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This uses catch-all files like main.asm to reduce the total quantity and size of build objects (from 1.1 GB to 70 MB). --------- Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
17 lines
467 B
NASM
17 lines
467 B
NASM
map_attributes HighTechAquarium2F, HIGHTECH_AQUARIUM_2F
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HighTechAquarium2F_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 0, 7, HIGHTECH_AQUARIUM_1F, 3, 57
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def_bg_events
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def_object_events
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object_event 7, 6, SPRITE_POKEFAN_M, SPRITEMOVEFN_RANDOM_WALK_X, 2, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 10, 4, SPRITE_TEACHER, SPRITEMOVEFN_TURN_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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HighTechAquarium2F_Blocks::
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INCBIN "maps/HighTechAquarium2F.blk"
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