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This uses catch-all files like main.asm to reduce the total quantity and size of build objects (from 1.1 GB to 70 MB). --------- Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
22 lines
533 B
NASM
22 lines
533 B
NASM
map_attributes PlayerHouse2F, PLAYER_HOUSE_2F
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PlayerHouse2F_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 9, 0, PLAYER_HOUSE_1F, 3, 16
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def_bg_events
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bg_event 1, 1, 1
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bg_event 2, 1, 2
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bg_event 3, 1, 3
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bg_event 5, 1, 4
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bg_event 7, 2, 5
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def_object_events
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object_event 8, 1, SPRITE_ROCKER, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 6, 1, SPRITE_CLEFAIRY, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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PlayerHouse2F_Blocks::
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INCBIN "maps/PlayerHouse2F.blk"
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