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This uses catch-all files like main.asm to reduce the total quantity and size of build objects (from 1.1 GB to 70 MB). --------- Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
23 lines
514 B
NASM
23 lines
514 B
NASM
map_attributes PlayerHouse1F, PLAYER_HOUSE_1F
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PlayerHouse1F_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 6, 7, SILENT_HILL, 1, 48
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warp_event 7, 7, SILENT_HILL, 1, 48
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warp_event 9, 0, PLAYER_HOUSE_2F, 1, 16
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def_bg_events
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bg_event 0, 1, 1
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bg_event 1, 1, 2
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bg_event 2, 1, 3
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bg_event 4, 1, 4
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bg_event 5, 1, 5
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def_object_events
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object_event 7, 3, SPRITE_MOM, SPRITEMOVEFN_TURN_LEFT, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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PlayerHouse1F_Blocks::
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INCBIN "maps/PlayerHouse1F.blk"
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