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This uses catch-all files like main.asm to reduce the total quantity and size of build objects (from 1.1 GB to 70 MB). --------- Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
33 lines
1.2 KiB
NASM
33 lines
1.2 KiB
NASM
map_attributes BlueForest, BLUE_FOREST
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connection north, BlueForestRoute3, BLUE_FOREST_ROUTE_3, 5
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connection south, BlueForestRoute2, BLUE_FOREST_ROUTE_2, 5
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connection west, BlueForestRoute1, BLUE_FOREST_ROUTE_1, 9
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BlueForest_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 25, 6, BLUE_MART, 1, 117
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warp_event 9, 9, BLUE_HOUSE_1, 1, 135
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warp_event 27, 11, BLUE_HOUSE_2, 1, 170
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warp_event 19, 13, BLUE_HOUSE_3, 1, 192
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warp_event 13, 18, BLUE_POKECENTER_1F, 1, 267
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warp_event 26, 21, BLUE_LEAGUE_1F, 1, 300
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warp_event 27, 21, BLUE_LEAGUE_1F, 2, 300
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warp_event 3, 22, BLUE_HOUSE_4, 1, 314
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def_bg_events
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bg_event 26, 6, 1
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bg_event 2, 16, 2
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bg_event 14, 18, 3
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def_object_events
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object_event 21, 9, SPRITE_TWIN, SPRITEMOVEFN_RANDOM_WALK_X, 3, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 11, 12, SPRITE_YOUNGSTER, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 7, 16, SPRITE_GRANNY, SPRITEMOVEFN_RANDOM_WALK_X, 2, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 20, 19, SPRITE_TEACHER, SPRITEMOVEFN_RANDOM_WALK_XY, 2, 2, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 20, 29, SPRITE_BUG_CATCHER_BOY, SPRITEMOVEFN_RANDOM_WALK_Y, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0
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BlueForest_Blocks::
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INCBIN "maps/BlueForest.blk"
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