maps/Stand.blk"
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