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This uses catch-all files like main.asm to reduce the total quantity and size of build objects (from 1.1 GB to 70 MB). --------- Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
18 lines
527 B
NASM
18 lines
527 B
NASM
map_attributes HighTechImposterOakHouse, HIGHTECH_IMPOSTER_OAK_HOUSE
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HighTechImposterOakHouse_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 4, 7, HIGHTECH, 7, 47
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warp_event 5, 7, HIGHTECH, 7, 47
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def_bg_events
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def_object_events
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object_event 7, 3, SPRITE_EVIL_OKIDO, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 1, 2, SPRITE_POKEFAN_F, SPRITEMOVEFN_RANDOM_WALK_X, 1, 0, -1, -1, 0, 0, 0, 0, 0, 0
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HighTechImposterOakHouse_Blocks::
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INCBIN "maps/HighTechImposterOakHouse.blk"
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